CreateStaticObject() static private method

static private CreateStaticObject ( StaticObject Prototype, System.Vector3 Position, World BaseTransformation, World AuxTransformation, bool AccurateObjectDisposal, double StartingDistance, double EndingDistance, double BlockLength, double TrackPosition ) : int
Prototype StaticObject
Position System.Vector3
BaseTransformation World
AuxTransformation World
AccurateObjectDisposal bool
StartingDistance double
EndingDistance double
BlockLength double
TrackPosition double
return int
Ejemplo n.º 1
0
 public override int CreateStaticObject(StaticObject Prototype, Vector3 Position, Transformation BaseTransformation, Transformation AuxTransformation, bool AccurateObjectDisposal, double AccurateObjectDisposalZOffset, double StartingDistance, double EndingDistance, double BlockLength, double TrackPosition, double Brightness)
 {
     return(ObjectManager.CreateStaticObject(Prototype, Position, BaseTransformation, AuxTransformation, AccurateObjectDisposal, AccurateObjectDisposalZOffset, StartingDistance, EndingDistance, BlockLength, TrackPosition, Brightness));
 }