public UserBase(GameServerSocket sock) { _socket = sock; Connected = true; RPC = _generator.CreateInterfaceProxyWithoutTarget <IS2CComs>(new ServerRpcInterceptor(sock)); }
public UnauthenticatedUser(GameServerSocket sock) : base(sock) { }
private void OnSocket(GameServerSocket sock) { var user = new UnauthenticatedUser(sock); _engine.Users.AddUser(user); }