public static GetShaderInfoLog ( |
||
shader | ||
return | string |
public static int CreateShader(string shaderSource, ShaderType type) { int shaderHandle = GL.CreateShader(type); GL.ShaderSource(shaderHandle, shaderSource); GL.CompileShader(shaderHandle); Console.WriteLine(GL.GetShaderInfoLog(shaderHandle)); return(shaderHandle); }
public string GetShaderInfoLog(GLShaderHandle shader) { return(GL.GetShaderInfoLog((int)shader)); }
public string GetProgramInfoLog(GLProgramHandle program) { return(MacGL.GetShaderInfoLog((int)program)); }