Ejemplo n.º 1
0
        void PostInit()
        {
            try
            {
                Rules = Ruleset.Load(modData, this, Tileset, RuleDefinitions, WeaponDefinitions,
                                     VoiceDefinitions, NotificationDefinitions, MusicDefinitions, SequenceDefinitions);
            }
            catch (Exception e)
            {
                InvalidCustomRules = true;
                Rules = Ruleset.LoadDefaultsForTileSet(modData, Tileset);
                Log.Write("debug", "Failed to load rules for {0} with error {1}", Title, e.Message);
            }

            Rules.Sequences.Preload();

            var tl = new MPos(0, 0).ToCPos(this);
            var br = new MPos(MapSize.X - 1, MapSize.Y - 1).ToCPos(this);

            AllCells = new CellRegion(Grid.Type, tl, br);

            var btl = new PPos(Bounds.Left, Bounds.Top);
            var bbr = new PPos(Bounds.Right - 1, Bounds.Bottom - 1);

            SetBounds(btl, bbr);

            CustomTerrain = new CellLayer <byte>(this);
            foreach (var uv in AllCells.MapCoords)
            {
                CustomTerrain[uv] = byte.MaxValue;
            }

            AllEdgeCells = UpdateEdgeCells();
        }
Ejemplo n.º 2
0
            public void SetRulesetGenerator(ModData modData, Func <Pair <Ruleset, bool> > generator)
            {
                InvalidCustomRules       = false;
                RulesLoaded              = false;
                DefinesUnsafeCustomRules = false;

                // Note: multiple threads may try to access the value at the same time
                // We rely on the thread-safety guarantees given by Lazy<T> to prevent race conitions.
                // If you're thinking about replacing this, then you must be careful to keep this safe.
                rules = Exts.Lazy(() =>
                {
                    if (generator == null)
                    {
                        return(Ruleset.LoadDefaultsForTileSet(modData, TileSet));
                    }

                    try
                    {
                        var ret = generator();
                        DefinesUnsafeCustomRules = ret.Second;
                        return(ret.First);
                    }
                    catch (Exception e)
                    {
                        Log.Write("debug", "Failed to load rules for `{0}` with error :{1}", Title, e.Message);
                        InvalidCustomRules = true;
                        return(Ruleset.LoadDefaultsForTileSet(modData, TileSet));
                    }
                    finally
                    {
                        RulesLoaded = true;
                    }
                });
            }