Ejemplo n.º 1
0
        public override void Initialize()
        {
            mapScreen = (MapScreen)Game.Components[Game.Components.Count - 2];


            base.Initialize();
        }
Ejemplo n.º 2
0
        public Game1()
        {
            //load graphics according to the device manager and setting
            //the resolution
            graphics = new GraphicsDeviceManager(this);
            graphics.ToggleFullScreen();
            graphics.PreferredBackBufferHeight = screenHeight;
            graphics.PreferredBackBufferWidth  = screenWidth;

            graphics.ApplyChanges();
            player = new Player();
            //screen size developed at
            baseScreenSize = new Vector2(screenWidth, screenHeight);
            //the screen size it is scaled to
            ScreenRectangle = new Rectangle(0, 0, screenWidth, screenHeight);

            //base directory where all the content is stored, content is a reference
            //content pipeline - content loaded
            Content.RootDirectory = "Content";
            //adds the input handler component, keeps track of what is inputted
            Components.Add(new Input_Handler(this));
            //keeps track of the states - the different pages
            stateManager = new GameStateManager(this);

            //game screens used for the game
            TitleScreen     = new Game_Screens.LoginScreen(this, stateManager);
            StartMenuScreen = new Game_Screens.StartMenu(this, stateManager);
            GamePlayScreen  = new Game_Screens.GamePlayScreen(this, stateManager);
            MapScreen       = new Game_Screens.MapScreen(this, stateManager);

            Achievements = new Game_Screens.PlayerStatistics(this, stateManager);

            //intial state starts at title screen
            stateManager.ChangeState(TitleScreen);
        }