Ejemplo n.º 1
0
        public ObjLoader(string filename, ShaderProgram program)
        {
            Thread.CurrentThread.CurrentCulture = CultureInfo.InvariantCulture;
            this.defaultProgram = program;

            System.Diagnostics.Stopwatch watch = System.Diagnostics.Stopwatch.StartNew();
            ObjMaterial defaultMaterial = new ObjMaterial(program);

            using (StreamReader stream = new StreamReader(filename))
            {
                List<string> lines = new List<string>();
                int vertexOffset = 1, vertexCount = 0;
                int uvOffset = 1, uvCount = 0;

                // read the entire file
                while (!stream.EndOfStream)
                {
                    string line = stream.ReadLine();
                    if (line.Trim().Length == 0) continue;

                    if ((line[0] == 'o' || line[0] == 'g') && lines.Count != 0)
                    {
                        ObjObject newObject = new ObjObject(lines, materials, vertexOffset, uvOffset);
                        if (vertexCount != 0) objects.Add(newObject);

                        if (newObject.Material == null) newObject.Material = defaultMaterial;

                        lines.Clear();
                        vertexOffset += vertexCount;
                        uvOffset += uvCount;
                        vertexCount = 0;
                        uvCount = 0;
                    }
                    if (line[0] != '#') lines.Add(line);
                    if (line[0] == 'v')
                    {
                        if (line[1] == ' ') vertexCount++;
                        else uvCount++;
                    }

                    // check if a material file is being used
                    if (line[0] == 'm' && line[1] == 't') LoadMaterials(CreateFixedPath(filename, line.Split(' ')[1]));
                }

                // make sure we grab any remaining objects that occured before the EOF
                if (lines != null) objects.Add(new ObjObject(lines, materials, vertexOffset, uvOffset));
            }

            watch.Stop();
            Console.WriteLine("Took {0}ms", watch.ElapsedMilliseconds);
        }
Ejemplo n.º 2
0
        public ObjLoader(string filename, ShaderProgram program)
        {
            Thread.CurrentThread.CurrentCulture = CultureInfo.InvariantCulture;
            this.defaultProgram = program;

            System.Diagnostics.Stopwatch watch = System.Diagnostics.Stopwatch.StartNew();
            ObjMaterial defaultMaterial        = new ObjMaterial(program);

            using (StreamReader stream = new StreamReader(filename))
            {
                List <string> lines = new List <string>();
                int           vertexOffset = 1, vertexCount = 0;
                int           uvOffset = 1, uvCount = 0;

                // read the entire file
                while (!stream.EndOfStream)
                {
                    string line = stream.ReadLine();
                    if (line.Trim().Length == 0)
                    {
                        continue;
                    }

                    if ((line[0] == 'o' || line[0] == 'g') && lines.Count != 0)
                    {
                        ObjObject newObject = new ObjObject(lines, materials, vertexOffset, uvOffset);
                        if (vertexCount != 0)
                        {
                            objects.Add(newObject);
                        }

                        if (newObject.Material == null)
                        {
                            newObject.Material = defaultMaterial;
                        }

                        lines.Clear();
                        vertexOffset += vertexCount;
                        uvOffset     += uvCount;
                        vertexCount   = 0;
                        uvCount       = 0;
                    }
                    if (line[0] != '#')
                    {
                        lines.Add(line);
                    }
                    if (line[0] == 'v')
                    {
                        if (line[1] == ' ')
                        {
                            vertexCount++;
                        }
                        else
                        {
                            uvCount++;
                        }
                    }

                    // check if a material file is being used
                    if (line[0] == 'm' && line[1] == 't')
                    {
                        LoadMaterials(CreateFixedPath(filename, line.Split(' ')[1]));
                    }
                }

                // make sure we grab any remaining objects that occured before the EOF
                if (lines != null)
                {
                    objects.Add(new ObjObject(lines, materials, vertexOffset, uvOffset));
                }
            }

            watch.Stop();
            Console.WriteLine("Took {0}ms", watch.ElapsedMilliseconds);
        }