Ejemplo n.º 1
0
        public void WritePixelBufferBitmap()
        {
            using (Bitmap bitmap = new Bitmap(1, 1))
                using (GraphicsWindow window = Device.CreateWindow(1, 1))
                    using (WritePixelBuffer pixelBuffer = Device.CreateWritePixelBuffer(PixelBufferHint.Stream,
                                                                                        BitmapAlgorithms.SizeOfPixelsInBytes(bitmap)))
                    {
                        Color color = Color.FromArgb(0, 1, 2, 3);
                        bitmap.SetPixel(0, 0, color);

                        pixelBuffer.CopyFromBitmap(bitmap);

                        //
                        // Verify read back - comes back BGRA
                        //
                        BlittableBGRA[] readBackPixel = pixelBuffer.CopyToSystemMemory <BlittableBGRA>();
                        Assert.AreEqual(color.R, readBackPixel[0].R);
                        Assert.AreEqual(color.G, readBackPixel[0].G);
                        Assert.AreEqual(color.B, readBackPixel[0].B);
                        Assert.AreEqual(color.A, readBackPixel[0].A);

                        //
                        // Verify read back into bitmap
                        //
                        using (Bitmap readBackBitmap = pixelBuffer.CopyToBitmap(1, 1, PixelFormat.Format32bppArgb))
                        {
                            Assert.AreEqual(color, readBackBitmap.GetPixel(0, 0));
                        }
                    }
        }
Ejemplo n.º 2
0
        private static Texture2D CreateTexture2DFromBitmap(Bitmap bitmap, TextureFormat format, bool generateMipmaps, TextureTarget textureTarget)
        {
            using (WritePixelBuffer pixelBuffer = Device.CreateWritePixelBuffer(PixelBufferHint.Stream,
                                                                                BitmapAlgorithms.SizeOfPixelsInBytes(bitmap)))
            {
                pixelBuffer.CopyFromBitmap(bitmap);

                Texture2DDescription description = new Texture2DDescription(bitmap.Width, bitmap.Height, format, generateMipmaps);
                Texture2D            texture     = new Texture2DGL3x(description, textureTarget);
                texture.CopyFromBuffer(pixelBuffer,
                                       TextureUtility.ImagingPixelFormatToImageFormat(bitmap.PixelFormat),
                                       TextureUtility.ImagingPixelFormatToDatatype(bitmap.PixelFormat));

                return(texture);
            }
        }