void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.Size))
            {
                LogError("owner is not initialized. Add Action \"newSize\".");
                return;
            }
            OpenCVForUnity.CoreModule.Size wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Size, OpenCVForUnity.CoreModule.Size>(owner);

            storeResult.Value = (float)wrapped_owner.area();
        }