SyncClientToPlayerReference() public static method

public static SyncClientToPlayerReference ( OpenRA.FileFormats.Session c, OpenRA.FileFormats.PlayerReference pr ) : void
c OpenRA.FileFormats.Session
pr OpenRA.FileFormats.PlayerReference
return void
Ejemplo n.º 1
0
        static bool Slot(S server, Connection conn, Session.Client client, string s)
        {
            lock (server.LobbyInfo)
            {
                if (!server.LobbyInfo.Slots.ContainsKey(s))
                {
                    Log.Write("server", "Invalid slot: {0}", s);
                    return(false);
                }

                var slot = server.LobbyInfo.Slots[s];

                if (slot.Closed || server.LobbyInfo.ClientInSlot(s) != null)
                {
                    return(false);
                }

                // If the previous slot had a locked spawn then we must not carry that to the new slot
                var oldSlot = client.Slot != null ? server.LobbyInfo.Slots[client.Slot] : null;
                if (oldSlot != null && oldSlot.LockSpawn)
                {
                    client.SpawnPoint = 0;
                }

                client.Slot = s;
                S.SyncClientToPlayerReference(client, server.Map.Players.Players[s]);

                if (!slot.LockColor)
                {
                    client.PreferredColor = client.Color = SanitizePlayerColor(server, client.Color, client.Index, conn);
                }

                server.SyncLobbyClients();
                CheckAutoStart(server);

                return(true);
            }
        }
Ejemplo n.º 2
0
        public bool InterpretCommand(S server, Connection conn, Session.Client client, string cmd)
        {
            if (server == null || conn == null || client == null || !ValidateCommand(server, conn, client, cmd))
            {
                return(false);
            }

            var dict = new Dictionary <string, Func <string, bool> >
            {
                { "state",
                  s =>
                  {
                      var state = Session.ClientState.Invalid;
                      if (!Enum <Session.ClientState> .TryParse(s, false, out state))
                      {
                          server.SendOrderTo(conn, "Message", "Malformed state command");
                          return(true);
                      }

                      client.State = state;

                      Log.Write("server", "Player @{0} is {1}",
                                conn.Socket.RemoteEndPoint, client.State);

                      server.SyncLobbyClients();

                      CheckAutoStart(server);

                      return(true);
                  } },
                { "startgame",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can start the game.");
                          return(true);
                      }

                      if (server.LobbyInfo.Slots.Any(sl => sl.Value.Required &&
                                                     server.LobbyInfo.ClientInSlot(sl.Key) == null))
                      {
                          server.SendOrderTo(conn, "Message", "Unable to start the game until required slots are full.");
                          return(true);
                      }

                      if (!server.LobbyInfo.GlobalSettings.EnableSingleplayer &&
                          server.LobbyInfo.Clients.Where(c => c.Bot == null && c.Slot != null).Count() == 1)
                      {
                          server.SendOrderTo(conn, "Message", server.TwoHumansRequiredText);
                          return(true);
                      }

                      server.StartGame();
                      return(true);
                  } },
                { "slot",
                  s =>
                  {
                      if (!server.LobbyInfo.Slots.ContainsKey(s))
                      {
                          Log.Write("server", "Invalid slot: {0}", s);
                          return(false);
                      }

                      var slot = server.LobbyInfo.Slots[s];

                      if (slot.Closed || server.LobbyInfo.ClientInSlot(s) != null)
                      {
                          return(false);
                      }

                      // If the previous slot had a locked spawn then we must not carry that to the new slot
                      var oldSlot = client.Slot != null ? server.LobbyInfo.Slots[client.Slot] : null;
                      if (oldSlot != null && oldSlot.LockSpawn)
                      {
                          client.SpawnPoint = 0;
                      }

                      client.Slot = s;
                      S.SyncClientToPlayerReference(client, server.Map.Players.Players[s]);

                      if (!slot.LockColor)
                      {
                          client.PreferredColor = client.Color = SanitizePlayerColor(server, client.Color, client.Index, conn);
                      }

                      server.SyncLobbyClients();
                      CheckAutoStart(server);

                      return(true);
                  } },
                { "allow_spectators",
                  s =>
                  {
                      if (bool.TryParse(s, out server.LobbyInfo.GlobalSettings.AllowSpectators))
                      {
                          server.SyncLobbyGlobalSettings();
                          return(true);
                      }
                      else
                      {
                          server.SendOrderTo(conn, "Message", "Malformed allow_spectate command");
                          return(true);
                      }
                  } },
                { "spectate",
                  s =>
                  {
                      if (server.LobbyInfo.GlobalSettings.AllowSpectators || client.IsAdmin)
                      {
                          client.Slot       = null;
                          client.SpawnPoint = 0;
                          client.Color      = HSLColor.FromRGB(255, 255, 255);
                          server.SyncLobbyClients();
                          CheckAutoStart(server);
                          return(true);
                      }
                      else
                      {
                          return(false);
                      }
                  } },
                { "slot_close",
                  s =>
                  {
                      if (!ValidateSlotCommand(server, conn, client, s, true))
                      {
                          return(false);
                      }

                      // kick any player that's in the slot
                      var occupant = server.LobbyInfo.ClientInSlot(s);
                      if (occupant != null)
                      {
                          if (occupant.Bot != null)
                          {
                              server.LobbyInfo.Clients.Remove(occupant);
                              server.SyncLobbyClients();
                              var ping = server.LobbyInfo.PingFromClient(occupant);
                              if (ping != null)
                              {
                                  server.LobbyInfo.ClientPings.Remove(ping);
                                  server.SyncClientPing();
                              }
                          }
                          else
                          {
                              var occupantConn = server.Conns.FirstOrDefault(c => c.PlayerIndex == occupant.Index);
                              if (occupantConn != null)
                              {
                                  server.SendOrderTo(occupantConn, "ServerError", "Your slot was closed by the host.");
                                  server.DropClient(occupantConn);
                              }
                          }
                      }

                      server.LobbyInfo.Slots[s].Closed = true;
                      server.SyncLobbySlots();
                      return(true);
                  } },
                { "slot_open",
                  s =>
                  {
                      if (!ValidateSlotCommand(server, conn, client, s, true))
                      {
                          return(false);
                      }

                      var slot = server.LobbyInfo.Slots[s];
                      slot.Closed = false;
                      server.SyncLobbySlots();

                      // Slot may have a bot in it
                      var occupant = server.LobbyInfo.ClientInSlot(s);
                      if (occupant != null && occupant.Bot != null)
                      {
                          server.LobbyInfo.Clients.Remove(occupant);
                          var ping = server.LobbyInfo.PingFromClient(occupant);
                          if (ping != null)
                          {
                              server.LobbyInfo.ClientPings.Remove(ping);
                              server.SyncClientPing();
                          }
                      }

                      server.SyncLobbyClients();
                      return(true);
                  } },
                { "slot_bot",
                  s =>
                  {
                      var parts = s.Split(' ');

                      if (parts.Length < 3)
                      {
                          server.SendOrderTo(conn, "Message", "Malformed slot_bot command");
                          return(true);
                      }

                      if (!ValidateSlotCommand(server, conn, client, parts[0], true))
                      {
                          return(false);
                      }

                      var slot = server.LobbyInfo.Slots[parts[0]];
                      var bot  = server.LobbyInfo.ClientInSlot(parts[0]);
                      int controllerClientIndex;
                      if (!Exts.TryParseIntegerInvariant(parts[1], out controllerClientIndex))
                      {
                          Log.Write("server", "Invalid bot controller client index: {0}", parts[1]);
                          return(false);
                      }

                      var botType = parts.Skip(2).JoinWith(" ");

                      // Invalid slot
                      if (bot != null && bot.Bot == null)
                      {
                          server.SendOrderTo(conn, "Message", "Can't add bots to a slot with another client.");
                          return(true);
                      }

                      slot.Closed = false;
                      if (bot == null)
                      {
                          // Create a new bot
                          bot = new Session.Client()
                          {
                              Index      = server.ChooseFreePlayerIndex(),
                              Name       = botType,
                              Bot        = botType,
                              Slot       = parts[0],
                              Faction    = "Random",
                              SpawnPoint = 0,
                              Team       = 0,
                              State      = Session.ClientState.NotReady,
                              BotControllerClientIndex = controllerClientIndex
                          };

                          // Pick a random color for the bot
                          var validator     = server.ModData.Manifest.Get <ColorValidator>();
                          var tileset       = server.Map.Rules.TileSet;
                          var terrainColors = tileset.TerrainInfo.Where(ti => ti.RestrictPlayerColor).Select(ti => ti.Color);
                          var playerColors  = server.LobbyInfo.Clients.Select(c => c.Color.RGB)
                                              .Concat(server.Map.Players.Players.Values.Select(p => p.Color.RGB));
                          bot.Color = bot.PreferredColor = validator.RandomValidColor(server.Random, terrainColors, playerColors);

                          server.LobbyInfo.Clients.Add(bot);
                      }
                      else
                      {
                          // Change the type of the existing bot
                          bot.Name = botType;
                          bot.Bot  = botType;
                      }

                      S.SyncClientToPlayerReference(bot, server.Map.Players.Players[parts[0]]);
                      server.SyncLobbyClients();
                      server.SyncLobbySlots();
                      return(true);
                  } },
                { "map",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can change the map.");
                          return(true);
                      }

                      var lastMap = server.LobbyInfo.GlobalSettings.Map;
                      Action <MapPreview> selectMap = map =>
                      {
                          // Make sure the map hasn't changed in the meantime
                          if (server.LobbyInfo.GlobalSettings.Map != lastMap)
                          {
                              return;
                          }

                          server.LobbyInfo.GlobalSettings.Map = map.Uid;

                          var oldSlots = server.LobbyInfo.Slots.Keys.ToArray();
                          server.Map = server.ModData.MapCache[server.LobbyInfo.GlobalSettings.Map];

                          server.LobbyInfo.Slots = server.Map.Players.Players
                                                   .Select(p => MakeSlotFromPlayerReference(p.Value))
                                                   .Where(ss => ss != null)
                                                   .ToDictionary(ss => ss.PlayerReference, ss => ss);

                          LoadMapSettings(server, server.LobbyInfo.GlobalSettings, server.Map.Rules);

                          // Reset client states
                          foreach (var c in server.LobbyInfo.Clients)
                          {
                              c.State = Session.ClientState.Invalid;
                          }

                          // Reassign players into new slots based on their old slots:
                          //  - Observers remain as observers
                          //  - Players who now lack a slot are made observers
                          //  - Bots who now lack a slot are dropped
                          //  - Bots who are not defined in the map rules are dropped
                          var botNames = server.Map.Rules.Actors["player"].TraitInfos <IBotInfo>().Select(t => t.Name);
                          var slots    = server.LobbyInfo.Slots.Keys.ToArray();
                          var i        = 0;
                          foreach (var os in oldSlots)
                          {
                              var c = server.LobbyInfo.ClientInSlot(os);
                              if (c == null)
                              {
                                  continue;
                              }

                              c.SpawnPoint = 0;
                              c.Slot       = i < slots.Length ? slots[i++] : null;
                              if (c.Slot != null)
                              {
                                  // Remove Bot from slot if slot forbids bots
                                  if (c.Bot != null && (!server.Map.Players.Players[c.Slot].AllowBots || !botNames.Contains(c.Bot)))
                                  {
                                      server.LobbyInfo.Clients.Remove(c);
                                  }
                                  S.SyncClientToPlayerReference(c, server.Map.Players.Players[c.Slot]);
                              }
                              else if (c.Bot != null)
                              {
                                  server.LobbyInfo.Clients.Remove(c);
                              }
                          }

                          // Validate if color is allowed and get an alternative if it isn't
                          foreach (var c in server.LobbyInfo.Clients)
                          {
                              if (c.Slot == null || (c.Slot != null && !server.LobbyInfo.Slots[c.Slot].LockColor))
                              {
                                  c.Color = c.PreferredColor = SanitizePlayerColor(server, c.Color, c.Index, conn);
                              }
                          }

                          server.SyncLobbyInfo();

                          server.SendMessage("{0} changed the map to {1}.".F(client.Name, server.Map.Title));

                          if (server.Map.DefinesUnsafeCustomRules)
                          {
                              server.SendMessage("This map contains custom rules. Game experience may change.");
                          }

                          if (!server.LobbyInfo.GlobalSettings.EnableSingleplayer)
                          {
                              server.SendMessage(server.TwoHumansRequiredText);
                          }
                          else if (server.Map.Players.Players.Where(p => p.Value.Playable).All(p => !p.Value.AllowBots))
                          {
                              server.SendMessage("Bots have been disabled on this map.");
                          }

                          var briefing = MissionBriefingOrDefault(server);
                          if (briefing != null)
                          {
                              server.SendMessage(briefing);
                          }
                      };

                      Action queryFailed = () =>
                                           server.SendOrderTo(conn, "Message", "Map was not found on server.");

                      var m = server.ModData.MapCache[s];
                      if (m.Status == MapStatus.Available || m.Status == MapStatus.DownloadAvailable)
                      {
                          selectMap(m);
                      }
                      else if (server.Settings.QueryMapRepository)
                      {
                          server.SendOrderTo(conn, "Message", "Searching for map on the Resource Center...");
                          server.ModData.MapCache.QueryRemoteMapDetails(new[] { s }, selectMap, queryFailed);
                      }
                      else
                      {
                          queryFailed();
                      }

                      return(true);
                  } },
                { "option",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can change the configuration.");
                          return(true);
                      }

                      var allOptions = server.Map.Rules.Actors["player"].TraitInfos <ILobbyOptions>()
                                       .Concat(server.Map.Rules.Actors["world"].TraitInfos <ILobbyOptions>())
                                       .SelectMany(t => t.LobbyOptions(server.Map.Rules));

                      // Overwrite keys with duplicate ids
                      var options = new Dictionary <string, LobbyOption>();
                      foreach (var o in allOptions)
                      {
                          options[o.Id] = o;
                      }

                      var         split = s.Split(' ');
                      LobbyOption option;
                      if (split.Length < 2 || !options.TryGetValue(split[0], out option) ||
                          !option.Values.ContainsKey(split[1]))
                      {
                          server.SendOrderTo(conn, "Message", "Invalid configuration command.");
                          return(true);
                      }

                      if (option.Locked)
                      {
                          server.SendOrderTo(conn, "Message", "{0} cannot be changed.".F(option.Name));
                          return(true);
                      }

                      var oo = server.LobbyInfo.GlobalSettings.LobbyOptions[option.Id];
                      if (oo.Value == split[1])
                      {
                          return(true);
                      }

                      oo.Value = oo.PreferredValue = split[1];

                      if (option.Id == "gamespeed")
                      {
                          var speed = server.ModData.Manifest.Get <GameSpeeds>().Speeds[oo.Value];
                          server.LobbyInfo.GlobalSettings.Timestep     = speed.Timestep;
                          server.LobbyInfo.GlobalSettings.OrderLatency = speed.OrderLatency;
                      }

                      server.SyncLobbyGlobalSettings();
                      server.SendMessage(option.ValueChangedMessage(client.Name, split[1]));

                      return(true);
                  } },
                { "assignteams",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can set that option.");
                          return(true);
                      }

                      int teamCount;
                      if (!Exts.TryParseIntegerInvariant(s, out teamCount))
                      {
                          server.SendOrderTo(conn, "Message", "Number of teams could not be parsed: {0}".F(s));
                          return(true);
                      }

                      var maxTeams = (server.LobbyInfo.Clients.Count(c => c.Slot != null) + 1) / 2;
                      teamCount = teamCount.Clamp(0, maxTeams);
                      var clients = server.LobbyInfo.Slots
                                    .Select(slot => server.LobbyInfo.ClientInSlot(slot.Key))
                                    .Where(c => c != null && !server.LobbyInfo.Slots[c.Slot].LockTeam);

                      var assigned    = 0;
                      var clientCount = clients.Count();
                      foreach (var player in clients)
                      {
                          // Free for all
                          if (teamCount == 0)
                          {
                              player.Team = 0;
                          }

                          // Humans vs Bots
                          else if (teamCount == 1)
                          {
                              player.Team = player.Bot == null ? 1 : 2;
                          }
                          else
                          {
                              player.Team = assigned++ *teamCount / clientCount + 1;
                          }
                      }

                      server.SyncLobbyClients();
                      return(true);
                  } },
                { "kick",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can kick players.");
                          return(true);
                      }

                      var split = s.Split(' ');
                      if (split.Length < 2)
                      {
                          server.SendOrderTo(conn, "Message", "Malformed kick command");
                          return(true);
                      }

                      int kickClientID;
                      Exts.TryParseIntegerInvariant(split[0], out kickClientID);

                      var kickConn = server.Conns.SingleOrDefault(c => server.GetClient(c) != null && server.GetClient(c).Index == kickClientID);
                      if (kickConn == null)
                      {
                          server.SendOrderTo(conn, "Message", "No-one in that slot.");
                          return(true);
                      }

                      var kickClient = server.GetClient(kickConn);

                      Log.Write("server", "Kicking client {0}.", kickClientID);
                      server.SendMessage("{0} kicked {1} from the server.".F(client.Name, kickClient.Name));
                      server.SendOrderTo(kickConn, "ServerError", "You have been kicked from the server.");
                      server.DropClient(kickConn);

                      bool tempBan;
                      bool.TryParse(split[1], out tempBan);

                      if (tempBan)
                      {
                          Log.Write("server", "Temporarily banning client {0} ({1}).", kickClientID, kickClient.IpAddress);
                          server.SendMessage("{0} temporarily banned {1} from the server.".F(client.Name, kickClient.Name));
                          server.TempBans.Add(kickClient.IpAddress);
                      }

                      server.SyncLobbyClients();
                      server.SyncLobbySlots();

                      return(true);
                  } },
                { "name",
                  s =>
                  {
                      var sanitizedName = Settings.SanitizedPlayerName(s);
                      if (sanitizedName == client.Name)
                      {
                          return(true);
                      }

                      Log.Write("server", "Player@{0} is now known as {1}.", conn.Socket.RemoteEndPoint, sanitizedName);
                      server.SendMessage("{0} is now known as {1}.".F(client.Name, sanitizedName));
                      client.Name = sanitizedName;
                      server.SyncLobbyClients();
                      return(true);
                  } },
                { "faction",
                  s =>
                  {
                      var parts        = s.Split(' ');
                      var targetClient = server.LobbyInfo.ClientWithIndex(Exts.ParseIntegerInvariant(parts[0]));

                      // Only the host can change other client's info
                      if (targetClient.Index != client.Index && !client.IsAdmin)
                      {
                          return(true);
                      }

                      // Map has disabled faction changes
                      if (server.LobbyInfo.Slots[targetClient.Slot].LockFaction)
                      {
                          return(true);
                      }

                      var factions = server.Map.Rules.Actors["world"].TraitInfos <FactionInfo>()
                                     .Where(f => f.Selectable).Select(f => f.InternalName);

                      if (!factions.Contains(parts[1]))
                      {
                          server.SendOrderTo(conn, "Message", "Invalid faction selected: {0}".F(parts[1]));
                          server.SendOrderTo(conn, "Message", "Supported values: {0}".F(factions.JoinWith(", ")));
                          return(true);
                      }

                      targetClient.Faction = parts[1];
                      server.SyncLobbyClients();
                      return(true);
                  } },
                { "team",
                  s =>
                  {
                      var parts        = s.Split(' ');
                      var targetClient = server.LobbyInfo.ClientWithIndex(Exts.ParseIntegerInvariant(parts[0]));

                      // Only the host can change other client's info
                      if (targetClient.Index != client.Index && !client.IsAdmin)
                      {
                          return(true);
                      }

                      // Map has disabled team changes
                      if (server.LobbyInfo.Slots[targetClient.Slot].LockTeam)
                      {
                          return(true);
                      }

                      int team;
                      if (!Exts.TryParseIntegerInvariant(parts[1], out team))
                      {
                          Log.Write("server", "Invalid team: {0}", s);
                          return(false);
                      }

                      targetClient.Team = team;
                      server.SyncLobbyClients();
                      return(true);
                  } },
                { "spawn",
                  s =>
                  {
                      var parts        = s.Split(' ');
                      var targetClient = server.LobbyInfo.ClientWithIndex(Exts.ParseIntegerInvariant(parts[0]));

                      // Only the host can change other client's info
                      if (targetClient.Index != client.Index && !client.IsAdmin)
                      {
                          return(true);
                      }

                      // Spectators don't need a spawnpoint
                      if (targetClient.Slot == null)
                      {
                          return(true);
                      }

