public void SceneCanAddCharacter() { var target = new Scene(); Assert.AreEqual(0, target.Characters.Count); target.Add(new Character()); target.Add(new Character()); Assert.AreEqual(2, target.Characters.Count); }
public void SceneCanRemoveCharacter() { var target = new Scene(); var character1 = new Character(); var character2 = new Character(); target.Add(character1); target.Add(character2); Assert.AreEqual(2, target.Characters.Count); target.Remove(character1); Assert.AreEqual(1, target.Characters.Count); }