private IsDirect ( |
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dpy | ||
context | ||
return | bool |
public X11GLContext(GraphicsMode mode, IWindowInfo window, IGraphicsContext shared, bool direct, int major, int minor, GraphicsContextFlags flags) { if (mode == null) { throw new ArgumentNullException("mode"); } if (window == null) { throw new ArgumentNullException("window"); } // Do not move this lower, as almost everything requires the Display // property to be correctly set. Display = ((X11WindowInfo)window).Display; // Check that GLX is supported. We cannot proceed to create // an OpenGL context without the GLX extension. int error_base; int event_base; int glx_major; int glx_minor; using (new XLock(Display)) { bool supported = Glx.QueryExtension(Display, out error_base, out event_base); supported &= Glx.QueryVersion(Display, out glx_major, out glx_minor); if (supported) { Debug.Print("[X11] GLX supported. Version is {0}.{1}", glx_major, glx_minor); } else { throw new NotSupportedException("[X11] GLX extension is not supported."); } } IntPtr visual = IntPtr.Zero; IntPtr fbconfig = IntPtr.Zero; // Once a window has a visual, we cannot use a different // visual on the OpenGL context, or glXMakeCurrent might fail. // Note: we should only check X11WindowInfo.Visual, as that // is the only property that can be set by Utilities.CreateX11WindowInfo. currentWindow = (X11WindowInfo)window; if (currentWindow.Visual != IntPtr.Zero) { visual = currentWindow.Visual; fbconfig = currentWindow.FBConfig; Mode = currentWindow.GraphicsMode; } if (Mode == null || !Mode.Index.HasValue) { Mode = ModeSelector.SelectGraphicsMode(mode, out visual, out fbconfig); } ContextHandle shareHandle = shared != null ? (shared as IGraphicsContextInternal).Context : (ContextHandle)IntPtr.Zero; Debug.Write("Creating X11GLContext context: "); Debug.Write(direct ? "direct, " : "indirect, "); Debug.WriteLine(shareHandle.Handle == IntPtr.Zero ? "not shared... " : String.Format("shared with ({0})... ", shareHandle)); // Try using the new context creation method. If it fails, fall back to the old one. // For each of these methods, we try two times to create a context: // one with the "direct" flag intact, the other with the flag inversed. // HACK: It seems that Catalyst 9.1 - 9.4 on Linux have problems with contexts created through // GLX_ARB_create_context, including hideous input lag, no vsync and other madness. // Use legacy context creation if the user doesn't request a 3.0+ context. if (fbconfig != IntPtr.Zero && (major * 10 + minor >= 30) && SupportsCreateContextAttribs(Display, currentWindow)) { Handle = CreateContextAttribs(Display, currentWindow.Screen, fbconfig, direct, major, minor, flags, shareHandle); } if (Handle == ContextHandle.Zero) { Handle = CreateContextLegacy(Display, visual, direct, shareHandle); } if (Handle != ContextHandle.Zero) { Debug.Print("Context created (id: {0}).", Handle); } else { throw new GraphicsContextException("Failed to create OpenGL context. Glx.CreateContext call returned 0."); } using (new XLock(Display)) { if (!Glx.IsDirect(Display, Handle.Handle)) { Debug.Print("Warning: Context is not direct."); } } }