                      // Map has disabled spawn changes
                      if (server.LobbyInfo.Slots[targetClient.Slot].LockSpawn)
                      {
                          return(true);
                      }

                      int spawnPoint;
                      if (!Exts.TryParseIntegerInvariant(parts[1], out spawnPoint) ||
                          spawnPoint <0 || spawnPoint> server.Map.SpawnPoints.Length)
                      {
                          Log.Write("server", "Invalid spawn point: {0}", parts[1]);
                          return(true);
                      }

                      if (server.LobbyInfo.Clients.Where(cc => cc != client).Any(cc => (cc.SpawnPoint == spawnPoint) && (cc.SpawnPoint != 0)))
                      {
                          server.SendOrderTo(conn, "Message", "You cannot occupy the same spawn point as another player.");
                          return(true);
                      }

                      // Check if any other slot has locked the requested spawn
                      if (spawnPoint > 0)
                      {
                          var spawnLockedByAnotherSlot = server.LobbyInfo.Slots.Where(ss => ss.Value.LockSpawn).Any(ss =>
                            {
                                var pr = PlayerReferenceForSlot(server, ss.Value);
                                return(pr != null && pr.Spawn == spawnPoint);
                            });

                          if (spawnLockedByAnotherSlot)
                          {
                              server.SendOrderTo(conn, "Message", "The spawn point is locked to another player slot.");
                              return(true);
                          }
                      }

                      targetClient.SpawnPoint = spawnPoint;
                      server.SyncLobbyClients();
                      return(true);
                  } },
                { "color",
                  s =>
                  {
                      var parts        = s.Split(' ');
                      var targetClient = server.LobbyInfo.ClientWithIndex(Exts.ParseIntegerInvariant(parts[0]));

                      // Only the host can change other client's info
                      if (targetClient.Index != client.Index && !client.IsAdmin)
                      {
                          return(true);
                      }

                      // Spectator or map has disabled color changes
                      if (targetClient.Slot == null || server.LobbyInfo.Slots[targetClient.Slot].LockColor)
                      {
                          return(true);
                      }

                      // Validate if color is allowed and get an alternative it isn't
                      var newColor = FieldLoader.GetValue <HSLColor>("(value)", parts[1]);
                      targetClient.Color = SanitizePlayerColor(server, newColor, targetClient.Index, conn);

                      // Only update player's preferred color if new color is valid
                      if (newColor == targetClient.Color)
                      {
                          targetClient.PreferredColor = targetClient.Color;
                      }

                      server.SyncLobbyClients();
                      return(true);
                  } },
                { "sync_lobby",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can set lobby info");
                          return(true);
                      }

                      var lobbyInfo = Session.Deserialize(s);
                      if (lobbyInfo == null)
                      {
                          server.SendOrderTo(conn, "Message", "Invalid Lobby Info Sent");
                          return(true);
                      }

                      server.LobbyInfo = lobbyInfo;

                      server.SyncLobbyInfo();
                      return(true);
                  } }
            };

            var cmdName  = cmd.Split(' ').First();
            var cmdValue = cmd.Split(' ').Skip(1).JoinWith(" ");

            Func <string, bool> a;

            if (!dict.TryGetValue(cmdName, out a))
            {
                return(false);
            }

            return(a(cmdValue));
        }
Ejemplo n.º 3
0
        static bool Map(S server, Connection conn, Session.Client client, string s)
        {
            lock (server.LobbyInfo)
            {
                if (!client.IsAdmin)
                {
                    server.SendOrderTo(conn, "Message", "Only the host can change the map.");
                    return(true);
                }

                var lastMap = server.LobbyInfo.GlobalSettings.Map;
                Action <MapPreview> selectMap = map =>
                {
                    lock (server.LobbyInfo)
                    {
                        // Make sure the map hasn't changed in the meantime
                        if (server.LobbyInfo.GlobalSettings.Map != lastMap)
                        {
                            return;
                        }

                        server.LobbyInfo.GlobalSettings.Map = map.Uid;

                        var oldSlots = server.LobbyInfo.Slots.Keys.ToArray();
                        server.Map = server.ModData.MapCache[server.LobbyInfo.GlobalSettings.Map];

                        server.LobbyInfo.Slots = server.Map.Players.Players
                                                 .Select(p => MakeSlotFromPlayerReference(p.Value))
                                                 .Where(ss => ss != null)
                                                 .ToDictionary(ss => ss.PlayerReference, ss => ss);

                        LoadMapSettings(server, server.LobbyInfo.GlobalSettings, server.Map.Rules);

                        // Reset client states
                        var selectableFactions = server.Map.Rules.Actors["world"].TraitInfos <FactionInfo>()
                                                 .Where(f => f.Selectable)
                                                 .Select(f => f.InternalName)
                                                 .ToList();

                        foreach (var c in server.LobbyInfo.Clients)
                        {
                            c.State = Session.ClientState.Invalid;
                            if (!selectableFactions.Contains(c.Faction))
                            {
                                c.Faction = "Random";
                            }
                        }

                        // Reassign players into new slots based on their old slots:
                        //  - Observers remain as observers
                        //  - Players who now lack a slot are made observers
                        //  - Bots who now lack a slot are dropped
                        //  - Bots who are not defined in the map rules are dropped
                        var botTypes = server.Map.Rules.Actors["player"].TraitInfos <IBotInfo>().Select(t => t.Type);
                        var slots    = server.LobbyInfo.Slots.Keys.ToArray();
                        var i        = 0;
                        foreach (var os in oldSlots)
                        {
                            var c = server.LobbyInfo.ClientInSlot(os);
                            if (c == null)
                            {
                                continue;
                            }

                            c.SpawnPoint = 0;
                            c.Slot       = i < slots.Length ? slots[i++] : null;
                            if (c.Slot != null)
                            {
                                // Remove Bot from slot if slot forbids bots
                                if (c.Bot != null && (!server.Map.Players.Players[c.Slot].AllowBots || !botTypes.Contains(c.Bot)))
                                {
                                    server.LobbyInfo.Clients.Remove(c);
                                }
                                S.SyncClientToPlayerReference(c, server.Map.Players.Players[c.Slot]);
                            }
                            else if (c.Bot != null)
                            {
                                server.LobbyInfo.Clients.Remove(c);
                            }
                            else
                            {
                                c.Color = Color.White;
                            }
                        }

                        // Validate if color is allowed and get an alternative if it isn't
                        foreach (var c in server.LobbyInfo.Clients)
                        {
                            if (c.Slot != null && !server.LobbyInfo.Slots[c.Slot].LockColor)
                            {
                                c.Color = c.PreferredColor = SanitizePlayerColor(server, c.Color, c.Index, conn);
                            }
                        }

                        server.SyncLobbyInfo();

                        server.SendMessage("{0} changed the map to {1}.".F(client.Name, server.Map.Title));

                        if (server.Map.DefinesUnsafeCustomRules)
                        {
                            server.SendMessage("This map contains custom rules. Game experience may change.");
                        }

                        if (!server.LobbyInfo.GlobalSettings.EnableSingleplayer)
                        {
                            server.SendMessage(server.TwoHumansRequiredText);
                        }
                        else if (server.Map.Players.Players.Where(p => p.Value.Playable).All(p => !p.Value.AllowBots))
                        {
                            server.SendMessage("Bots have been disabled on this map.");
                        }

                        var briefing = MissionBriefingOrDefault(server);
                        if (briefing != null)
                        {
                            server.SendMessage(briefing);
                        }
                    }
                };

                Action queryFailed = () => server.SendOrderTo(conn, "Message", "Map was not found on server.");

                var m = server.ModData.MapCache[s];
                if (m.Status == MapStatus.Available || m.Status == MapStatus.DownloadAvailable)
                {
                    selectMap(m);
                }
                else if (server.Settings.QueryMapRepository)
                {
                    server.SendOrderTo(conn, "Message", "Searching for map on the Resource Center...");
                    var mapRepository = server.ModData.Manifest.Get <WebServices>().MapRepository;
                    server.ModData.MapCache.QueryRemoteMapDetails(mapRepository, new[] { s }, selectMap, queryFailed);
                }
                else
                {
                    queryFailed();
                }

                return(true);
            }
        }
Ejemplo n.º 4
0
        static bool SlotBot(S server, Connection conn, Session.Client client, string s)
        {
            lock (server.LobbyInfo)
            {
                var parts = s.Split(' ');
                if (parts.Length < 3)
                {
                    server.SendOrderTo(conn, "Message", "Malformed slot_bot command");
                    return(true);
                }

                if (!ValidateSlotCommand(server, conn, client, parts[0], true))
                {
                    return(false);
                }

                var slot = server.LobbyInfo.Slots[parts[0]];
                var bot  = server.LobbyInfo.ClientInSlot(parts[0]);
                if (!Exts.TryParseIntegerInvariant(parts[1], out var controllerClientIndex))
                {
                    Log.Write("server", "Invalid bot controller client index: {0}", parts[1]);
                    return(false);
                }

                // Invalid slot
                if (bot != null && bot.Bot == null)
                {
                    server.SendOrderTo(conn, "Message", "Can't add bots to a slot with another client.");
                    return(true);
                }

                var botType = parts[2];
                var botInfo = server.Map.Rules.Actors["player"].TraitInfos <IBotInfo>()
                              .FirstOrDefault(b => b.Type == botType);

                if (botInfo == null)
                {
                    server.SendOrderTo(conn, "Message", "Invalid bot type.");
                    return(true);
                }

                slot.Closed = false;
                if (bot == null)
                {
                    // Create a new bot
                    bot = new Session.Client()
                    {
                        Index      = server.ChooseFreePlayerIndex(),
                        Name       = botInfo.Name,
                        Bot        = botType,
                        Slot       = parts[0],
                        Faction    = "Random",
                        SpawnPoint = 0,
                        Team       = 0,
                        State      = Session.ClientState.NotReady,
                        BotControllerClientIndex = controllerClientIndex
                    };

                    // Pick a random color for the bot
                    var validator     = server.ModData.Manifest.Get <ColorValidator>();
                    var tileset       = server.Map.Rules.TileSet;
                    var terrainColors = tileset.TerrainInfo.Where(ti => ti.RestrictPlayerColor).Select(ti => ti.Color);
                    var playerColors  = server.LobbyInfo.Clients.Select(c => c.Color)
                                        .Concat(server.Map.Players.Players.Values.Select(p => p.Color));
                    bot.Color = bot.PreferredColor = validator.RandomPresetColor(server.Random, terrainColors, playerColors);

                    server.LobbyInfo.Clients.Add(bot);
                }
                else
                {
                    // Change the type of the existing bot
                    bot.Name = botInfo.Name;
                    bot.Bot  = botType;
                }

