Ejemplo n.º 1
0
        public static RenderBase.OTexture loadTexture(string fileName)
        {
            if (File.Exists(fileName))
            {
                Serialization.SERI tex = Serialization.getSERI(fileName);

                int    width           = tex.getIntegerParameter("w");
                int    height          = tex.getIntegerParameter("h");
                int    mipmap          = tex.getIntegerParameter("mipmap");
                int    format          = tex.getIntegerParameter("format");
                string textureName     = tex.getStringParameter("tex");
                string fullTextureName = Path.Combine(Path.GetDirectoryName(fileName), textureName);

                if (File.Exists(fullTextureName))
                {
                    RenderBase.OTextureFormat fmt = RenderBase.OTextureFormat.dontCare;
                    switch (format)
                    {
                    case 0: fmt = RenderBase.OTextureFormat.l4; break;

                    case 1: fmt = RenderBase.OTextureFormat.l8; break;

                    case 7: fmt = RenderBase.OTextureFormat.rgb565; break;

                    case 8: fmt = RenderBase.OTextureFormat.rgba5551; break;

                    case 9: fmt = RenderBase.OTextureFormat.rgba4; break;

                    case 0xa: fmt = RenderBase.OTextureFormat.rgba8; break;

                    case 0xb: fmt = RenderBase.OTextureFormat.rgb8; break;

                    case 0xc: fmt = RenderBase.OTextureFormat.etc1; break;

                    case 0xd: fmt = RenderBase.OTextureFormat.etc1a4; break;

                    default: Debug.WriteLine("NLP Model: Unknown Texture format 0x" + format.ToString("X8")); break;
                    }

                    string name   = Path.GetFileNameWithoutExtension(textureName);
                    byte[] buffer = File.ReadAllBytes(fullTextureName);
                    return(new RenderBase.OTexture(TextureCodec.decode(buffer, width, height, fmt), name));
                }
            }

            return(null);
        }
Ejemplo n.º 2
0
        public static RenderBase.OModelGroup load(string fileName)
        {
            RenderBase.OModelGroup models = new RenderBase.OModelGroup();

            string     basePath = Path.GetDirectoryName(fileName);
            FileStream input    = new FileStream(fileName, FileMode.Open);

            Serialization.SERI mdl = Serialization.getSERI(input);
            input.Close();

            string skeletonFileName = Path.Combine(basePath, mdl.getStringParameter("bone"));
            string meshFileName     = Path.Combine(basePath, mdl.getStringParameter("smes"));
            string materialFileName = Path.Combine(basePath, mdl.getStringParameter("smat"));

            string[] textureNames = mdl.getStringArrayParameter("texi");

            if (File.Exists(meshFileName))
            {
                RenderBase.OModel model = new RenderBase.OModel();
                model.name = Path.GetFileNameWithoutExtension(meshFileName);

                if (File.Exists(skeletonFileName))
                {
                    using (FileStream data = new FileStream(skeletonFileName, FileMode.Open))
                    {
                        BinaryReader bone = new BinaryReader(data);

                        string boneMagic          = IOUtils.readStringWithLength(bone, 4);
                        uint   bonesCount         = bone.ReadUInt32();
                        uint   unknownTableOffset = bone.ReadUInt32();
                        uint   parentTableOffset  = bone.ReadUInt32();
                        uint   boneTableOffset    = bone.ReadUInt32();

                        for (int i = 0; i < bonesCount; i++)
                        {
                            RenderBase.OBone b = new RenderBase.OBone();
                            b.name = "bone_" + i;

                            data.Seek(parentTableOffset + i * 4, SeekOrigin.Begin);
                            b.parentId = (short)bone.ReadInt32();

                            data.Seek(boneTableOffset + i * 0x24, SeekOrigin.Begin);
                            b.translation   = new RenderBase.OVector3(bone.ReadSingle(), bone.ReadSingle(), bone.ReadSingle());
                            b.rotation      = new RenderBase.OVector3(bone.ReadSingle(), bone.ReadSingle(), bone.ReadSingle());
                            b.scale         = new RenderBase.OVector3(bone.ReadSingle(), bone.ReadSingle(), bone.ReadSingle());
                            b.absoluteScale = new RenderBase.OVector3(b.scale);

