Ejemplo n.º 1
0
        public StackedEditorResourceBrush(EditorViewportControllerWidget editorWidget, ResourceTypeInfo resource, WorldRenderer wr)
        {
            this.editorWidget   = editorWidget;
            ResourceType        = resource;
            worldRenderer       = wr;
            world               = wr.World;
            editorActionManager = world.WorldActor.Trait <EditorActionManager>();
            editorCursor        = world.WorldActor.Trait <EditorCursorLayer>();
            action              = new AddResourcesEditorAction(world.Map, ResourceType);

            cursorToken = editorCursor.SetResource(wr, resource);
        }
Ejemplo n.º 2
0
        public bool HandleMouseInput(MouseInput mi)
        {
            // Exclusively uses left and right mouse buttons, but nothing else
            if (mi.Button != MouseButton.Left && mi.Button != MouseButton.Right)
            {
                return(false);
            }

            if (mi.Button == MouseButton.Right)
            {
                if (mi.Event == MouseInputEvent.Up)
                {
                    editorWidget.ClearBrush();
                    return(true);
                }

                return(false);
            }

            if (editorCursor.CurrentToken != cursorToken)
            {
                return(false);
            }

            var cell = worldRenderer.Viewport.ViewToWorld(mi.Location);

            if (mi.Button == MouseButton.Left && mi.Event != MouseInputEvent.Up && AllowResourceAt(cell))
            {
                var type  = (byte)ResourceType.ResourceType;
                var tile  = world.Map.Resources[cell];
                var index = (byte)Math.Min(tile.Index + 1, ResourceType.MaxDensity);

                action.Add(new CellResource(cell, tile, new ResourceTile(type, index)));
                resourceAdded = true;
            }
            else if (resourceAdded && mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Up)
            {
                editorActionManager.Add(action);
                action        = new AddResourcesEditorAction(world.Map, ResourceType);
                resourceAdded = false;
            }

            return(true);
        }
        public bool HandleMouseInput(MouseInput mi)
        {
            // Exclusively uses left and right mouse buttons, but nothing else
            if (mi.Button != MouseButton.Left && mi.Button != MouseButton.Right)
            {
                return(false);
            }

            if (mi.Button == MouseButton.Right)
            {
                if (mi.Event == MouseInputEvent.Up)
                {
                    editorWidget.ClearBrush();
                    return(true);
                }

                return(false);
            }

            if (editorCursor.CurrentToken != cursorToken)
            {
                return(false);
            }

            var cell = worldRenderer.Viewport.ViewToWorld(mi.Location);

            if (mi.Button == MouseButton.Left && mi.Event != MouseInputEvent.Up && resourceLayer.CanAddResource(ResourceType, cell))
            {
                action.Add(new CellResource(cell, resourceLayer.GetResource(cell), ResourceType));
                resourceAdded = true;
            }
            else if (resourceAdded && mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Up)
            {
                editorActionManager.Add(action);
                action        = new AddResourcesEditorAction(ResourceType, resourceLayer);
                resourceAdded = false;
            }

            return(true);
        }