public X11GLContext(GraphicsMode mode, IWindowInfo window, IGraphicsContext shared, bool direct, int major, int minor, GraphicsContextFlags flags) { if (mode == null) { throw new ArgumentNullException("mode"); } if (window == null) { throw new ArgumentNullException("window"); } Mode = mode; currentWindow = (X11WindowInfo)window; currentWindow.VisualInfo = SelectVisual(mode, currentWindow); ContextHandle shareHandle = shared != null ? (shared as IGraphicsContextInternal).Context : (ContextHandle)IntPtr.Zero; Debug.Write("Creating X11GLContext context: "); Debug.Write(direct ? "direct, " : "indirect, "); Debug.WriteLine(shareHandle.Handle == IntPtr.Zero ? "not shared... " : String.Format("shared with ({0})... ", shareHandle)); if (!glx_loaded) { Debug.WriteLine("Creating temporary context to load GLX extensions."); // Create a temporary context to obtain the necessary function pointers. XVisualInfo visual = currentWindow.VisualInfo; IntPtr ctx = Glx.CreateContext(currentWindow.Display, ref visual, IntPtr.Zero, true); if (ctx == IntPtr.Zero) { ctx = Glx.CreateContext(currentWindow.Display, ref visual, IntPtr.Zero, false); } if (ctx != IntPtr.Zero) { new Glx().LoadAll(); Glx.MakeCurrent(currentWindow.Display, IntPtr.Zero, IntPtr.Zero); //Glx.DestroyContext(currentWindow.Display, ctx); glx_loaded = true; } } // Try using the new context creation method. If it fails, fall back to the old one. // For each of these methods, we try two times to create a context: // one with the "direct" flag intact, the other with the flag inversed. // HACK: It seems that Catalyst 9.1 - 9.4 on Linux have problems with contexts created through // GLX_ARB_create_context, including hideous input lag, no vsync and other. Use legacy context // creation if the user doesn't request a 3.0+ context. if ((major * 10 + minor >= 30) && Glx.Delegates.glXCreateContextAttribsARB != null) { Debug.Write("Using GLX_ARB_create_context... "); unsafe { // We need the FB config for the current GraphicsMode. int count; IntPtr *fbconfigs = Glx.ChooseFBConfig(currentWindow.Display, currentWindow.Screen, new int[] { (int)GLXAttribute.VISUAL_ID, (int)mode.Index, 0 }, out count); if (count > 0) { List <int> attributes = new List <int>(); attributes.Add((int)ArbCreateContext.MajorVersion); attributes.Add(major); attributes.Add((int)ArbCreateContext.MinorVersion); attributes.Add(minor); if (flags != 0) { attributes.Add((int)ArbCreateContext.Flags); attributes.Add((int)flags); } attributes.Add(0); Handle = new ContextHandle(Glx.Arb.CreateContextAttribs(currentWindow.Display, *fbconfigs, shareHandle.Handle, direct, attributes.ToArray())); if (Handle == ContextHandle.Zero) { Debug.Write(String.Format("failed. Trying direct: {0}... ", !direct)); Handle = new ContextHandle(Glx.Arb.CreateContextAttribs(currentWindow.Display, *fbconfigs, shareHandle.Handle, !direct, attributes.ToArray())); } if (Handle == ContextHandle.Zero) { Debug.WriteLine("failed."); } else { Debug.WriteLine("success!"); } Functions.XFree((IntPtr)fbconfigs); } } } if (Handle == ContextHandle.Zero) { Debug.Write("Using legacy context creation... "); XVisualInfo info = currentWindow.VisualInfo; // Cannot pass a Property by reference. Handle = new ContextHandle(Glx.CreateContext(currentWindow.Display, ref info, shareHandle.Handle, direct)); if (Handle == ContextHandle.Zero) { Debug.WriteLine(String.Format("failed. Trying direct: {0}... ", !direct)); Handle = new ContextHandle(Glx.CreateContext(currentWindow.Display, ref info, IntPtr.Zero, !direct)); } } if (Handle != ContextHandle.Zero) { Debug.Print("Context created (id: {0}).", Handle); } else { throw new GraphicsContextException("Failed to create OpenGL context. Glx.CreateContext call returned 0."); } if (!Glx.IsDirect(currentWindow.Display, Handle.Handle)) { Debug.Print("Warning: Context is not direct."); } }
public X11GLContext(GraphicsMode mode, IWindowInfo window, IGraphicsContext shared, bool direct, int major, int minor, GraphicsContextFlags flags) : base(DesktopBackend.OpenGL) { if (mode == null) { throw new ArgumentNullException("mode"); } if (window == null) { throw new ArgumentNullException("window"); } Mode = mode; // Do not move this lower, as almost everything requires the Display // property to be correctly set. Display = ((X11WindowInfo)window).Display; currentWindow = (X11WindowInfo)window; currentWindow.VisualInfo = SelectVisual(mode, currentWindow); ContextHandle shareHandle = shared != null ? (shared as IGraphicsContextInternal).Context : (ContextHandle)IntPtr.Zero; Debug.Write("Creating X11GLContext context: "); Debug.Write(direct ? "direct, " : "indirect, "); Debug.WriteLine(shareHandle.Handle == IntPtr.Zero ? "not shared... " : String.Format("shared with ({0})... ", shareHandle)); if (!glx_loaded) { Debug.WriteLine("Creating temporary context to load GLX extensions."); // Create a temporary context to obtain the necessary function pointers. XVisualInfo visual = currentWindow.VisualInfo; IntPtr ctx = IntPtr.Zero; using (new XLock(Display)) { ctx = Glx.CreateContext(Display, ref visual, IntPtr.Zero, true); if (ctx == IntPtr.Zero) { ctx = Glx.CreateContext(Display, ref visual, IntPtr.Zero, false); } } if (ctx != IntPtr.Zero) { new Glx().LoadEntryPoints(); using (new XLock(Display)) { Glx.MakeCurrent(Display, IntPtr.Zero, IntPtr.Zero); //Glx.DestroyContext(Display, ctx); } glx_loaded = true; } } // Try using the new context creation method. If it fails, fall back to the old one. // For each of these methods, we try two times to create a context: // one with the "direct" flag intact, the other with the flag inversed. // HACK: It seems that Catalyst 9.1 - 9.4 on Linux have problems with contexts created through // GLX_ARB_create_context, including hideous input lag, no vsync and other. Use legacy context // creation if the user doesn't request a 3.0+ context. if ((major * 10 + minor >= 30) && Glx.Delegates.glXCreateContextAttribsARB != null) { Debug.Write("Using GLX_ARB_create_context... "); unsafe { // We need the FB config for the current GraphicsMode. int count; IntPtr *fbconfigs = Glx.ChooseFBConfig(Display, currentWindow.Screen, new int[] { (int)GLXAttribute.VISUAL_ID, (int)mode.Index, 0 }, out count); if (count > 0) { List <int> attributes = new List <int>(); attributes.Add((int)ArbCreateContext.MajorVersion); attributes.Add(major); attributes.Add((int)ArbCreateContext.MinorVersion); attributes.Add(minor); if (flags != 0) { #warning "This is not entirely correct: Embedded is not a valid flag! We need to add a GetARBContextFlags(GraphicsContextFlags) method." attributes.Add((int)ArbCreateContext.Flags); attributes.Add((int)flags); } // According to the docs, " <attribList> specifies a list of attributes for the context. // The list consists of a sequence of <name,value> pairs terminated by the // value 0. [...]" // Is this a single 0, or a <0, 0> pair? (Defensive coding: add two zeroes just in case). attributes.Add(0); attributes.Add(0); using (new XLock(Display)) { Handle = new ContextHandle(Glx.Arb.CreateContextAttribs(Display, *fbconfigs, shareHandle.Handle, direct, attributes.ToArray())); if (Handle == ContextHandle.Zero) { Debug.Write(String.Format("failed. Trying direct: {0}... ", !direct)); Handle = new ContextHandle(Glx.Arb.CreateContextAttribs(Display, *fbconfigs, shareHandle.Handle, !direct, attributes.ToArray())); } } if (Handle == ContextHandle.Zero) { Debug.WriteLine("failed."); } else { Debug.WriteLine("success!"); } using (new