                            model.skeleton.Add(b);
                        }
                    }
                }

                Mesh.load(meshFileName, model);

                if (File.Exists(materialFileName))
                {
                    using (FileStream data = new FileStream(materialFileName, FileMode.Open))
                    {
                        BinaryReader smat = new BinaryReader(data);

                        string smatMagic      = IOUtils.readStringWithLength(smat, 4);
                        uint   materialsCount = smat.ReadUInt32();
                        for (int mtl = 0; mtl < materialsCount; mtl++)
                        {
                            RenderBase.OMaterial material = new RenderBase.OMaterial();
                            material.name = "material_" + mtl;

                            data.Seek(8 + mtl * 4, SeekOrigin.Begin);
                            data.Seek(smat.ReadUInt32(), SeekOrigin.Begin);

                            bool hasData = true;
                            while (hasData)
                            {
                                string magic         = IOUtils.readStringWithLength(smat, 4);
                                uint   sectionLength = smat.ReadUInt32();
                                long   startOffset   = data.Position;

                                switch (magic)
                                {
                                case "STAT": break; //Stencil Test and Alpha Test

                                case "MATC":        //Material Color
                                    material.materialColor.emission  = MeshUtils.getColor(smat);
                                    material.materialColor.ambient   = MeshUtils.getColor(smat);
                                    material.materialColor.diffuse   = MeshUtils.getColor(smat);
                                    material.materialColor.specular0 = MeshUtils.getColor(smat);
                                    material.materialColor.specular1 = MeshUtils.getColor(smat);
                                    material.materialColor.constant0 = MeshUtils.getColor(smat);
                                    material.materialColor.constant1 = MeshUtils.getColor(smat);
                                    material.materialColor.constant2 = MeshUtils.getColor(smat);
                                    material.materialColor.constant3 = MeshUtils.getColor(smat);
                                    material.materialColor.constant4 = MeshUtils.getColor(smat);
                                    material.materialColor.constant5 = MeshUtils.getColor(smat);
                                    break;

                                case "TEXU":     //Texture Unit
                                    uint unitsCount = smat.ReadUInt32();
                                    for (int unit = 0; unit < unitsCount; unit++)
                                    {
                                        string name = Path.GetFileNameWithoutExtension(textureNames[smat.ReadUInt32()]);
                                        switch (unit)
                                        {
                                        case 0: material.name0 = name; break;

                                        case 1: material.name1 = name; break;

                                        case 2: material.name2 = name; break;
                                        }

                                        material.textureMapper[unit].borderColor = MeshUtils.getColor(smat);
                                        material.textureMapper[unit].minFilter   = (RenderBase.OTextureMinFilter)smat.ReadByte();
                                        material.textureMapper[unit].magFilter   = (RenderBase.OTextureMagFilter)smat.ReadByte();
                                        material.textureMapper[unit].wrapU       = (RenderBase.OTextureWrap)smat.ReadByte();
                                        material.textureMapper[unit].wrapV       = (RenderBase.OTextureWrap)smat.ReadByte();
                                        smat.ReadUInt32();     //0x0
                                        smat.ReadUInt32();     //0x0
                                    }
                                    break;

                                case "COMB": break;     //Combiner

                                case "LUTS": break;     //LookUp Tables

                                default: hasData = false; break;
                                }

                                data.Seek(startOffset + sectionLength, SeekOrigin.Begin);
                            }

                            model.material.Add(material);
                        }
                    }
                }

                models.model.Add(model);
            }

            if (textureNames != null)
            {
                foreach (string textureName in textureNames)
                {
                    string fullTextureName = Path.Combine(basePath, textureName);
                    string descriptorName  = fullTextureName + ".xml";
                    models.texture.Add(loadTexture(descriptorName));
                }
            }

            return(models);
        }