                S.SyncClientToPlayerReference(bot, server.Map.Players.Players[parts[0]]);
                server.SyncLobbyClients();
                server.SyncLobbySlots();

                return(true);
            }
        }
Ejemplo n.º 5
0
        public bool InterpretCommand(S server, Connection conn, Session.Client client, string cmd)
        {
            if (!ValidateCommand(server, conn, client, cmd))
            {
                return(false);
            }

            var dict = new Dictionary <string, Func <string, bool> >
            {
                { "ready",
                  s =>
                  {
                      // if we're downloading, we can't ready up.
                      if (client.State == Session.ClientState.NotReady)
                      {
                          client.State = Session.ClientState.Ready;
                      }
                      else if (client.State == Session.ClientState.Ready)
                      {
                          client.State = Session.ClientState.NotReady;
                      }

                      Log.Write("server", "Player @{0} is {1}",
                                conn.socket.RemoteEndPoint, client.State);

                      server.SyncLobbyInfo();

                      CheckAutoStart(server, conn, client);

                      return(true);
                  } },
                { "startgame",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can start the game");
                          return(true);
                      }

                      if (server.lobbyInfo.Slots.Any(sl => sl.Value.Required &&
                                                     server.lobbyInfo.ClientInSlot(sl.Key) == null))
                      {
                          server.SendOrderTo(conn, "Message", "Unable to start the game until required slots are full.");
                          return(true);
                      }
                      server.StartGame();
                      return(true);
                  } },
                { "slot",
                  s =>
                  {
                      if (!server.lobbyInfo.Slots.ContainsKey(s))
                      {
                          Log.Write("server", "Invalid slot: {0}", s);
                          return(false);
                      }
                      var slot = server.lobbyInfo.Slots[s];

                      if (slot.Closed || server.lobbyInfo.ClientInSlot(s) != null)
                      {
                          return(false);
                      }

                      client.Slot = s;
                      S.SyncClientToPlayerReference(client, server.Map.Players[s]);

                      server.SyncLobbyInfo();
                      CheckAutoStart(server, conn, client);

                      return(true);
                  } },
                { "spectate",
                  s =>
                  {
                      client.Slot       = null;
                      client.SpawnPoint = 0;
                      client.Color      = HSLColor.FromRGB(255, 255, 255);
                      server.SyncLobbyInfo();
                      return(true);
                  } },
                { "slot_close",
                  s =>
                  {
                      if (!ValidateSlotCommand(server, conn, client, s, true))
                      {
                          return(false);
                      }

                      // kick any player that's in the slot
                      var occupant = server.lobbyInfo.ClientInSlot(s);
                      if (occupant != null)
                      {
                          if (occupant.Bot != null)
                          {
                              server.lobbyInfo.Clients.Remove(occupant);
                          }
                          else
                          {
                              var occupantConn = server.conns.FirstOrDefault(c => c.PlayerIndex == occupant.Index);
                              if (occupantConn != null)
                              {
                                  server.SendOrderTo(occupantConn, "ServerError", "Your slot was closed by the host");
                                  server.DropClient(occupantConn);
                              }
                          }
                      }

                      server.lobbyInfo.Slots[s].Closed = true;
                      server.SyncLobbyInfo();
                      return(true);
                  } },
                { "slot_open",
                  s =>
                  {
                      if (!ValidateSlotCommand(server, conn, client, s, true))
                      {
                          return(false);
                      }

                      var slot = server.lobbyInfo.Slots[s];
                      slot.Closed = false;

                      // Slot may have a bot in it
                      var occupant = server.lobbyInfo.ClientInSlot(s);
                      if (occupant != null && occupant.Bot != null)
                      {
                          server.lobbyInfo.Clients.Remove(occupant);
                      }

                      server.SyncLobbyInfo();
                      return(true);
                  } },
                { "slot_bot",
                  s =>
                  {
                      var parts = s.Split(' ');

                      if (parts.Length < 3)
                      {
                          server.SendOrderTo(conn, "Message", "Malformed slot_bot command");
                          return(true);
                      }

                      if (!ValidateSlotCommand(server, conn, client, parts[0], true))
                      {
                          return(false);
                      }

                      var slot = server.lobbyInfo.Slots[parts[0]];
                      var bot  = server.lobbyInfo.ClientInSlot(parts[0]);
                      int controllerClientIndex;
                      if (!int.TryParse(parts[1], out controllerClientIndex))
                      {
                          Log.Write("server", "Invalid bot controller client index: {0}", parts[1]);
                          return(false);
                      }
                      var botType = parts.Skip(2).JoinWith(" ");

                      // Invalid slot
                      if (bot != null && bot.Bot == null)
                      {
                          server.SendOrderTo(conn, "Message", "Can't add bots to a slot with another client");
                          return(true);
                      }

                      slot.Closed = false;
                      if (bot == null)
                      {
                          // Create a new bot
                          bot = new Session.Client()
                          {
                              Index      = server.ChooseFreePlayerIndex(),
                              Name       = botType,
                              Bot        = botType,
                              Slot       = parts[0],
                              Country    = "random",
                              SpawnPoint = 0,
                              Team       = 0,
                              State      = Session.ClientState.NotReady,
                              BotControllerClientIndex = controllerClientIndex
                          };

                          // pick a random color for the bot
                          var hue = (byte)server.Random.Next(255);
                          var sat = (byte)server.Random.Next(255);
                          var lum = (byte)server.Random.Next(51, 255);
                          bot.Color = bot.PreferredColor = new HSLColor(hue, sat, lum);

                          server.lobbyInfo.Clients.Add(bot);
                      }
                      else
                      {
                          // Change the type of the existing bot
                          bot.Name = botType;
                          bot.Bot  = botType;
                      }

                      S.SyncClientToPlayerReference(bot, server.Map.Players[parts[0]]);
                      server.SyncLobbyInfo();
                      return(true);
                  } },
                { "map",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can change the map");
                          return(true);
                      }

                      if (!server.ModData.AvailableMaps.ContainsKey(s))
                      {
                          server.SendOrderTo(conn, "Message", "Map not found");
                          return(true);
                      }
                      server.lobbyInfo.GlobalSettings.Map = s;
                      var oldSlots = server.lobbyInfo.Slots.Keys.ToArray();
                      LoadMap(server);
                      SetDefaultDifficulty(server);

                      // Reassign players into new slots based on their old slots:
                      //  - Observers remain as observers
                      //  - Players who now lack a slot are made observers
                      //  - Bots who now lack a slot are dropped
                      var slots = server.lobbyInfo.Slots.Keys.ToArray();
                      int i     = 0;
                      foreach (var os in oldSlots)
                      {
                          var c = server.lobbyInfo.ClientInSlot(os);
                          if (c == null)
                          {
                              continue;
                          }

                          c.SpawnPoint = 0;
                          c.State      = Session.ClientState.NotReady;
                          c.Slot       = i < slots.Length ? slots[i++] : null;
                          if (c.Slot != null)
                          {
                              // Remove Bot from slot if slot forbids bots
                              if (c.Bot != null && !server.Map.Players[c.Slot].AllowBots)
                              {
                                  server.lobbyInfo.Clients.Remove(c);
                              }
                              S.SyncClientToPlayerReference(c, server.Map.Players[c.Slot]);
                          }
                          else if (c.Bot != null)
                          {
                              server.lobbyInfo.Clients.Remove(c);
                          }
                      }

                      server.SyncLobbyInfo();
                      return(true);
                  } },
                { "fragilealliance",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can set that option");
                          return(true);
                      }

                      if (server.Map.Options.FragileAlliances.HasValue)
                      {
                          server.SendOrderTo(conn, "Message", "Map has disabled alliance configuration");
                          return(true);
                      }

                      bool.TryParse(s, out server.lobbyInfo.GlobalSettings.FragileAlliances);
                      server.SyncLobbyInfo();
                      return(true);
                  } },
                { "allowcheats",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can set that option");
                          return(true);
                      }

                      if (server.Map.Options.Cheats.HasValue)
                      {
                          server.SendOrderTo(conn, "Message", "Map has disabled cheat configuration");
                          return(true);
                      }

                      bool.TryParse(s, out server.lobbyInfo.GlobalSettings.AllowCheats);
                      server.SyncLobbyInfo();
                      return(true);
                  } },
                { "shroud",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can set that option");
                          return(true);
                      }

                      if (server.Map.Options.Shroud.HasValue)
                      {
                          server.SendOrderTo(conn, "Message", "Map has disabled shroud configuration");
                          return(true);
                      }

                      bool.TryParse(s, out server.lobbyInfo.GlobalSettings.Shroud);
                      server.SyncLobbyInfo();
                      return(true);
                  } },
                { "fog",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can set that option");
                          return(true);
                      }

                      if (server.Map.Options.Fog.HasValue)
                      {
                          server.SendOrderTo(conn, "Message", "Map has disabled fog configuration");
                          return(true);
                      }


                      bool.TryParse(s, out server.lobbyInfo.GlobalSettings.Fog);
                      server.SyncLobbyInfo();
                      return(true);
                  } },
                { "assignteams",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can set that option");
                          return(true);
                      }

                      int teamCount;
                      if (!int.TryParse(s, out teamCount))
                      {
                          server.SendOrderTo(conn, "Message", "Number of teams could not be parsed: {0}".F(s));
                          return(true);
                      }

                      var maxTeams = (server.lobbyInfo.Clients.Count(c => c.Slot != null) + 1) / 2;
                      teamCount = teamCount.Clamp(0, maxTeams);
                      var players = server.lobbyInfo.Slots
                                    .Select(slot => server.lobbyInfo.ClientInSlot(slot.Key))
                                    .Where(c => c != null && !server.lobbyInfo.Slots[c.Slot].LockTeam);

                      var assigned    = 0;
                      var playerCount = players.Count();
                      foreach (var player in players)
                      {
                          // Free for all
                          if (teamCount == 0)
                          {
                              player.Team = 0;
                          }

                          // Humans vs Bots
                          else if (teamCount == 1)
                          {
                              player.Team = player.Bot == null ? 1 : 2;
                          }

