Ejemplo n.º 1
0
        // ======================= PUBLIC METHODS - PLAYER ================================

        // -------------------------------------------------------------------------------
        // RequestPlayerAutoLogin
        // @Client -> @Server
        // -------------------------------------------------------------------------------
        protected bool RequestPlayerAutoLogin(NetworkConnection conn, string playerName, string userName, int _token)
        {
            if (!base.RequestPlayerLogin(conn, playerName, userName))
            {
                return(false);
            }

            ClientMessageRequestPlayerAutoLogin message = new ClientMessageRequestPlayerAutoLogin
            {
                playername = playerName,
                username   = userName,
                token      = _token
            };

            //ClientScene.Ready(conn);

            conn.Send(message);

            return(true);
        }
        // ======================== MESSAGE HANDLERS - PLAYER ============================

        // -------------------------------------------------------------------------------
        // OnClientMessageRequestPlayerAutoLogin
        // Direction: @Client -> @Server
        // Execution: @Server
        // -------------------------------------------------------------------------------
        void OnClientMessageRequestPlayerAutoLogin(NetworkConnection conn, ClientMessageRequestPlayerAutoLogin msg)
        {
            ServerMessageResponsePlayerAutoLogin message = new ServerMessageResponsePlayerAutoLogin
            {
                success          = true,
                text             = "",
                causesDisconnect = false
            };

            if (DatabaseManager.singleton.TryPlayerAutoLogin(msg.playername, msg.username))
            {
                AutoLoginPlayer(conn, msg.username, msg.playername, msg.token);
                message.text = systemText.playerLoginSuccess;
            }
            else
            {
                message.text    = systemText.playerLoginFailure;
                message.success = false;
            }

            conn.Send(message);
        }