public PlayerSettings ( Octgn.Play.Player player, bool invertedTable, bool spectator ) : void | ||
player | Octgn.Play.Player | |
invertedTable | bool | |
spectator | bool | |
return | void |
public void Parse(byte[] data) { MemoryStream stream = new MemoryStream(data); BinaryReader reader = new BinaryReader(stream); short length; Program.Client.Muted = reader.ReadInt32(); byte method = reader.ReadByte(); switch (method) { case 0: { handler.Binary(); break; } case 1: { string arg0 = reader.ReadString(); handler.Error(arg0); break; } case 3: { string arg0 = reader.ReadString(); handler.Kick(arg0); break; } case 6: { byte arg0 = reader.ReadByte(); Guid arg1 = new Guid(reader.ReadBytes(16)); bool arg2 = reader.ReadBoolean(); handler.Welcome(arg0, arg1, arg2); break; } case 7: { bool arg0 = reader.ReadBoolean(); bool arg1 = reader.ReadBoolean(); bool arg2 = reader.ReadBoolean(); handler.Settings(arg0, arg1, arg2); break; } case 8: { Player arg0 = Player.FindIncludingSpectators(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[PlayerSettings] Player not found."); return; } bool arg1 = reader.ReadBoolean(); bool arg2 = reader.ReadBoolean(); handler.PlayerSettings(arg0, arg1, arg2); break; } case 9: { byte arg0 = reader.ReadByte(); string arg1 = reader.ReadString(); ulong arg2 = reader.ReadUInt64(); bool arg3 = reader.ReadBoolean(); bool arg4 = reader.ReadBoolean(); handler.NewPlayer(arg0, arg1, arg2, arg3, arg4); break; } case 10: { Player arg0 = Player.FindIncludingSpectators(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[Leave] Player not found."); return; } handler.Leave(arg0); break; } case 12: { Player arg0 = Player.FindIncludingSpectators(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[Nick] Player not found."); return; } string arg1 = reader.ReadString(); handler.Nick(arg0, arg1); break; } case 13: { handler.Start(); break; } case 15: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[Reset] Player not found."); return; } handler.Reset(arg0); break; } case 16: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[NextTurn] Player not found."); return; } bool arg1 = reader.ReadBoolean(); handler.NextTurn(arg0, arg1); break; } case 18: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[StopTurn] Player not found."); return; } handler.StopTurn(arg0); break; } case 20: { Player arg0 = Player.FindIncludingSpectators(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[Chat] Player not found."); return; } string arg1 = reader.ReadString(); handler.Chat(arg0, arg1); break; } case 22: { Player arg0 = Player.FindIncludingSpectators(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[Print] Player not found."); return; } string arg1 = reader.ReadString(); handler.Print(arg0, arg1); break; } case 24: { int arg0 = reader.ReadInt32(); handler.Random(arg0); break; } case 26: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[Counter] Player not found."); return; } Counter arg1 = Counter.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[Counter] Counter not found."); return; } int arg2 = reader.ReadInt32(); bool arg3 = reader.ReadBoolean(); handler.Counter(arg0, arg1, arg2, arg3); break; } case 27: { length = reader.ReadInt16(); int[] arg0 = new int[length]; for (int i = 0; i < length; ++i) { arg0[i] = reader.ReadInt32(); } length = reader.ReadInt16(); Guid[] arg1 = new Guid[length]; for (int i = 0; i < length; ++i) { arg1[i] = new Guid(reader.ReadBytes(16)); } length = reader.ReadInt16(); Group[] arg2 = new Group[length]; for (int i = 0; i < length; ++i) { arg2[i] = Group.Find(reader.ReadInt32()); if (arg2[i] == null) { Debug.WriteLine("[LoadDeck] Group not found."); } } length = reader.ReadInt16(); string[] arg3 = new string[length]; for (int i = 0; i < length; ++i) { arg3[i] = reader.ReadString(); } string arg4 = reader.ReadString(); bool arg5 = reader.ReadBoolean(); handler.LoadDeck(arg0, arg1, arg2, arg3, arg4, arg5); break; } case 28: { length = reader.ReadInt16(); int[] arg0 = new int[length]; for (int i = 0; i < length; ++i) { arg0[i] = reader.ReadInt32(); } length = reader.ReadInt16(); Guid[] arg1 = new Guid[length]; for (int i = 0; i < length; ++i) { arg1[i] = new Guid(reader.ReadBytes(16)); } length = reader.ReadInt16(); string[] arg2 = new string[length]; for (int i = 0; i < length; ++i) { arg2[i] = reader.ReadString(); } Group arg3 = Group.Find(reader.ReadInt32()); if (arg3 == null) { Debug.WriteLine("[CreateCard] Group not found."); return; } handler.CreateCard(arg0, arg1, arg2, arg3); break; } case 29: { length = reader.ReadInt16(); int[] arg0 = new int[length]; for (int i = 0; i < length; ++i) { arg0[i] = reader.ReadInt32(); } length = reader.ReadInt16(); Guid[] arg1 = new Guid[length]; for (int i = 0; i < length; ++i) { arg1[i] = new Guid(reader.ReadBytes(16)); } length = reader.ReadInt16(); int[] arg2 = new int[length]; for (int i = 0; i < length; ++i) { arg2[i] = reader.ReadInt32(); } length = reader.ReadInt16(); int[] arg3 = new int[length]; for (int i = 0; i < length; ++i) { arg3[i] = reader.ReadInt32(); } bool arg4 = reader.ReadBoolean(); bool arg5 = reader.ReadBoolean(); handler.CreateCardAt(arg0, arg1, arg2, arg3, arg4, arg5); break; } case 30: { length = reader.ReadInt16(); int[] arg0 = new int[length]; for (int i = 0; i < length; ++i) { arg0[i] = reader.ReadInt32(); } length = reader.ReadInt16(); ulong[] arg1 = new ulong[length]; for (int i = 0; i < length; ++i) { arg1[i] = reader.ReadUInt64(); } handler.CreateAliasDeprecated(arg0, arg1); break; } case 32: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[MoveCard] Player not found."); return; } length = reader.ReadInt16(); int[] arg1 = new int[length]; for (int i = 0; i < length; ++i) { arg1[i] = reader.ReadInt32(); } Group arg2 = Group.Find(reader.ReadInt32()); if (arg2 == null) { Debug.WriteLine("[MoveCard] Group not found."); return; } length = reader.ReadInt16(); int[] arg3 = new int[length]; for (int i = 0; i < length; ++i) { arg3[i] = reader.ReadInt32(); } length = reader.ReadInt16(); bool[] arg4 = new bool[length]; for (int i = 0; i < length; ++i) { arg4[i] = reader.ReadBoolean(); } bool arg5 = reader.ReadBoolean(); handler.MoveCard(arg0, arg1, arg2, arg3, arg4, arg5); break; } case 34: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[MoveCardAt] Player not found."); return; } length = reader.ReadInt16(); int[] arg1 = new int[length]; for (int i = 0; i < length; ++i) { arg1[i] = reader.ReadInt32(); } length = reader.ReadInt16(); int[] arg2 = new int[length]; for (int i = 0; i < length; ++i) { arg2[i] = reader.ReadInt32(); } length = reader.ReadInt16(); int[] arg3 = new int[length]; for (int i = 0; i < length; ++i) { arg3[i] = reader.ReadInt32(); } length = reader.ReadInt16(); int[] arg4 = new int[length]; for (int i = 0; i < length; ++i) { arg4[i] = reader.ReadInt32(); } length = reader.ReadInt16(); bool[] arg5 = new bool[length]; for (int i = 0; i < length; ++i) { arg5[i] = reader.ReadBoolean(); } bool arg6 = reader.ReadBoolean(); handler.MoveCardAt(arg0, arg1, arg2, arg3, arg4, arg5, arg6); break; } case 36: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[Peek] Player not found."); return; } Card arg1 = Card.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[Peek] Card not found."); return; } handler.Peek(arg0, arg1); break; } case 38: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[Untarget] Player not found."); return; } Card arg1 = Card.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[Untarget] Card not found."); return; } bool arg2 = reader.ReadBoolean(); handler.Untarget(arg0, arg1, arg2); break; } case 40: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[Target] Player not found."); return; } Card arg1 = Card.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[Target] Card not found."); return; } bool arg2 = reader.ReadBoolean(); handler.Target(arg0, arg1, arg2); break; } case 42: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[TargetArrow] Player not found."); return; } Card arg1 = Card.