public LineBuild(ActorInitializer init, LineBuildInfo info) { this.info = info; if (init.Contains <LineBuildParentInit>()) { parentNodes = init.Get <LineBuildParentInit>().Value(init.World); } }
public LineBuild(ActorInitializer init, LineBuildInfo info) { this.info = info; var lineBuildParentInit = init.GetOrDefault <LineBuildParentInit>(); if (lineBuildParentInit != null) { parentNodes = lineBuildParentInit.ActorValue(init.World); } }