public AttackTDGunboatTurretedActivity(Actor self, Target target, bool allowMove, bool forceAttack, Color?targetLineColor = null) { attack = self.Trait <AttackTDGunboatTurreted>(); this.target = target; this.forceAttack = forceAttack; this.targetLineColor = targetLineColor; }
public AttackTDGunboatTurretedActivity(Actor self, Target target, bool allowMove, bool forceAttack) { attack = self.Trait <AttackTDGunboatTurreted>(); this.target = target; this.forceAttack = forceAttack; }