XLock(Display)) { Functions.XFree((IntPtr)fbconfigs); } } } } if (Handle == ContextHandle.Zero) { Debug.Write("Using legacy context creation... "); XVisualInfo info = currentWindow.VisualInfo; using (new XLock(Display)) { // Cannot pass a Property by reference. Handle = new ContextHandle(Glx.CreateContext(Display, ref info, shareHandle.Handle, direct)); if (Handle == ContextHandle.Zero) { Debug.WriteLine(String.Format("failed. Trying direct: {0}... ", !direct)); Handle = new ContextHandle(Glx.CreateContext(Display, ref info, IntPtr.Zero, !direct)); } } } if (Handle != ContextHandle.Zero) { Debug.Print("Context created (id: {0}).", Handle); } else { throw new GraphicsContextException("Failed to create OpenGL context. Glx.CreateContext call returned 0."); } using (new XLock(Display)) { if (!Glx.IsDirect(Display, Handle.Handle)) { Debug.Print("Warning: Context is not direct."); } } }
public unsafe X11GLContext(GraphicsMode mode, IWindowInfo window, IGraphicsContext shared, bool direct, int major, int minor, GraphicsContextFlags flags) { if (mode == null) { throw new ArgumentNullException("mode"); } if (window == null) { throw new ArgumentNullException("window"); } this.Mode = mode; this.Display = ((X11WindowInfo)window).Display; this.currentWindow = (X11WindowInfo)window; this.currentWindow.VisualInfo = this.SelectVisual(mode, this.currentWindow); ContextHandle contextHandle = shared != null ? (shared as IGraphicsContextInternal).Context : (ContextHandle)IntPtr.Zero; if (!this.glx_loaded) { XVisualInfo visualInfo = this.currentWindow.VisualInfo; IntPtr num = IntPtr.Zero; using (new XLock(this.Display)) { num = Glx.CreateContext(this.Display, ref visualInfo, IntPtr.Zero, true); if (num == IntPtr.Zero) { num = Glx.CreateContext(this.Display, ref visualInfo, IntPtr.Zero, false); } } if (num != IntPtr.Zero) { new Glx().LoadEntryPoints(); using (new XLock(this.Display)) Glx.MakeCurrent(this.Display, IntPtr.Zero, IntPtr.Zero); this.glx_loaded = true; } } if (major * 10 + minor >= 30 && Glx.Delegates.glXCreateContextAttribsARB != null) { int fbount; IntPtr *numPtr = Glx.ChooseFBConfig(this.Display, this.currentWindow.Screen, new int[3] { 32779, (int)mode.Index.Value, 0 }, out fbount); if (fbount > 0) { List <int> list = new List <int>(); list.Add(8337); list.Add(major); list.Add(8338); list.Add(minor); if (flags != GraphicsContextFlags.Default) { list.Add(8340); list.Add((int)flags); } list.Add(0); list.Add(0); using (new XLock(this.Display)) { this.Handle = new ContextHandle(Glx.Arb.CreateContextAttribs(this.Display, *numPtr, contextHandle.Handle, direct, list.ToArray())); if (this.Handle == ContextHandle.Zero) { this.Handle = new ContextHandle(Glx.Arb.CreateContextAttribs(this.Display, *numPtr, contextHandle.Handle, !direct, list.ToArray())); } } int num = this.Handle == ContextHandle.Zero ? 1 : 0; using (new XLock(this.Display)) Functions.XFree((IntPtr)((void *)numPtr)); } } if (this.Handle == ContextHandle.Zero) { XVisualInfo visualInfo = this.currentWindow.VisualInfo; using (new XLock(this.Display)) { this.Handle = new ContextHandle(Glx.CreateContext(this.Display, ref visualInfo, contextHandle.Handle, direct)); if (this.Handle == ContextHandle.Zero) { this.Handle = new ContextHandle(Glx.CreateContext(this.Display, ref visualInfo, IntPtr.Zero, !direct)); } } } if (!(this.Handle != ContextHandle.Zero)) { throw new GraphicsContextException("Failed to create OpenGL context. Glx.CreateContext call returned 0."); } using (new XLock(this.Display)) Glx.IsDirect(this.Display, this.Handle.Handle); }