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[TargetArrow] Card not found."); return; } Card arg2 = Card.Find(reader.ReadInt32()); if (arg2 == null) { Debug.WriteLine("[TargetArrow] Card not found."); return; } bool arg3 = reader.ReadBoolean(); handler.TargetArrow(arg0, arg1, arg2, arg3); break; } case 43: { Card arg0 = Card.Find(reader.ReadInt32()); if (arg0 == null) { Debug.WriteLine("[Highlight] Card not found."); return; } string temp1 = reader.ReadString(); Color? arg1 = temp1 == "" ? (Color?)null : (Color?)ColorConverter.ConvertFromString(temp1); handler.Highlight(arg0, arg1); break; } case 45: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[Turn] Player not found."); return; } Card arg1 = Card.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[Turn] Card not found."); return; } bool arg2 = reader.ReadBoolean(); handler.Turn(arg0, arg1, arg2); break; } case 47: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[Rotate] Player not found."); return; } Card arg1 = Card.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[Rotate] Card not found."); return; } CardOrientation arg2 = (CardOrientation)reader.ReadByte(); handler.Rotate(arg0, arg1, arg2); break; } case 48: { Group arg0 = Group.Find(reader.ReadInt32()); if (arg0 == null) { Debug.WriteLine("[ShuffleDeprecated] Group not found."); return; } length = reader.ReadInt16(); int[] arg1 = new int[length]; for (int i = 0; i < length; ++i) { arg1[i] = reader.ReadInt32(); } handler.ShuffleDeprecated(arg0, arg1); break; } case 49: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[Shuffled] Player not found."); return; } Group arg1 = Group.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[Shuffled] Group not found."); return; } length = reader.ReadInt16(); int[] arg2 = new int[length]; for (int i = 0; i < length; ++i) { arg2[i] = reader.ReadInt32(); } length = reader.ReadInt16(); short[] arg3 = new short[length]; for (int i = 0; i < length; ++i) { arg3[i] = reader.ReadInt16(); } handler.Shuffled(arg0, arg1, arg2, arg3); break; } case 50: { Group arg0 = Group.Find(reader.ReadInt32()); if (arg0 == null) { Debug.WriteLine("[UnaliasGrpDeprecated] Group not found."); return; } handler.UnaliasGrpDeprecated(arg0); break; } case 51: { length = reader.ReadInt16(); int[] arg0 = new int[length]; for (int i = 0; i < length; ++i) { arg0[i] = reader.ReadInt32(); } length = reader.ReadInt16(); ulong[] arg1 = new ulong[length]; for (int i = 0; i < length; ++i) { arg1[i] = reader.ReadUInt64(); } handler.UnaliasDeprecated(arg0, arg1); break; } case 53: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[AddMarker] Player not found."); return; } Card arg1 = Card.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[AddMarker] Card not found."); return; } Guid arg2 = new Guid(reader.ReadBytes(16)); string arg3 = reader.ReadString(); ushort arg4 = reader.ReadUInt16(); ushort arg5 = reader.ReadUInt16(); bool arg6 = reader.ReadBoolean(); handler.AddMarker(arg0, arg1, arg2, arg3, arg4, arg5, arg6); break; } case 55: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[RemoveMarker] Player not found."); return; } Card arg1 = Card.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[RemoveMarker] Card not found."); return; } Guid arg2 = new Guid(reader.ReadBytes(16)); string arg3 = reader.ReadString(); ushort arg4 = reader.ReadUInt16(); ushort arg5 = reader.ReadUInt16(); bool arg6 = reader.ReadBoolean(); handler.RemoveMarker(arg0, arg1, arg2, arg3, arg4, arg5, arg6); break; } case 57: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[TransferMarker] Player not found."); return; } Card arg1 = Card.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[TransferMarker] Card not found."); return; } Card arg2 = Card.Find(reader.ReadInt32()); if (arg2 == null) { Debug.WriteLine("[TransferMarker] Card not found."); return; } Guid arg3 = new Guid(reader.ReadBytes(16)); string arg4 = reader.ReadString(); ushort arg5 = reader.ReadUInt16(); ushort arg6 = reader.ReadUInt16(); bool arg7 = reader.ReadBoolean(); handler.TransferMarker(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); break; } case 59: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[PassTo] Player not found."); return; } ControllableObject arg1 = ControllableObject.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[PassTo] ControllableObject not found."); return; } