Ejemplo n.º 1
0
        void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.PCTSignatures))
            {
                LogError("owner is not initialized. Add Action \"newPCTSignatures\".");
                return;
            }
            OpenCVForUnity.Xfeatures2dModule.PCTSignatures wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.PCTSignatures, OpenCVForUnity.Xfeatures2dModule.PCTSignatures>(owner);

            if (!(image.Value is OpenCVForUnityPlayMakerActions.Mat))
            {
                LogError("image is not initialized. Add Action \"newMat\".");
                return;
            }
            OpenCVForUnity.CoreModule.Mat wrapped_image = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Mat, OpenCVForUnity.CoreModule.Mat>(image);

            if (!(signature.Value is OpenCVForUnityPlayMakerActions.Mat))
            {
                LogError("signature is not initialized. Add Action \"newMat\".");
                return;
            }
            OpenCVForUnity.CoreModule.Mat wrapped_signature = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Mat, OpenCVForUnity.CoreModule.Mat>(signature);

            wrapped_owner.computeSignature(wrapped_image, wrapped_signature);
        }