Ejemplo n.º 1
0
 /// <summary>
 /// Link GLBuffer to existing OpenGL buffer. Used
 /// to provide debug information in the debug view.
 /// </summary>
 /// <param name="name">Name of the object.</param>
 /// <param name="anno">Annotation of the object.</param>
 /// <param name="glname">OpenGL object to like to.</param>
 public GLBuffer(string name, string anno, int glname) : base(name, anno)
 {
     this.glname = glname;
     GL.GetNamedBufferParameter(glname, ParameterName.BufferSize, out int s);
     GL.GetNamedBufferParameter(glname, ParameterName.BufferUsage, out int u);
     Size  = s;
     Usage = (UsageHint)u;
 }
Ejemplo n.º 2
0
 /// <summary>
 /// Link GLBuffer to existing OpenGL buffer. Used
 /// to provide debug information in the debug view.
 /// </summary>
 /// <param name="name">Name of the object.</param>
 /// <param name="anno">Annotation of the object.</param>
 /// <param name="glname">OpenGL object to like to.</param>
 public GLBuffer(string name, string anno, int glname) : base(name, anno)
 {
     int s, u;
     this.glname = glname;
     GL.GetNamedBufferParameter(glname, ParameterName.BufferSize, out s);
     GL.GetNamedBufferParameter(glname, ParameterName.BufferUsage, out u);
     Size = s;
     Usage = (UsageHint)u;
 }
Ejemplo n.º 3
0
        /// <summary>
        /// Construct GLBuffer object.
        /// </summary>
        /// <param name="name">Name of the object.</param>
        /// <param name="anno">Annotation of the object.</param>
        /// <param name="usage">How the buffer should be used by the program.</param>
        /// <param name="size">The memory size to be allocated in bytes.</param>
        /// <param name="data">Optionally initialize the buffer object with the specified data.</param>
        public GLBuffer(string name, string anno, UsageHint usage, int size, byte[] data = null)
            : base(name, anno)
        {
            var err = new CompileException($"buffer '{name}'");

            Size = size;
            Usage = usage;

            // CREATE OPENGL OBJECT
            CreateBuffer(data);
            if (HasErrorOrGlError(err, "", -1))
                throw err;
        }
Ejemplo n.º 4
0
        /// <summary>
        /// Construct GLBuffer object.
        /// </summary>
        /// <param name="name">Name of the object.</param>
        /// <param name="anno">Annotation of the object.</param>
        /// <param name="usage">How the buffer should be used by the program.</param>
        /// <param name="size">The memory size to be allocated in bytes.</param>
        /// <param name="data">Optionally initialize the buffer object with the specified data.</param>
        public GLBuffer(string name, string anno, UsageHint usage, int size, byte[] data = null)
            : base(name, anno)
        {
            var err = new CompileException($"buffer '{name}'");

            Size  = size;
            Usage = usage;

            // CREATE OPENGL OBJECT
            CreateBuffer(data);
            if (HasErrorOrGlError(err, "", -1))
            {
                throw err;
            }
        }