void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.MatOfPoint3))
            {
                LogError("owner is not initialized. Add Action \"newMatOfPoint3\".");
                return;
            }
            OpenCVForUnity.CoreModule.MatOfPoint3 wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.MatOfPoint3, OpenCVForUnity.CoreModule.MatOfPoint3>(owner);

            wrapped_owner.alloc(elemNumber.Value);
        }