Ejemplo n.º 1
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="llsdRequest"></param>
        /// <returns></returns>
        public LLSDAssetUploadResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest)
        {
            //m_log.Debug("[CAPS]: NewAgentInventoryRequest Request is: " + llsdRequest.ToString());
            //m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type);

            // start by getting the client
            IClientAPI client = null;
            m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client);

            // check current state so we only have one service at a time
            lock (m_ModelCost)
            {
                switch (m_FileAgentInventoryState)
                {
                    case FileAgentInventoryState.processRequest:
                    case FileAgentInventoryState.processUpload:
                        LLSDAssetUploadError resperror = new LLSDAssetUploadError();
                        resperror.message = "Uploader busy processing previus request";
                        resperror.identifier = UUID.Zero;

                        LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
                        errorResponse.uploader = "";
                        errorResponse.state = "error";
                        errorResponse.error = resperror;
                        return errorResponse;
                        break;
                    case FileAgentInventoryState.waitUpload:
                        // todo stop current uploader server
                        break;
                    case FileAgentInventoryState.idle:
                    default:
                        break;
                }

                m_FileAgentInventoryState = FileAgentInventoryState.processRequest;
            }

            int cost = 0;
            int nreqtextures = 0;
            int nreqmeshs= 0;
            int nreqinstances = 0;
            bool IsAtestUpload = false;

            string assetName = llsdRequest.name;

            LLSDAssetUploadResponseData meshcostdata = new LLSDAssetUploadResponseData();

            if (llsdRequest.asset_type == "texture" ||
                llsdRequest.asset_type == "animation" ||
                llsdRequest.asset_type == "animatn" ||    // this is the asset name actually used by viewers
                llsdRequest.asset_type == "mesh" ||
                llsdRequest.asset_type == "sound")
            {
                ScenePresence avatar = null;
                m_Scene.TryGetScenePresence(m_HostCapsObj.AgentID, out avatar);

                // check user level
                if (avatar != null)
                {
                    if (avatar.UserLevel < m_levelUpload)
                    {
                        LLSDAssetUploadError resperror = new LLSDAssetUploadError();
                        resperror.message = "Insufficient permissions to upload";
                        resperror.identifier = UUID.Zero;

                        LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
                        errorResponse.uploader = "";
                        errorResponse.state = "error";
                        errorResponse.error = resperror;
                        lock (m_ModelCost)
                            m_FileAgentInventoryState = FileAgentInventoryState.idle;
                        return errorResponse;
                    }
                }

                // check test upload and funds
                if (client != null)
                {
                    IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>();

                    int baseCost = 0;
                    if (mm != null)
                        baseCost = mm.UploadCharge;

                    string warning = String.Empty;

                    if (llsdRequest.asset_type == "mesh")
                    {
                        string error;
                        int modelcost;
                        
                        
                        if (!m_ModelCost.MeshModelCost(llsdRequest.asset_resources, baseCost, out modelcost,
                            meshcostdata, out error, ref warning))
                        {
                            LLSDAssetUploadError resperror = new LLSDAssetUploadError();
                            resperror.message = error;
                            resperror.identifier = UUID.Zero;

                            LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
                            errorResponse.uploader = "";
                            errorResponse.state = "error";
                            errorResponse.error = resperror;

                            lock (m_ModelCost)
                                m_FileAgentInventoryState = FileAgentInventoryState.idle;
                            return errorResponse;
                        }
                        cost = modelcost;
                    }
                    else
                    {
                        cost = baseCost;
                    }

                    if (cost > 0 && mm != null)
                    {
                        // check for test upload

                        if (m_ForceFreeTestUpload) // all are test
                        {
                            if (!(assetName.Length > 5 && assetName.StartsWith("TEST-"))) // has normal name lets change it
                                assetName = "TEST-" + assetName;

                            IsAtestUpload = true;
                        }

                        else if (m_enableFreeTestUpload) // only if prefixed with "TEST-"
                        {

                            IsAtestUpload = (assetName.Length > 5 && assetName.StartsWith("TEST-"));
                        }


                        if(IsAtestUpload) // let user know, still showing cost estimation
                            warning += "Upload will have no cost, for testing purposes only. Other uses are prohibited. Items will not work after 48 hours or on other regions";

                        // check funds
                        else
                        {
                            if (!mm.UploadCovered(client.AgentId, (int)cost))
                            {
                                LLSDAssetUploadError resperror = new LLSDAssetUploadError();
                                resperror.message = "Insuficient funds";
                                resperror.identifier = UUID.Zero;

