DeleteTexture() public static method

[requires: v1.1] Delete a single texture name
public static DeleteTexture ( int id ) : void
id int The texture to be deleted
return void
Ejemplo n.º 1
0
 public override void Dispose()
 {
     base.Dispose();
     if (Name != 0)
     {
         GL.DeleteTexture(Name);
     }
 }
        void Dispose(bool manual)
        {
            if (!disposed)
            {
                if (manual)
                {
                    bmp.Dispose();
                    gfx.Dispose();
                    if (GraphicsContext.CurrentContext != null)
                    {
                        GL.DeleteTexture(texture);
                    }
                }

                disposed = true;
            }
        }
Ejemplo n.º 3
0
        public static void cleanUp()
        {
            foreach (var item in VAOs)
            {
                deleteVAO(item);
            }
            for (int i = 0; i < VBOs.Count; i++)
            {
                GL.DeleteBuffer(VBOs[i]);
            }
            foreach (var item in textures)
            {
                GL.DeleteTexture(item);
            }

            GL.DeleteTexture(TextureManager.blockTextureAtlasID);
        }
Ejemplo n.º 4
0
 public static void deleteTexture(int vaoID)
 {
     GL.DeleteTexture(vaoID);
 }