Ejemplo n.º 1
0
        void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.AKAZE))
            {
                LogError("owner is not initialized. Add Action \"newAKAZE\".");
                return;
            }
            OpenCVForUnity.Features2dModule.AKAZE wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.AKAZE, OpenCVForUnity.Features2dModule.AKAZE>(owner);

            wrapped_owner.setThreshold((float)threshold.Value);
        }
Ejemplo n.º 2
0
        void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.AKAZE))
            {
                LogError("owner is not initialized. Add Action \"newAKAZE\".");
                return;
            }
            OpenCVForUnity.Features2dModule.AKAZE wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.AKAZE, OpenCVForUnity.Features2dModule.AKAZE>(owner);

            if (!(threshold.Value is OpenCVForUnityPlayMakerActions.Double))
            {
                LogError("threshold is not initialized. Add Action \"newDouble\".");
                return;
            }
            System.Double wrapped_threshold = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Double, System.Double>(threshold);

            wrapped_owner.setThreshold(wrapped_threshold);
        }