                          else
                          {
                              player.Team = assigned++ *teamCount / playerCount + 1;
                          }
                      }

                      server.SyncLobbyInfo();
                      return(true);
                  } },
                { "crates",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can set that option");
                          return(true);
                      }

                      if (server.Map.Options.Crates.HasValue)
                      {
                          server.SendOrderTo(conn, "Message", "Map has disabled crate configuration");
                          return(true);
                      }

                      bool.TryParse(s, out server.lobbyInfo.GlobalSettings.Crates);
                      server.SyncLobbyInfo();
                      return(true);
                  } },
                { "allybuildradius",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can set that option");
                          return(true);
                      }

                      if (server.Map.Options.AllyBuildRadius.HasValue)
                      {
                          server.SendOrderTo(conn, "Message", "Map has disabled ally build radius configuration");
                          return(true);
                      }

                      bool.TryParse(s, out server.lobbyInfo.GlobalSettings.AllyBuildRadius);
                      server.SyncLobbyInfo();
                      return(true);
                  } },
                { "difficulty",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can set that option");
                          return(true);
                      }

                      if (s != null && !server.Map.Options.Difficulties.Contains(s))
                      {
                          server.SendOrderTo(conn, "Message", "Unsupported difficulty selected: {0}".F(s));
                          server.SendOrderTo(conn, "Message", "Supported difficulties: {0}".F(server.Map.Options.Difficulties.JoinWith(",")));
                          return(true);
                      }

                      server.lobbyInfo.GlobalSettings.Difficulty = s;
                      server.SyncLobbyInfo();
                      return(true);
                  } },
                { "startingunits",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can set that option");
                          return(true);
                      }

                      if (!server.Map.Options.ConfigurableStartingUnits)
                      {
                          server.SendOrderTo(conn, "Message", "Map has disabled start unit configuration");
                          return(true);
                      }

                      server.lobbyInfo.GlobalSettings.StartingUnitsClass = s;
                      server.SyncLobbyInfo();
                      return(true);
                  } },
                { "startingcash",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can set that option");
                          return(true);
                      }

                      if (server.Map.Options.StartingCash.HasValue)
                      {
                          server.SendOrderTo(conn, "Message", "Map has disabled cash configuration");
                          return(true);
                      }

                      server.lobbyInfo.GlobalSettings.StartingCash = int.Parse(s);
                      server.SyncLobbyInfo();
                      return(true);
                  } },
                { "kick",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can kick players");
                          return(true);
                      }

                      var split = s.Split(' ');
                      if (split.Length < 2)
                      {
                          server.SendOrderTo(conn, "Message", "Malformed kick command");
                          return(true);
                      }

                      int kickClientID;
                      int.TryParse(split[0], out kickClientID);

                      var kickConn = server.conns.SingleOrDefault(c => server.GetClient(c) != null && server.GetClient(c).Index == kickClientID);
                      if (kickConn == null)
                      {
                          server.SendOrderTo(conn, "Message", "Noone in that slot.");
                          return(true);
                      }

                      var kickConnIP = server.GetClient(kickConn).IpAddress;

                      Log.Write("server", "Kicking client {0} as requested", kickClientID);
                      server.SendOrderTo(kickConn, "ServerError", "You have been kicked from the server");
                      server.DropClient(kickConn);

                      bool tempBan;
                      bool.TryParse(split[1], out tempBan);

                      if (tempBan)
                      {
                          Log.Write("server", "Temporarily banning client {0} ({1}) as requested", kickClientID, kickConnIP);
                          server.TempBans.Add(kickConnIP);
                      }

                      server.SyncLobbyInfo();
                      return(true);
                  } },
                { "name",
                  s =>
                  {
                      Log.Write("server", "Player@{0} is now known as {1}", conn.socket.RemoteEndPoint, s);
                      client.Name = s;
                      server.SyncLobbyInfo();
                      return(true);
                  } },
                { "race",
                  s =>
                  {
                      var parts        = s.Split(' ');
                      var targetClient = server.lobbyInfo.ClientWithIndex(int.Parse(parts[0]));

                      // Only the host can change other client's info
                      if (targetClient.Index != client.Index && !client.IsAdmin)
                      {
                          return(true);
                      }

                      // Map has disabled race changes
                      if (server.lobbyInfo.Slots[targetClient.Slot].LockRace)
                      {
                          return(true);
                      }

                      targetClient.Country = parts[1];
                      server.SyncLobbyInfo();
                      return(true);
                  } },
                { "team",
                  s =>
                  {
                      var parts        = s.Split(' ');
                      var targetClient = server.lobbyInfo.ClientWithIndex(int.Parse(parts[0]));

                      // Only the host can change other client's info
                      if (targetClient.Index != client.Index && !client.IsAdmin)
                      {
                          return(true);
                      }

                      // Map has disabled team changes
                      if (server.lobbyInfo.Slots[targetClient.Slot].LockTeam)
                      {
                          return(true);
                      }

                      int team;
                      if (!int.TryParse(parts[1], out team))
                      {
                          Log.Write("server", "Invalid team: {0}", s);
                          return(false);
                      }

                      targetClient.Team = team;
                      server.SyncLobbyInfo();
                      return(true);
                  } },
                { "spawn",
                  s =>
                  {
                      var parts        = s.Split(' ');
                      var targetClient = server.lobbyInfo.ClientWithIndex(int.Parse(parts[0]));

                      // Only the host can change other client's info
                      if (targetClient.Index != client.Index && !client.IsAdmin)
                      {
                          return(true);
                      }

                      // Spectators don't need a spawnpoint
                      if (targetClient.Slot == null)
                      {
                          return(true);
                      }

                      // Map has disabled spawn changes
                      if (server.lobbyInfo.Slots[targetClient.Slot].LockSpawn)
                      {
                          return(true);
                      }

                      int spawnPoint;
                      if (!int.TryParse(parts[1], out spawnPoint) || spawnPoint <0 || spawnPoint> server.Map.GetSpawnPoints().Length)
                      {
                          Log.Write("server", "Invalid spawn point: {0}", parts[1]);
                          return(true);
                      }

                      if (server.lobbyInfo.Clients.Where(cc => cc != client).Any(cc => (cc.SpawnPoint == spawnPoint) && (cc.SpawnPoint != 0)))
                      {
                          server.SendOrderTo(conn, "Message", "You can't be at the same spawn point as another player");
                          return(true);
                      }

                      targetClient.SpawnPoint = spawnPoint;
                      server.SyncLobbyInfo();
                      return(true);
                  } },
                { "color",
                  s =>
                  {
                      var parts        = s.Split(' ');
                      var targetClient = server.lobbyInfo.ClientWithIndex(int.Parse(parts[0]));

                      // Only the host can change other client's info
                      if (targetClient.Index != client.Index && !client.IsAdmin)
                      {
                          return(true);
                      }

                      // Spectator or map has disabled color changes
                      if (targetClient.Slot == null || server.lobbyInfo.Slots[targetClient.Slot].LockColor)
                      {
                          return(true);
                      }

                      var ci = parts[1].Split(',').Select(cc => int.Parse(cc)).ToArray();
                      targetClient.Color = targetClient.PreferredColor = new HSLColor((byte)ci[0], (byte)ci[1], (byte)ci[2]);
                      server.SyncLobbyInfo();
                      return(true);
                  } }
            };

            var cmdName  = cmd.Split(' ').First();
            var cmdValue = cmd.Split(' ').Skip(1).JoinWith(" ");

            Func <string, bool> a;

            if (!dict.TryGetValue(cmdName, out a))
            {
                return(false);
            }

            return(a(cmdValue));
        }
Ejemplo n.º 6
0
        public bool InterpretCommand(S server, Connection conn, Session.Client client, string cmd)
        {
            if (!ValidateCommand(server, conn, client, cmd))
            {
                return(false);
            }

            var dict = new Dictionary <string, Func <string, bool> >
            {
                { "state",
                  s =>
                  {
                      var state = Session.ClientState.Invalid;
                      if (!Enum <Session.ClientState> .TryParse(s, false, out state))
                      {
                          server.SendOrderTo(conn, "Message", "Malformed state command");
                          return(true);
                      }

                      client.State = state;

                      Log.Write("server", "Player @{0} is {1}",
                                conn.socket.RemoteEndPoint, client.State);

                      server.SyncLobbyClients();

                      CheckAutoStart(server);

                      return(true);
                  } },
                { "startgame",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can start the game");
                          return(true);
                      }

                      if (server.LobbyInfo.Slots.Any(sl => sl.Value.Required &&
                                                     server.LobbyInfo.ClientInSlot(sl.Key) == null))
                      {
                          server.SendOrderTo(conn, "Message", "Unable to start the game until required slots are full.");
                          return(true);
                      }

                      server.StartGame();
                      return(true);
                  } },
                { "slot",
                  s =>
                  {
                      if (!server.LobbyInfo.Slots.ContainsKey(s))
                      {
                          Log.Write("server", "Invalid slot: {0}", s);
                          return(false);
                      }

                      var slot = server.LobbyInfo.Slots[s];

                      if (slot.Closed || server.LobbyInfo.ClientInSlot(s) != null)
                      {
                          return(false);
                      }

                      client.Slot = s;
                      S.SyncClientToPlayerReference(client, server.Map.Players[s]);
                      server.SyncLobbyClients();
                      CheckAutoStart(server);

                      return(true);
                  } },
                { "allow_spectators",
                  s =>
                  {
                      if (bool.TryParse(s, out server.LobbyInfo.GlobalSettings.AllowSpectators))
                      {
                          server.SyncLobbyGlobalSettings();
                          return(true);
                      }
                      else
                      {
                          server.SendOrderTo(conn, "Message", "Malformed allow_spectate command");
                          return(true);
                      }
                  } },
                { "spectate",
                  s =>
                  {
                      if (server.LobbyInfo.GlobalSettings.AllowSpectators || client.IsAdmin)
                      {
                          client.Slot       = null;
                          client.SpawnPoint = 0;
                          client.Color      = HSLColor.FromRGB(255, 255, 255);
                          server.SyncLobbyClients();
                          return(true);
                      }
                      else
                      {
                          return(false);
                      }
                  } },
                { "slot_close",
                  s =>
                  {
                      if (!ValidateSlotCommand(server, conn, client, s, true))
                      {
                          return(false);
                      }

