Vertex2() public static method

public static Vertex2 ( Vector2 v ) : void
v Vector2
return void
Ejemplo n.º 1
0
        public void Render2D()
        {
            if (_rect.IsEmpty)
            {
                var te = _printer.Measure(_text, SystemFonts.MessageBoxFont, new RectangleF(0, 0, Viewport.Width, Viewport.Height));
                _rect         = te.BoundingBox;
                _rect.X      += 5;
                _rect.Y      += 2;
                _rect.Width  += 5;
                _rect.Height += 2;
            }

            GL.Disable(EnableCap.CullFace);

            _printer.Begin();
            if (_showing)
            {
                GL.Begin(PrimitiveType.Quads);
                GL.Color3(Viewport is Viewport3D ? View.ViewportBackground : Grid.Background);
                GL.Vertex2(0, 0);
                GL.Vertex2(_rect.Right, 0);
                GL.Vertex2(_rect.Right, _rect.Bottom);
                GL.Vertex2(0, _rect.Bottom);
                GL.End();
            }
            _printer.Print(_text, SystemFonts.MessageBoxFont, _showing ? Color.White : Grid.GridLines, _rect);
            _printer.End();

            GL.Enable(EnableCap.CullFace);
        }
Ejemplo n.º 2
0
 public void FillTriangle(RectangleF dstRect)
 {
     DrawBegin(dstRect);
     GL.Begin(PrimitiveType.Triangles);
     GL.Vertex2(0.0f, dstRect.Height);
     GL.Vertex2(dstRect.Width * 0.5f, 0);
     GL.Vertex2(dstRect.Width, dstRect.Height);
     GL.End();
     DrawEnd();
 }
Ejemplo n.º 3
0
 public void DrawTriangle(RectangleF dstRect)
 {
     GL.LineWidth(1.0f);
     DrawBegin(dstRect);
     GL.Begin(PrimitiveType.LineLoop);
     GL.Vertex2(0.0f, dstRect.Height);
     GL.Vertex2(dstRect.Width * 0.5f, 0);
     GL.Vertex2(dstRect.Width, dstRect.Height);
     GL.End();
     DrawEnd();
 }
Ejemplo n.º 4
0
 public void FillRect(RectangleF dstRect)
 {
     DrawBegin(dstRect);
     GL.Begin(PrimitiveType.Quads);
     GL.Vertex2(0, 0);
     GL.Vertex2(dstRect.Width, 0);
     GL.Vertex2(dstRect.Width, dstRect.Height);
     GL.Vertex2(0, dstRect.Height);
     GL.End();
     DrawEnd();
 }
Ejemplo n.º 5
0
        public void DrawLine(Vector2 from, Vector2 to)
        {
            GL.LineWidth(1.0f);
            var minX = Math.Min(from.X, to.X);
            var minY = Math.Min(from.Y, to.Y);
            var minV = new Vector2(minX, minY);
            var sx   = Math.Abs(from.X - to.X);
            var sy   = Math.Abs(from.Y - to.Y);

            DrawBegin(new RectangleF(minX, minY, sx, sy));
            GL.Begin(PrimitiveType.Lines);
            GL.Vertex2(from - minV);
            GL.Vertex2(to - minV);
            GL.End();
            DrawEnd();
        }
Ejemplo n.º 6
0
        public void FillEllipse(RectangleF dstRect)
        {
            var w = dstRect.Width / 2.0;
            var h = dstRect.Height / 2.0;

            DrawBegin(dstRect);
            GL.Begin(PrimitiveType.TriangleFan);
            GL.Vertex2(w, h);
            for (var i = 0.0; i <= 60.0; i++)
            {
                var rad = MathHelper.DegreesToRadians(i * 6.0);
                var s   = Math.Sin(rad);
                var c   = Math.Cos(rad);
                GL.Vertex2(w + c * w, h + s * h);
            }
            GL.End();
            DrawEnd();
        }
Ejemplo n.º 7
0
 public static void Vertex2(Vector2d v)
 {
     GL.Vertex2(v.X, v.Y);
 }