void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.EM))
            {
                LogError("owner is not initialized. Add Action \"newEM\".");
                return;
            }
            OpenCVForUnity.MlModule.EM wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.EM, OpenCVForUnity.MlModule.EM>(owner);

            storeResult.Value = wrapped_owner.getClustersNumber();
        }