                      // kick any player that's in the slot
                      var occupant = server.LobbyInfo.ClientInSlot(s);
                      if (occupant != null)
                      {
                          if (occupant.Bot != null)
                          {
                              server.LobbyInfo.Clients.Remove(occupant);
                              server.SyncLobbyClients();
                              var ping = server.LobbyInfo.PingFromClient(occupant);
                              server.LobbyInfo.ClientPings.Remove(ping);
                              server.SyncClientPing();
                          }
                          else
                          {
                              var occupantConn = server.Conns.FirstOrDefault(c => c.PlayerIndex == occupant.Index);
                              if (occupantConn != null)
                              {
                                  server.SendOrderTo(occupantConn, "ServerError", "Your slot was closed by the host");
                                  server.DropClient(occupantConn);
                              }
                          }
                      }

                      server.LobbyInfo.Slots[s].Closed = true;
                      server.SyncLobbySlots();
                      return(true);
                  } },
                { "slot_open",
                  s =>
                  {
                      if (!ValidateSlotCommand(server, conn, client, s, true))
                      {
                          return(false);
                      }

                      var slot = server.LobbyInfo.Slots[s];
                      slot.Closed = false;
                      server.SyncLobbySlots();

                      // Slot may have a bot in it
                      var occupant = server.LobbyInfo.ClientInSlot(s);
                      if (occupant != null && occupant.Bot != null)
                      {
                          server.LobbyInfo.Clients.Remove(occupant);
                          var ping = server.LobbyInfo.PingFromClient(occupant);
                          server.LobbyInfo.ClientPings.Remove(ping);
                      }

                      server.SyncLobbyClients();
                      return(true);
                  } },
                { "slot_bot",
                  s =>
                  {
                      var parts = s.Split(' ');

                      if (parts.Length < 3)
                      {
                          server.SendOrderTo(conn, "Message", "Malformed slot_bot command");
                          return(true);
                      }

                      if (!ValidateSlotCommand(server, conn, client, parts[0], true))
                      {
                          return(false);
                      }

                      var slot = server.LobbyInfo.Slots[parts[0]];
                      var bot  = server.LobbyInfo.ClientInSlot(parts[0]);
                      int controllerClientIndex;
                      if (!Exts.TryParseIntegerInvariant(parts[1], out controllerClientIndex))
                      {
                          Log.Write("server", "Invalid bot controller client index: {0}", parts[1]);
                          return(false);
                      }

                      var botType = parts.Skip(2).JoinWith(" ");

                      // Invalid slot
                      if (bot != null && bot.Bot == null)
                      {
                          server.SendOrderTo(conn, "Message", "Can't add bots to a slot with another client");
                          return(true);
                      }

                      slot.Closed = false;
                      if (bot == null)
                      {
                          // Create a new bot
                          bot = new Session.Client()
                          {
                              Index      = server.ChooseFreePlayerIndex(),
                              Name       = botType,
                              Bot        = botType,
                              Slot       = parts[0],
                              Country    = "random",
                              SpawnPoint = 0,
                              Team       = 0,
                              State      = Session.ClientState.NotReady,
                              BotControllerClientIndex = controllerClientIndex
                          };

                          // Pick a random color for the bot
                          HSLColor botColor;
                          do
                          {
                              var hue = (byte)server.Random.Next(255);
                              var sat = (byte)server.Random.Next(255);
                              var lum = (byte)server.Random.Next(51, 255);
                              botColor = new HSLColor(hue, sat, lum);
                          } while (!ColorValidator.ValidatePlayerNewColor(server, botColor.RGB, bot.Index));

                          bot.Color = bot.PreferredColor = botColor;

                          server.LobbyInfo.Clients.Add(bot);
                      }
                      else
                      {
                          // Change the type of the existing bot
                          bot.Name = botType;
                          bot.Bot  = botType;
                      }

                      S.SyncClientToPlayerReference(bot, server.Map.Players[parts[0]]);
                      server.SyncLobbyClients();
                      server.SyncLobbySlots();
                      return(true);
                  } },
                { "map",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can change the map");
                          return(true);
                      }

                      if (server.ModData.MapCache[s].Status != MapStatus.Available)
                      {
                          server.SendOrderTo(conn, "Message", "Map was not found on server");
                          return(true);
                      }

                      server.LobbyInfo.GlobalSettings.Map = s;

                      var oldSlots = server.LobbyInfo.Slots.Keys.ToArray();
                      LoadMap(server);
                      SetDefaultDifficulty(server);

                      // Reset client states
                      foreach (var c in server.LobbyInfo.Clients)
                      {
                          c.State = Session.ClientState.Invalid;
                      }

                      // Reassign players into new slots based on their old slots:
                      //  - Observers remain as observers
                      //  - Players who now lack a slot are made observers
                      //  - Bots who now lack a slot are dropped
                      var slots = server.LobbyInfo.Slots.Keys.ToArray();
                      var i     = 0;
                      foreach (var os in oldSlots)
                      {
                          var c = server.LobbyInfo.ClientInSlot(os);
                          if (c == null)
                          {
                              continue;
                          }

                          c.SpawnPoint = 0;
                          c.Slot       = i < slots.Length ? slots[i++] : null;
                          if (c.Slot != null)
                          {
                              // Remove Bot from slot if slot forbids bots
                              if (c.Bot != null && !server.Map.Players[c.Slot].AllowBots)
                              {
                                  server.LobbyInfo.Clients.Remove(c);
                              }
                              S.SyncClientToPlayerReference(c, server.Map.Players[c.Slot]);
                          }
                          else if (c.Bot != null)
                          {
                              server.LobbyInfo.Clients.Remove(c);
                          }
                      }

                      foreach (var c in server.LobbyInfo.Clients)
                      {
                          // Validate if color is allowed and get an alternative it it isn't
                          c.Color = c.PreferredColor = ColorValidator.ValidatePlayerColorAndGetAlternative(server, c.Color, c.Index, conn);
                      }

                      server.SyncLobbyInfo();

                      server.SendMessage("{0} changed the map to {1}.".F(client.Name, server.Map.Title));

                      return(true);
                  } },
                { "fragilealliance",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can set that option");
                          return(true);
                      }

                      if (server.Map.Options.FragileAlliances.HasValue)
                      {
                          server.SendOrderTo(conn, "Message", "Map has disabled alliance configuration");
                          return(true);
                      }

                      bool.TryParse(s, out server.LobbyInfo.GlobalSettings.FragileAlliances);
                      server.SyncLobbyGlobalSettings();
                      server.SendMessage("{0} {1} Diplomacy Changes."
                                         .F(client.Name, server.LobbyInfo.GlobalSettings.FragileAlliances ? "enabled" : "disabled"));

                      return(true);
                  } },
                { "allowcheats",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can set that option");
                          return(true);
                      }

                      if (server.Map.Options.Cheats.HasValue)
                      {
                          server.SendOrderTo(conn, "Message", "Map has disabled cheat configuration");
                          return(true);
                      }

                      bool.TryParse(s, out server.LobbyInfo.GlobalSettings.AllowCheats);
                      server.SyncLobbyGlobalSettings();
                      server.SendMessage("{0} {1} Developer Cheats."
                                         .F(client.Name, server.LobbyInfo.GlobalSettings.AllowCheats ? "allowed" : "disallowed"));

                      return(true);
                  } },
                { "shroud",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can set that option");
                          return(true);
                      }

                      if (server.Map.Options.Shroud.HasValue)
                      {
                          server.SendOrderTo(conn, "Message", "Map has disabled shroud configuration");
                          return(true);
                      }

                      bool.TryParse(s, out server.LobbyInfo.GlobalSettings.Shroud);
                      server.SyncLobbyGlobalSettings();
                      server.SendMessage("{0} {1} Shroud."
                                         .F(client.Name, server.LobbyInfo.GlobalSettings.Shroud ? "enabled" : "disabled"));

                      return(true);
                  } },
                { "fog",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can set that option");
                          return(true);
                      }

                      if (server.Map.Options.Fog.HasValue)
                      {
                          server.SendOrderTo(conn, "Message", "Map has disabled fog configuration");
                          return(true);
                      }

                      bool.TryParse(s, out server.LobbyInfo.GlobalSettings.Fog);
                      server.SyncLobbyGlobalSettings();
                      server.SendMessage("{0} {1} Fog of War."
                                         .F(client.Name, server.LobbyInfo.GlobalSettings.Fog ? "enabled" : "disabled"));

                      return(true);
                  } },
                { "assignteams",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can set that option");
                          return(true);
                      }

                      int teamCount;
                      if (!Exts.TryParseIntegerInvariant(s, out teamCount))
                      {
                          server.SendOrderTo(conn, "Message", "Number of teams could not be parsed: {0}".F(s));
                          return(true);
                      }

                      var maxTeams = (server.LobbyInfo.Clients.Count(c => c.Slot != null) + 1) / 2;
                      teamCount = teamCount.Clamp(0, maxTeams);
                      var players = server.LobbyInfo.Slots
                                    .Select(slot => server.LobbyInfo.ClientInSlot(slot.Key))
                                    .Where(c => c != null && !server.LobbyInfo.Slots[c.Slot].LockTeam);

                      var assigned    = 0;
                      var playerCount = players.Count();
                      foreach (var player in players)
                      {
                          // Free for all
                          if (teamCount == 0)
                          {
                              player.Team = 0;
                          }

