static private CreateStaticObject ( StaticObject Prototype, System.Vector3 Position, |
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Prototype | StaticObject | |
Position | System.Vector3 | |
BaseTransformation | ||
AuxTransformation | ||
AccurateObjectDisposal | bool | |
StartingDistance | double | |
EndingDistance | double | |
BlockLength | double | |
TrackPosition | double | |
return | int |
public override int CreateStaticObject(StaticObject Prototype, Vector3 Position, Transformation BaseTransformation, Transformation AuxTransformation, bool AccurateObjectDisposal, double AccurateObjectDisposalZOffset, double StartingDistance, double EndingDistance, double BlockLength, double TrackPosition, double Brightness) { return(ObjectManager.CreateStaticObject(Prototype, Position, BaseTransformation, AuxTransformation, AccurateObjectDisposal, AccurateObjectDisposalZOffset, StartingDistance, EndingDistance, BlockLength, TrackPosition, Brightness)); }