static private UpgradeWeaponRules ( ModData modData, int engineVersion, List |
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modData | ModData | |
engineVersion | int | |
nodes | List |
|
parent | MiniYamlNode | |
depth | int | |
return | void |
public void Run(ModData modData, string[] args) { // HACK: The engine code assumes that Game.modData is set. Game.modData = modData; Game.modData.MapCache.LoadMaps(); var engineDate = Exts.ParseIntegerInvariant(args[1]); Console.WriteLine("Processing Rules:"); foreach (var filename in Game.modData.Manifest.Rules) { Console.WriteLine("\t" + filename); var yaml = MiniYaml.FromFile(filename); UpgradeRules.UpgradeActorRules(engineDate, ref yaml, null, 0); using (var file = new StreamWriter(filename)) file.WriteLine(yaml.WriteToString()); } Console.WriteLine("Processing Weapons:"); foreach (var filename in Game.modData.Manifest.Weapons) { Console.WriteLine("\t" + filename); var yaml = MiniYaml.FromFile(filename); UpgradeRules.UpgradeWeaponRules(engineDate, ref yaml, null, 0); using (var file = new StreamWriter(filename)) file.WriteLine(yaml.WriteToString()); } Console.WriteLine("Processing Tilesets:"); foreach (var filename in Game.modData.Manifest.TileSets) { Console.WriteLine("\t" + filename); var yaml = MiniYaml.FromFile(filename); UpgradeRules.UpgradeTileset(engineDate, ref yaml, null, 0); using (var file = new StreamWriter(filename)) file.WriteLine(yaml.WriteToString()); } Console.WriteLine("Processing Maps:"); var maps = Game.modData.MapCache .Where(m => m.Status == MapStatus.Available) .Select(m => m.Map); foreach (var map in maps) { Console.WriteLine("\t" + map.Path); UpgradeRules.UpgradeActorRules(engineDate, ref map.RuleDefinitions, null, 0); UpgradeRules.UpgradeWeaponRules(engineDate, ref map.WeaponDefinitions, null, 0); map.Save(map.Path); } }
public void Run(ModData modData, string[] args) { // HACK: The engine code assumes that Game.modData is set. Game.ModData = modData; var map = new Map(args[1]); var engineDate = Exts.ParseIntegerInvariant(args[2]); UpgradeRules.UpgradeWeaponRules(engineDate, ref map.WeaponDefinitions, null, 0); UpgradeRules.UpgradeActorRules(engineDate, ref map.RuleDefinitions, null, 0); map.Save(args[1]); }