public bool ConfirmFriendRequest(FriendRequestModel friendRequestModel)
        {
            UserProfile requester = db.UserProfiles.Where(up => up.UserProfileId == friendRequestModel.AdderUserProfileId).FirstOrDefault();
            UserProfile accepter = db.UserProfiles.Where(up => up.UserProfileId == friendRequestModel.AddedUserProfileId).FirstOrDefault();

            if ((requester != null && accepter != null) && (requester != accepter))
            {
                if (!Utilities.AreFriends(requester, accepter))
                {
                    Friendship friendship = new Friendship();
                    friendship.AddingParty = requester;
                    friendship.AddedParty = accepter;

                    db.AddToFriendships(friendship);

                    FriendRequest friendRequest = db.FriendRequests.Where(x => x.AdderId == friendRequestModel.AdderUserProfileId && x.AddedId == friendRequestModel.AddedUserProfileId).FirstOrDefault();
                    db.DeleteObject(friendRequest);

                    db.SaveChanges();

                    return true;
                }
                else
                {
                    return false;
                }
            }
            else
            {
                return false;
            }
        }
 /// <summary>
 /// Deprecated Method for adding a new object to the Friendships EntitySet. Consider using the .Add method of the associated ObjectSet&lt;T&gt; property instead.
 /// </summary>
 public void AddToFriendships(Friendship friendship)
 {
     base.AddObject("Friendships", friendship);
 }
 /// <summary>
 /// Create a new Friendship object.
 /// </summary>
 /// <param name="adderId">Initial value of the AdderId property.</param>
 /// <param name="addedId">Initial value of the AddedId property.</param>
 public static Friendship CreateFriendship(global::System.Int32 adderId, global::System.Int32 addedId)
 {
     Friendship friendship = new Friendship();
     friendship.AdderId = adderId;
     friendship.AddedId = addedId;
     return friendship;
 }