                          // Humans vs Bots
                          else if (teamCount == 1)
                          {
                              player.Team = player.Bot == null ? 1 : 2;
                          }
                          else
                          {
                              player.Team = assigned++ *teamCount / playerCount + 1;
                          }
                      }

                      server.SyncLobbyClients();
                      return(true);
                  } },
                { "crates",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can set that option");
                          return(true);
                      }

                      if (server.Map.Options.Crates.HasValue)
                      {
                          server.SendOrderTo(conn, "Message", "Map has disabled crate configuration");
                          return(true);
                      }

                      bool.TryParse(s, out server.LobbyInfo.GlobalSettings.Crates);
                      server.SyncLobbyGlobalSettings();
                      server.SendMessage("{0} {1} Crates Appear."
                                         .F(client.Name, server.LobbyInfo.GlobalSettings.Crates ? "enabled" : "disabled"));

                      return(true);
                  } },
                { "allybuildradius",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can set that option");
                          return(true);
                      }

                      if (server.Map.Options.AllyBuildRadius.HasValue)
                      {
                          server.SendOrderTo(conn, "Message", "Map has disabled ally build radius configuration");
                          return(true);
                      }

                      bool.TryParse(s, out server.LobbyInfo.GlobalSettings.AllyBuildRadius);
                      server.SyncLobbyGlobalSettings();
                      server.SendMessage("{0} {1} Build off Ally ConYards."
                                         .F(client.Name, server.LobbyInfo.GlobalSettings.AllyBuildRadius ? "enabled" : "disabled"));

                      return(true);
                  } },
                { "difficulty",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can set that option");
                          return(true);
                      }

                      if (s != null && !server.Map.Options.Difficulties.Contains(s))
                      {
                          server.SendOrderTo(conn, "Message", "Unsupported difficulty selected: {0}".F(s));
                          server.SendOrderTo(conn, "Message", "Supported difficulties: {0}".F(server.Map.Options.Difficulties.JoinWith(",")));
                          return(true);
                      }

                      server.LobbyInfo.GlobalSettings.Difficulty = s;
                      server.SyncLobbyGlobalSettings();
                      server.SendMessage("{0} changed difficulty to {1}.".F(client.Name, s));

                      return(true);
                  } },
                { "startingunits",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can set that option");
                          return(true);
                      }

                      if (!server.Map.Options.ConfigurableStartingUnits)
                      {
                          server.SendOrderTo(conn, "Message", "Map has disabled start unit configuration");
                          return(true);
                      }

                      var startUnitsInfo = server.Map.Rules.Actors["world"].Traits.WithInterface <MPStartUnitsInfo>();
                      var selectedClass  = startUnitsInfo.Where(u => u.Class == s).Select(u => u.ClassName).FirstOrDefault();
                      var className      = selectedClass != null ? selectedClass : s;

                      server.LobbyInfo.GlobalSettings.StartingUnitsClass = s;
                      server.SyncLobbyGlobalSettings();
                      server.SendMessage("{0} changed Starting Units to {1}.".F(client.Name, className));

                      return(true);
                  } },
                { "startingcash",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can set that option");
                          return(true);
                      }

                      if (server.Map.Options.StartingCash.HasValue)
                      {
                          server.SendOrderTo(conn, "Message", "Map has disabled cash configuration");
                          return(true);
                      }

                      server.LobbyInfo.GlobalSettings.StartingCash = Exts.ParseIntegerInvariant(s);
                      server.SyncLobbyGlobalSettings();
                      server.SendMessage("{0} changed Starting Cash to ${1}.".F(client.Name, s));

                      return(true);
                  } },
                { "techlevel",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can set that option");
                          return(true);
                      }

                      if (server.Map.Options.TechLevel != null)
                      {
                          server.SendOrderTo(conn, "Message", "Map has disabled Tech configuration");
                          return(true);
                      }

                      server.LobbyInfo.GlobalSettings.TechLevel = s;
                      server.SyncLobbyInfo();
                      server.SendMessage("{0} changed Tech Level to {1}.".F(client.Name, s));

                      return(true);
                  } },
                { "kick",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendOrderTo(conn, "Message", "Only the host can kick players");
                          return(true);
                      }

                      var split = s.Split(' ');
                      if (split.Length < 2)
                      {
                          server.SendOrderTo(conn, "Message", "Malformed kick command");
                          return(true);
                      }

                      int kickClientID;
                      Exts.TryParseIntegerInvariant(split[0], out kickClientID);

                      var kickConn = server.Conns.SingleOrDefault(c => server.GetClient(c) != null && server.GetClient(c).Index == kickClientID);
                      if (kickConn == null)
                      {
                          server.SendOrderTo(conn, "Message", "Noone in that slot.");
                          return(true);
                      }

                      var kickClient = server.GetClient(kickConn);

                      Log.Write("server", "Kicking client {0} as requested", kickClientID);
                      server.SendMessage("{0} kicked {1} from the server.".F(client.Name, kickClient.Name));
                      server.SendOrderTo(kickConn, "ServerError", "You have been kicked from the server");
                      server.DropClient(kickConn);

                      bool tempBan;
                      bool.TryParse(split[1], out tempBan);

                      if (tempBan)
                      {
                          Log.Write("server", "Temporarily banning client {0} ({1}) as requested", kickClientID, kickClient.IpAddress);
                          server.SendMessage("{0} temporarily banned {1} from the server.".F(client.Name, kickClient.Name));
                          server.TempBans.Add(kickClient.IpAddress);
                      }

                      server.SyncLobbyClients();
                      server.SyncLobbySlots();

                      return(true);
                  } },
                { "name",
                  s =>
                  {
                      Log.Write("server", "Player@{0} is now known as {1}", conn.socket.RemoteEndPoint, s);
                      server.SendMessage("{0} is now known as {1}.".F(client.Name, s));
                      client.Name = s;
                      server.SyncLobbyClients();
                      return(true);
                  } },
                { "race",
                  s =>
                  {
                      var parts        = s.Split(' ');
                      var targetClient = server.LobbyInfo.ClientWithIndex(Exts.ParseIntegerInvariant(parts[0]));

                      // Only the host can change other client's info
                      if (targetClient.Index != client.Index && !client.IsAdmin)
                      {
                          return(true);
                      }

                      // Map has disabled race changes
                      if (server.LobbyInfo.Slots[targetClient.Slot].LockRace)
                      {
                          return(true);
                      }

                      targetClient.Country = parts[1];
                      server.SyncLobbyClients();
                      return(true);
                  } },
                { "team",
                  s =>
                  {
                      var parts        = s.Split(' ');
                      var targetClient = server.LobbyInfo.ClientWithIndex(Exts.ParseIntegerInvariant(parts[0]));

                      // Only the host can change other client's info
                      if (targetClient.Index != client.Index && !client.IsAdmin)
                      {
                          return(true);
                      }

                      // Map has disabled team changes
                      if (server.LobbyInfo.Slots[targetClient.Slot].LockTeam)
                      {
                          return(true);
                      }

                      int team;
                      if (!Exts.TryParseIntegerInvariant(parts[1], out team))
                      {
                          Log.Write("server", "Invalid team: {0}", s);
                          return(false);
                      }

                      targetClient.Team = team;
                      server.SyncLobbyClients();
                      return(true);
                  } },
                { "spawn",
                  s =>
                  {
                      var parts        = s.Split(' ');
                      var targetClient = server.LobbyInfo.ClientWithIndex(Exts.ParseIntegerInvariant(parts[0]));

                      // Only the host can change other client's info
                      if (targetClient.Index != client.Index && !client.IsAdmin)
                      {
                          return(true);
                      }

                      // Spectators don't need a spawnpoint
                      if (targetClient.Slot == null)
                      {
                          return(true);
                      }

                      // Map has disabled spawn changes
                      if (server.LobbyInfo.Slots[targetClient.Slot].LockSpawn)
                      {
                          return(true);
                      }

                      int spawnPoint;
                      if (!Exts.TryParseIntegerInvariant(parts[1], out spawnPoint) ||
                          spawnPoint <0 || spawnPoint> server.Map.GetSpawnPoints().Length)
                      {
                          Log.Write("server", "Invalid spawn point: {0}", parts[1]);
                          return(true);
                      }

                      if (server.LobbyInfo.Clients.Where(cc => cc != client).Any(cc => (cc.SpawnPoint == spawnPoint) && (cc.SpawnPoint != 0)))
                      {
                          server.SendOrderTo(conn, "Message", "You can't be at the same spawn point as another player");
                          return(true);
                      }

                      targetClient.SpawnPoint = spawnPoint;
                      server.SyncLobbyClients();
                      return(true);
                  } },
                { "color",
                  s =>
                  {
                      var parts        = s.Split(' ');
                      var targetClient = server.LobbyInfo.ClientWithIndex(Exts.ParseIntegerInvariant(parts[0]));

                      // Only the host can change other client's info
                      if (targetClient.Index != client.Index && !client.IsAdmin)
                      {
                          return(true);
                      }

                      // Spectator or map has disabled color changes
                      if (targetClient.Slot == null || server.LobbyInfo.Slots[targetClient.Slot].LockColor)
                      {
                          return(true);
                      }

                      var newHslColor = FieldLoader.GetValue <HSLColor>("(value)", parts[1]);

                      // Validate if color is allowed and get an alternative it it isn't
                      var altHslColor = ColorValidator.ValidatePlayerColorAndGetAlternative(server, newHslColor, targetClient.Index, conn);

                      targetClient.Color = altHslColor;

                      // Only update player's preferred color if new color is valid
                      if (newHslColor == altHslColor)
                      {
                          targetClient.PreferredColor = altHslColor;
                      }

                      server.SyncLobbyClients();
                      return(true);
                  } }
            };

            var cmdName  = cmd.Split(' ').First();
            var cmdValue = cmd.Split(' ').Skip(1).JoinWith(" ");

            Func <string, bool> a;

            if (!dict.TryGetValue(cmdName, out a))
            {
                return(false);
            }

            return(a(cmdValue));
        }
Ejemplo n.º 7
0
        public bool InterpretCommand(S server, Connection conn, Session.Client client, string cmd)
        {
            if (!ValidateCommand(server, conn, client, cmd))
            {
                return(false);
            }

            var dict = new Dictionary <string, Func <string, bool> >
            {
                { "ready",
                  s =>
                  {
                      // if we're downloading, we can't ready up.
                      if (client.State == Session.ClientState.NotReady)
                      {
                          client.State = Session.ClientState.Ready;
                      }
                      else if (client.State == Session.ClientState.Ready)
                      {
                          client.State = Session.ClientState.NotReady;
                      }

                      Log.Write("server", "Player @{0} is {1}",
                                conn.socket.RemoteEndPoint, client.State);

                      server.SyncLobbyInfo();

                      if (server.conns.Count > 0 && server.conns.All(c => server.GetClient(c).State == Session.ClientState.Ready))
                      {
                          InterpretCommand(server, conn, client, "startgame");
                      }

                      return(true);
                  } },
                { "startgame",
                  s =>
                  {
                      server.StartGame();
                      return(true);
                  } },
                { "lag",
                  s =>
                  {
                      int lag;
                      if (!int.TryParse(s, out lag))
                      {
                          Log.Write("server", "Invalid order lag: {0}", s); return(false);
                      }

