Ejemplo n.º 1
0
        //-----------------------------------------------------------------------------
        // Game::LoadContent()
        //		Allows you to load all content needed for your engine,
        //	    such as objects, graphics, etc.
        //-----------------------------------------------------------------------------
        public override void LoadContent()
        {
            PhysicWorld.Instance();
            GameManager.Instance();
            ParticleSpawner.Instance();
            AudioManager.Instance();
            InputQueue.Instance();
            OutputQueue.Instance();
            MyClient.Instance();

            prevTime = GetTime();

            GameManager.Start();
        }