Ejemplo n.º 1
0
        private void LoadMapData(string FriendlyName, string FilePath, string FileName, string FileExtension)
        {
            // make sure resource exists
            var fullDirectory = ReadWrite.CreateIfNotExists(FilePath, FileName, FileExtension, false);

            if (!string.IsNullOrEmpty(fullDirectory))
            {
                var mapData = ReadWrite.ReadJson <LevelObj>(FilePath, FileName, FileExtension, false);
                if (mapData != null)
                {
                    MapData.Add(FriendlyName, mapData);
                }
                else
                {
                    ReadWrite.WriteToLog(String.Format("LoadMapData - Data is null. FriendlyName: {0}. Root: {1}. Path: {2}. FileName: {3}. FileExtension: {4}",
                                                       FriendlyName, ReadWrite.GetRoot, FilePath, FileName, FileExtension));
                    throw new FileLoadException("Could not Load resource");
                }
            }
            else
            {
                ReadWrite.WriteToLog(String.Format("LoadMapData - Could not load resource. FriendlyName: {0}. Root: {1}. Path: {2}. FileName: {3}. FileExtension: {4}",
                                                   FriendlyName, ReadWrite.GetRoot, FilePath, FileName, FileExtension));
                throw new FileLoadException("Could not Load resource");
            }
        }
Ejemplo n.º 2
0
        public void LoadSound()
        {
            try
            {
                Sound = Audio.Library.Sound.Instance;
                //var initSuccess = Sound.init();
                //Sound.loadSound("uno.wav");

                //Sound.loopSound("uno.wav");
                //Sound.loadSound("Click.wav");

                //Sound.loadSound("puttekong.wav");
                //Sound.loopSound("Click.wav");
                //Sound.play("Piano.wav");

                Sound.loadSound(OlcSideScrollingConsoleGame.Global.GlobalNamespace.SoundRef.Jump);
                Sound.loadSound(OlcSideScrollingConsoleGame.Global.GlobalNamespace.SoundRef.Land);
                Sound.loadSound(OlcSideScrollingConsoleGame.Global.GlobalNamespace.SoundRef.Damage);
                Sound.loadSound(OlcSideScrollingConsoleGame.Global.GlobalNamespace.SoundRef.DamageHero);
                Sound.loadSound(OlcSideScrollingConsoleGame.Global.GlobalNamespace.SoundRef.PickUp);

                Sound.loadSound(OlcSideScrollingConsoleGame.Global.GlobalNamespace.SoundRef.BGSoundWorld);
                Sound.loopSound(OlcSideScrollingConsoleGame.Global.GlobalNamespace.SoundRef.BGSoundWorld);

                Sound.loadSound(OlcSideScrollingConsoleGame.Global.GlobalNamespace.SoundRef.BGSoundGame);
                Sound.loopSound(OlcSideScrollingConsoleGame.Global.GlobalNamespace.SoundRef.BGSoundGame);

                Sound.loadSound(OlcSideScrollingConsoleGame.Global.GlobalNamespace.SoundRef.BGSoundFinalStage);
                Sound.loopSound(OlcSideScrollingConsoleGame.Global.GlobalNamespace.SoundRef.BGSoundFinalStage);

                Sound.loadSound(OlcSideScrollingConsoleGame.Global.GlobalNamespace.SoundRef.BGSoundEnd);
                Sound.loopSound(OlcSideScrollingConsoleGame.Global.GlobalNamespace.SoundRef.BGSoundEnd);

                Sound.loadSound(OlcSideScrollingConsoleGame.Global.GlobalNamespace.SoundRef.BGNearPerfectEnd);
                Sound.loopSound(OlcSideScrollingConsoleGame.Global.GlobalNamespace.SoundRef.BGNearPerfectEnd);

                Sound.loadSound(OlcSideScrollingConsoleGame.Global.GlobalNamespace.SoundRef.BGPerfectEnd);
                Sound.loopSound(OlcSideScrollingConsoleGame.Global.GlobalNamespace.SoundRef.BGPerfectEnd);
                // pefect end?
                // just done?


                if (Settings != null)
                {
                    if (Settings.AudioOn)
                    {
                        Sound.unMute();
                    }
                    else if (!Settings.AudioOn)
                    {
                        Sound.mute();
                    }
                }
            }
            catch (Exception ex)
            {
                ReadWrite.WriteToLog(String.Format("LoadSound - Could not load sound. {0}", ex.ToString()));
                Sound = null;
            }
        }
Ejemplo n.º 3
0
        public void TestWriteToLog()
        {
            //Arrange
            var init = new OlcSideScrollingConsoleGame.Core.ReadWrite();

            //Act
            init.WriteToLog("Unit test write to log");
            //Assert
        }
Ejemplo n.º 4
0
        private void LoadSprite(string FriendlyName, string FilePath, string FileName, string FileExtension)
        {
            // make sure resource exists
            var fullDirectory = ReadWrite.CreateIfNotExists(FilePath, FileName, FileExtension, false);

            if (!string.IsNullOrEmpty(fullDirectory))
            {
                var sprite = Sprite.Load(fullDirectory);
                MapSprites.Add(FriendlyName, sprite);
            }
            else
            {
                ReadWrite.WriteToLog(String.Format("LoadSprite - Could not load resource. FriendlyName: {0}. Root: {1}. Path: {2}. FileName: {3}. FileExtension: {4}",
                                                   FriendlyName, ReadWrite.GetRoot, FilePath, FileName, FileExtension));
                throw new FileLoadException("Could not Load resource");
            }
        }