                      Log.Write("server", "Order lag is now {0} frames.", lag);

                      server.lobbyInfo.GlobalSettings.OrderLatency = lag;
                      server.SyncLobbyInfo();
                      return(true);
                  } },
                { "slot",
                  s =>
                  {
                      if (!server.lobbyInfo.Slots.ContainsKey(s))
                      {
                          Log.Write("server", "Invalid slot: {0}", s);
                          return(false);
                      }
                      var slot = server.lobbyInfo.Slots[s];

                      if (slot.Closed || server.lobbyInfo.ClientInSlot(s) != null)
                      {
                          return(false);
                      }

                      client.Slot = s;
                      S.SyncClientToPlayerReference(client, server.Map.Players[s]);

                      server.SyncLobbyInfo();
                      return(true);
                  } },
                { "spectate",
                  s =>
                  {
                      client.Slot       = null;
                      client.SpawnPoint = 0;
                      server.SyncLobbyInfo();
                      return(true);
                  } },
                { "slot_close",
                  s =>
                  {
                      if (!ValidateSlotCommand(server, conn, client, s, true))
                      {
                          return(false);
                      }

                      // kick any player that's in the slot
                      var occupant = server.lobbyInfo.ClientInSlot(s);
                      if (occupant != null)
                      {
                          if (occupant.Bot != null)
                          {
                              server.lobbyInfo.Clients.Remove(occupant);
                          }
                          else
                          {
                              var occupantConn = server.conns.FirstOrDefault(c => c.PlayerIndex == occupant.Index);
                              if (occupantConn != null)
                              {
                                  server.SendOrderTo(occupantConn, "ServerError", "Your slot was closed by the host");
                                  server.DropClient(occupantConn);
                              }
                          }
                      }

                      server.lobbyInfo.Slots[s].Closed = true;
                      server.SyncLobbyInfo();
                      return(true);
                  } },
                { "slot_open",
                  s =>
                  {
                      if (!ValidateSlotCommand(server, conn, client, s, true))
                      {
                          return(false);
                      }

                      var slot = server.lobbyInfo.Slots[s];
                      slot.Closed = false;

                      // Slot may have a bot in it
                      var occupant = server.lobbyInfo.ClientInSlot(s);
                      if (occupant != null && occupant.Bot != null)
                      {
                          server.lobbyInfo.Clients.Remove(occupant);
                      }

                      server.SyncLobbyInfo();
                      return(true);
                  } },
                { "slot_bot",
                  s =>
                  {
                      var parts = s.Split(' ');

                      if (parts.Length < 2)
                      {
                          server.SendChatTo(conn, "Malformed slot_bot command");
                          return(true);
                      }

                      if (!ValidateSlotCommand(server, conn, client, parts[0], true))
                      {
                          return(false);
                      }

                      var slot    = server.lobbyInfo.Slots[parts[0]];
                      var bot     = server.lobbyInfo.ClientInSlot(parts[0]);
                      var botType = parts.Skip(1).JoinWith(" ");

                      // Invalid slot
                      if (bot != null && bot.Bot == null)
                      {
                          server.SendChatTo(conn, "Can't add bots to a slot with another client");
                          return(true);
                      }

                      slot.Closed = false;
                      if (bot == null)
                      {
                          // Create a new bot
                          bot = new Session.Client()
                          {
                              Index      = server.ChooseFreePlayerIndex(),
                              Name       = botType,
                              Bot        = botType,
                              Slot       = parts[0],
                              Country    = "random",
                              SpawnPoint = 0,
                              Team       = 0,
                              State      = Session.ClientState.NotReady
                          };

                          // pick a random color for the bot
                          var hue = (byte)server.Random.Next(255);
                          var sat = (byte)server.Random.Next(255);
                          var lum = (byte)server.Random.Next(51, 255);
                          bot.ColorRamp = new ColorRamp(hue, sat, lum, 10);

                          server.lobbyInfo.Clients.Add(bot);
                      }
                      else
                      {
                          // Change the type of the existing bot
                          bot.Name = botType;
                          bot.Bot  = botType;
                      }

                      S.SyncClientToPlayerReference(bot, server.Map.Players[parts[0]]);
                      server.SyncLobbyInfo();
                      return(true);
                  } },
                { "map",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendChatTo(conn, "Only the host can change the map");
                          return(true);
                      }
                      server.lobbyInfo.GlobalSettings.Map = s;
                      var oldSlots = server.lobbyInfo.Slots.Keys.ToArray();
                      LoadMap(server);

                      // Reassign players into new slots based on their old slots:
                      //  - Observers remain as observers
                      //  - Players who now lack a slot are made observers
                      //  - Bots who now lack a slot are dropped
                      var slots = server.lobbyInfo.Slots.Keys.ToArray();
                      int i     = 0;
                      foreach (var os in oldSlots)
                      {
                          var c = server.lobbyInfo.ClientInSlot(os);
                          if (c == null)
                          {
                              continue;
                          }

                          c.SpawnPoint = 0;
                          c.State      = Session.ClientState.NotReady;
                          c.Slot       = i < slots.Length ? slots[i++] : null;
                          if (c.Slot != null)
                          {
                              S.SyncClientToPlayerReference(c, server.Map.Players[c.Slot]);
                          }
                          else if (c.Bot != null)
                          {
                              server.lobbyInfo.Clients.Remove(c);
                          }
                      }

                      server.SyncLobbyInfo();
                      return(true);
                  } },
                { "lockteams",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendChatTo(conn, "Only the host can set that option");
                          return(true);
                      }

                      bool.TryParse(s, out server.lobbyInfo.GlobalSettings.LockTeams);
                      server.SyncLobbyInfo();
                      return(true);
                  } },
                { "allowcheats",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendChatTo(conn, "Only the host can set that option");
                          return(true);
                      }

                      bool.TryParse(s, out server.lobbyInfo.GlobalSettings.AllowCheats);
                      server.SyncLobbyInfo();
                      return(true);
                  } },
                { "kick",
                  s =>
                  {
                      if (!client.IsAdmin)
                      {
                          server.SendChatTo(conn, "Only the host can kick players");
                          return(true);
                      }

                      int clientID;
                      int.TryParse(s, out clientID);

                      var connToKick = server.conns.SingleOrDefault(c => server.GetClient(c) != null && server.GetClient(c).Index == clientID);
                      if (connToKick == null)
                      {
                          server.SendChatTo(conn, "Noone in that slot.");
                          return(true);
                      }

                      server.SendOrderTo(connToKick, "ServerError", "You have been kicked from the server");
                      server.DropClient(connToKick);
                      server.SyncLobbyInfo();
                      return(true);
                  } },
                { "name",
                  s =>
                  {
                      Log.Write("server", "Player@{0} is now known as {1}", conn.socket.RemoteEndPoint, s);
                      client.Name = s;
                      server.SyncLobbyInfo();
                      return(true);
                  } },
                { "race",
                  s =>
                  {
                      var parts        = s.Split(' ');
                      var targetClient = server.lobbyInfo.ClientWithIndex(int.Parse(parts[0]));

                      // Only the host can change other client's info
                      if (targetClient.Index != client.Index && !client.IsAdmin)
                      {
                          return(true);
                      }

                      // Map has disabled race changes
                      if (server.lobbyInfo.Slots[targetClient.Slot].LockRace)
                      {
                          return(true);
                      }

                      targetClient.Country = parts[1];
                      server.SyncLobbyInfo();
                      return(true);
                  } },
                { "team",
                  s =>
                  {
                      var parts        = s.Split(' ');
                      var targetClient = server.lobbyInfo.ClientWithIndex(int.Parse(parts[0]));

                      // Only the host can change other client's info
                      if (targetClient.Index != client.Index && !client.IsAdmin)
                      {
                          return(true);
                      }

                      // Map has disabled team changes
                      if (server.lobbyInfo.Slots[targetClient.Slot].LockTeam)
                      {
                          return(true);
                      }

                      int team;
                      if (!int.TryParse(parts[1], out team))
                      {
                          Log.Write("server", "Invalid team: {0}", s); return(false);
                      }

                      targetClient.Team = team;
                      server.SyncLobbyInfo();
                      return(true);
                  } },
                { "spawn",
                  s =>
                  {
                      var parts        = s.Split(' ');
                      var targetClient = server.lobbyInfo.ClientWithIndex(int.Parse(parts[0]));

                      // Only the host can change other client's info
                      if (targetClient.Index != client.Index && !client.IsAdmin)
                      {
                          return(true);
                      }

                      // Spectators don't need a spawnpoint
                      if (targetClient.Slot == null)
                      {
                          return(true);
                      }

                      // Map has disabled spawn changes
                      if (server.lobbyInfo.Slots[targetClient.Slot].LockSpawn)
                      {
                          return(true);
                      }

                      int spawnPoint;
                      if (!int.TryParse(parts[1], out spawnPoint) || spawnPoint <0 || spawnPoint> server.Map.GetSpawnPoints().Length)
                      {
                          Log.Write("server", "Invalid spawn point: {0}", parts[1]);
                          return(true);
                      }

                      if (server.lobbyInfo.Clients.Where(cc => cc != client).Any(cc => (cc.SpawnPoint == spawnPoint) && (cc.SpawnPoint != 0)))
                      {
                          server.SendChatTo(conn, "You can't be at the same spawn point as another player");
                          return(true);
                      }

                      targetClient.SpawnPoint = spawnPoint;
                      server.SyncLobbyInfo();
                      return(true);
                  } },
                { "color",
                  s =>
                  {
                      var parts        = s.Split(' ');
                      var targetClient = server.lobbyInfo.ClientWithIndex(int.Parse(parts[0]));

                      // Only the host can change other client's info
                      if (targetClient.Index != client.Index && !client.IsAdmin)
                      {
                          return(true);
                      }

                      // Map has disabled color changes
                      if (targetClient.Slot != null && server.lobbyInfo.Slots[targetClient.Slot].LockColor)
                      {
                          return(true);
                      }

                      var ci = parts[1].Split(',').Select(cc => int.Parse(cc)).ToArray();
                      targetClient.ColorRamp = new ColorRamp((byte)ci[0], (byte)ci[1], (byte)ci[2], (byte)ci[3]);
                      server.SyncLobbyInfo();
                      return(true);
                  } }
            };

            var cmdName  = cmd.Split(' ').First();
            var cmdValue = cmd.Split(' ').Skip(1).JoinWith(" ");

            Func <string, bool> a;

            if (!dict.TryGetValue(cmdName, out a))
            {
                return(false);
            }

            return(a(cmdValue));
        }