public void InjectFingerShapes(FingerShapes fingerShapes) { _fingerShapes = fingerShapes; }
public void InjectAllFingerFeatureStateProvider(IHand hand, List <FingerStateThresholds> fingerStateThresholds, FingerShapes fingerShapes, bool disableProactiveEvaluation) { InjectHand(hand); InjectFingerStateThresholds(fingerStateThresholds); InjectFingerShapes(fingerShapes); InjectDisableProactiveEvaluation(disableProactiveEvaluation); }