                                LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
                                errorResponse.uploader = "";
                                errorResponse.state = "error";
                                errorResponse.error = resperror;
                                lock (m_ModelCost)
                                    m_FileAgentInventoryState = FileAgentInventoryState.idle;
                                return errorResponse;
                            }
                        }
                    }

                    if (client != null && warning != String.Empty)
                        client.SendAgentAlertMessage(warning, true);
                }
            }
            
            string assetDes = llsdRequest.description;
            string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath;
            UUID newAsset = UUID.Random();
            UUID newInvItem = UUID.Random();
            UUID parentFolder = llsdRequest.folder_id;
            string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
            UUID texturesFolder = UUID.Zero;

            if(!IsAtestUpload && m_enableModelUploadTextureToInventory)
                texturesFolder = llsdRequest.texture_folder_id;

            AssetUploader uploader =
                new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type,
                        llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile, cost,
                        texturesFolder, nreqtextures, nreqmeshs, nreqinstances, IsAtestUpload,
                        llsdRequest.next_owner_mask, llsdRequest.group_mask, llsdRequest.everyone_mask);

            m_HostCapsObj.HttpListener.AddStreamHandler(
                new BinaryStreamHandler(
                    "POST",
                    capsBase + uploaderPath,
                    uploader.uploaderCaps,
                    "NewAgentInventoryRequest",
                    m_HostCapsObj.AgentID.ToString()));

            string protocol = "http://";

            if (m_HostCapsObj.SSLCaps)
                protocol = "https://";

            string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase +
                                 uploaderPath;


            LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
            uploadResponse.uploader = uploaderURL;
            uploadResponse.state = "upload";
            uploadResponse.upload_price = (int)cost;

            if (llsdRequest.asset_type == "mesh")
            {
                uploadResponse.data = meshcostdata;
            }

            uploader.OnUpLoad += UploadCompleteHandler;

            lock (m_ModelCost)
                m_FileAgentInventoryState = FileAgentInventoryState.waitUpload;

            return uploadResponse;
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Handle raw asset upload data via the capability.
        /// </summary>
        /// <param name="data"></param>
        /// <param name="path"></param>
        /// <param name="param"></param>
        /// <returns></returns>
        public string uploaderCaps(byte[] data, string path, string param)
        {
            UUID inv = inventoryItemID;
            string res = String.Empty;
            LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
/*
            uploadComplete.new_asset = newAssetID.ToString();
            uploadComplete.new_inventory_item = inv;
            uploadComplete.state = "complete";

            res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
*/
            m_timeoutTimer.Stop();
            httpListener.RemoveStreamHandler("POST", uploaderPath);

            // TODO: probably make this a better set of extensions here
            string extension = ".jp2";
            if (m_invType != "image")
            {
                extension = ".dat";
            }

            if (m_dumpAssetsToFile)
            {
                SaveAssetToFile(m_assetName + extension, data);
            }
            handlerUpLoad = OnUpLoad;
            if (handlerUpLoad != null)
            {
                handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType,
                    m_cost, m_texturesFolder, m_nreqtextures, m_nreqmeshs, m_nreqinstances, m_IsAtestUpload,
                    ref m_error, ref m_nextOwnerMask, ref m_groupMask, ref m_everyoneMask);
            }

            uploadComplete.new_next_owner_mask = m_nextOwnerMask;
            uploadComplete.new_group_mask = m_groupMask;
            uploadComplete.new_everyone_mask = m_everyoneMask;

            if (m_IsAtestUpload)
            {
                LLSDAssetUploadError resperror = new LLSDAssetUploadError();
                resperror.message = "Upload SUCESSEFULL for testing purposes only. Other uses are prohibited. Item will not work after 48 hours or on other regions";
                resperror.identifier = inv;

                uploadComplete.error = resperror;
                uploadComplete.state = "Upload4Testing";
            }
            else
            {
                if (m_error == String.Empty)
                {
                    uploadComplete.new_asset = newAssetID.ToString();
                    uploadComplete.new_inventory_item = inv;
                    //                if (m_texturesFolder != UUID.Zero)
                    //                    uploadComplete.new_texture_folder_id = m_texturesFolder;
                    uploadComplete.state = "complete";
                }
                else
                {
                    LLSDAssetUploadError resperror = new LLSDAssetUploadError();
                    resperror.message = m_error;
                    resperror.identifier = inv;

                    uploadComplete.error = resperror;
                    uploadComplete.state = "failed";
                }
            }

            res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
            return res;
        }