private SetFullScreen ( CarbonWindowInfo info, int &width, int &height ) : void | ||
info | CarbonWindowInfo | |
width | int | |
height | int | |
return | void |
internal void SetFullscreen(AglContext context) { windowedBounds = bounds; int width, height; context.SetFullScreen(window, out width, out height); Debug.Print("Prev Size: {0}, {1}", Width, Height); clientRectangle.Size = new Size(width, height); Debug.Print("New Size: {0}, {1}", Width, Height); // TODO: if we go full screen we need to make this use the device specified. var displayBounds = mDisplayDevice.Bounds; bounds = new Rectangle( displayBounds.X, displayBounds.Y, displayBounds.Width, displayBounds.Height); //LayoutFarm.Drawing.Conv.ToRect(mDisplayDevice.Bounds); windowState = WindowState.Fullscreen; }
internal void SetFullscreen(AglContext context) { this.windowedBounds = this.bounds; int width; int height; context.SetFullScreen(this.window, out width, out height); this.clientRectangle.Size = new Size(width, height); this.bounds = this.mDisplayDevice.Bounds; this.windowState = WindowState.Fullscreen; }
internal void SetFullscreen(AglContext context) { windowedBounds = bounds; int width, height; context.SetFullScreen(window, out width, out height); Debug.Print("Prev Size: {0}, {1}", Width, Height); clientRectangle.Size = new Size(width, height); Debug.Print("New Size: {0}, {1}", Width, Height); // TODO: if we go full screen we need to make this use the device specified. bounds = mDisplayDevice.Bounds; windowState = WindowState.Fullscreen; }
internal void SetFullscreen(AglContext context) { windowedBounds = bounds; int width, height; context.SetFullScreen(window, out width, out height); Debug.Print("Prev Size: {0}, {1}", Width, Height); clientRectangle.Size = new Size(width, height); Debug.Print("New Size: {0}, {1}", Width, Height); // TODO: if we go full screen we need to make this use the device specified. bounds = mDisplayDevice.Bounds; windowState = WindowState.Fullscreen; }
internal void SetFullscreen(AglContext context) { this.windowedBounds = this.bounds; int width; int height; context.SetFullScreen(this.window, out width, out height); this.clientRectangle.Size = new Size(width, height); this.bounds = this.mDisplayDevice.Bounds; this.windowState = WindowState.Fullscreen; }
internal void SetFullscreen(AglContext context) { windowedBounds = bounds; int width, height; context.SetFullScreen(window, out width, out height); Debug.Print("Prev Size: {0}, {1}", Width, Height); clientRectangle.Size = new Size(width, height); Debug.Print("New Size: {0}, {1}", Width, Height); // TODO: if we go full screen we need to make this use the device specified. var displayBounds = mDisplayDevice.Bounds; bounds = new Rectangle( displayBounds.X, displayBounds.Y, displayBounds.Width, displayBounds.Height); //LayoutFarm.Drawing.Conv.ToRect(mDisplayDevice.Bounds); windowState = WindowState.Fullscreen; }