public static DeleteTexture ( int id ) : void | ||
id | int | The texture to be deleted |
return | void |
public override void Dispose() { base.Dispose(); if (Name != 0) { GL.DeleteTexture(Name); } }
void Dispose(bool manual) { if (!disposed) { if (manual) { bmp.Dispose(); gfx.Dispose(); if (GraphicsContext.CurrentContext != null) { GL.DeleteTexture(texture); } } disposed = true; } }
public static void cleanUp() { foreach (var item in VAOs) { deleteVAO(item); } for (int i = 0; i < VBOs.Count; i++) { GL.DeleteBuffer(VBOs[i]); } foreach (var item in textures) { GL.DeleteTexture(item); } GL.DeleteTexture(TextureManager.blockTextureAtlasID); }
public static void deleteTexture(int vaoID) { GL.DeleteTexture(vaoID); }