Ejemplo n.º 1
0
        public void CalcFrustumPlanes()
        {
            Vector3 cN = Position + CenterOfInterest * Znear;
            Vector3 cF = Position + CenterOfInterest * Zfar;

            float Hnear  = 2.0f * Convert.ToSingle(Math.Tan(Matrix4Extension.DegreesToRadians(fov / 2.0f)) * Znear);
            float Wnear  = Hnear * aspect_ratio;
            float Hfar   = 2.0f * Convert.ToSingle(Math.Tan(Matrix4Extension.DegreesToRadians(fov / 2.0f)) * Zfar);
            float Wfar   = Hfar * aspect_ratio;
            float hHnear = Hnear / 2.0f;
            float hWnear = Wnear / 2.0f;
            float hHfar  = Hfar / 2.0f;
            float hWfar  = Wfar / 2.0f;


            farPts[0] = cF + Up * hHfar - right * hWfar;
            farPts[1] = cF - Up * hHfar - right * hWfar;
            farPts[2] = cF - Up * hHfar + right * hWfar;
            farPts[3] = cF + Up * hHfar + right * hWfar;

            nearPts[0] = cN + Up * hHnear - right * hWnear;
            nearPts[1] = cN - Up * hHnear - right * hWnear;
            nearPts[2] = cN - Up * hHnear + right * hWnear;
            nearPts[3] = cN + Up * hHnear + right * hWnear;

            planes[0] = CPlane.FromPoints(nearPts[3], nearPts[0], farPts[0]);
            planes[1] = CPlane.FromPoints(nearPts[1], nearPts[2], farPts[2]);
            planes[2] = CPlane.FromPoints(nearPts[0], nearPts[1], farPts[1]);
            planes[3] = CPlane.FromPoints(nearPts[2], nearPts[3], farPts[2]);
            planes[4] = CPlane.FromPoints(nearPts[0], nearPts[3], nearPts[2]);
            planes[5] = CPlane.FromPoints(farPts[3], farPts[0], farPts[1]);
        }
Ejemplo n.º 2
0
        public static CPlane FromPoints(Vector3 v1, Vector3 v2, Vector3 v3)
        {
            CPlane  temp = new CPlane();
            Vector3 e1   = v2 - v1;
            Vector3 e2   = v3 - v1;
            Vector3 v    =
                temp.N = Vector3.Normalize(Vector3.Cross(e1, e2));

            temp.d = -Vector3.Dot(temp.N, v1);
            return(temp);
        }