Ejemplo n.º 1
0
        void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.SegmentationModel))
            {
                LogError("owner is not initialized. Add Action \"newSegmentationModel\".");
                return;
            }
            OpenCVForUnity.DnnModule.SegmentationModel wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.SegmentationModel, OpenCVForUnity.DnnModule.SegmentationModel>(owner);

            if (!(frame.Value is OpenCVForUnityPlayMakerActions.Mat))
            {
                LogError("frame is not initialized. Add Action \"newMat\".");
                return;
            }
            OpenCVForUnity.CoreModule.Mat wrapped_frame = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Mat, OpenCVForUnity.CoreModule.Mat>(frame);

            if (!(mask.Value is OpenCVForUnityPlayMakerActions.Mat))
            {
                LogError("mask is not initialized. Add Action \"newMat\".");
                return;
            }
            OpenCVForUnity.CoreModule.Mat wrapped_mask = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Mat, OpenCVForUnity.CoreModule.Mat>(mask);

            wrapped_owner.segment(wrapped_frame, wrapped_mask);
        }
Ejemplo n.º 2
0
 public SegmentationModel(OpenCVForUnity.DnnModule.SegmentationModel nativeObj) : base(nativeObj)
 {
 }