GetCursorSequence() public method

public GetCursorSequence ( string cursor ) : CursorSequence
cursor string
return CursorSequence
Ejemplo n.º 1
0
        public void DrawRegions(WorldRenderer wr, IInputHandler inputHandler)
        {
            renderer.BeginFrame(scrollPosition, Zoom);
            if (wr != null)
            {
                wr.Draw();
            }

            using (new PerfSample("render_widgets"))
            {
                Ui.Draw();
                var cursorName     = Ui.Root.GetCursorOuter(Viewport.LastMousePos) ?? "default";
                var cursorSequence = CursorProvider.GetCursorSequence(cursorName);
                var cursorSprite   = cursorSequence.GetSprite((int)cursorFrame);

                renderer.SpriteRenderer.DrawSprite(cursorSprite,
                                                   Viewport.LastMousePos - cursorSequence.Hotspot,
                                                   Game.modData.Palette.GetPaletteIndex(cursorSequence.Palette),
                                                   cursorSprite.size);
            }

            using (new PerfSample("render_flip"))
            {
                renderer.EndFrame(inputHandler);
            }
        }
Ejemplo n.º 2
0
        public void Render(Renderer renderer)
        {
            if (cursor.Name == null || !isLocked)
            {
                return;
            }

            var cursorSequence = cursorProvider.GetCursorSequence(cursor.Name);
            var cursorSprite   = sprites[cursor.Name][frame];

            var cursorOffset = cursorSequence.Hotspot + (0.5f * cursorSprite.Size.XY).ToInt2();

            renderer.SetPalette(hardwarePalette);
            renderer.SpriteRenderer.DrawSprite(cursorSprite,
                                               lockedPosition - cursorOffset,
                                               paletteReferences[cursorSequence.Palette],
                                               cursorSprite.Size);
        }
Ejemplo n.º 3
0
        public void Render(Renderer renderer)
        {
            if (cursorName == null)
            {
                return;
            }

            var cursorSequence = cursorProvider.GetCursorSequence(cursorName);
            var cursorSprite   = sprites[cursorName][((int)cursorFrame % cursorSequence.Length)];
            var cursorSize     = CursorProvider.CursorViewportZoomed ? 2.0f * cursorSprite.Size : cursorSprite.Size;

            var cursorOffset = CursorProvider.CursorViewportZoomed ?
                               (2 * cursorSequence.Hotspot) + cursorSprite.Size.XY.ToInt2() :
                               cursorSequence.Hotspot + (0.5f * cursorSprite.Size.XY).ToInt2();

            renderer.SetPalette(palette);
            renderer.SpriteRenderer.DrawSprite(cursorSprite,
                                               Viewport.LastMousePos - cursorOffset,
                                               paletteReferences[cursorSequence.Palette],
                                               cursorSize);
        }