void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.Net))
            {
                LogError("owner is not initialized. Add Action \"newNet\".");
                return;
            }
            OpenCVForUnity.DnnModule.Net wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Net, OpenCVForUnity.DnnModule.Net>(owner);

            List <OpenCVForUnity.CoreModule.MatOfInt> wrapped_netInputShapes = new List <OpenCVForUnity.CoreModule.MatOfInt>();

            OpenCVForUnityPlayMakerActionsUtils.ConvertFsmArrayToList <OpenCVForUnityPlayMakerActions.MatOfInt, OpenCVForUnity.CoreModule.MatOfInt>(netInputShapes, wrapped_netInputShapes);

            storeResult.Value = (int)wrapped_owner.getFLOPS(layerId.Value, wrapped_netInputShapes);

            OpenCVForUnityPlayMakerActionsUtils.ConvertListToFsmArray <OpenCVForUnity.CoreModule.MatOfInt, OpenCVForUnityPlayMakerActions.MatOfInt>(wrapped_netInputShapes, netInputShapes);
        }
        void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.Net))
            {
                LogError("owner is not initialized. Add Action \"newNet\".");
                return;
            }
            OpenCVForUnity.DnnModule.Net wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Net, OpenCVForUnity.DnnModule.Net>(owner);

            if (!(netInputShape.Value is OpenCVForUnityPlayMakerActions.MatOfInt))
            {
                LogError("netInputShape is not initialized. Add Action \"newMatOfInt\".");
                return;
            }
            OpenCVForUnity.CoreModule.MatOfInt wrapped_netInputShape = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.MatOfInt, OpenCVForUnity.CoreModule.MatOfInt>(netInputShape);

            storeResult.Value = (int)wrapped_owner.getFLOPS(wrapped_netInputShape);
        }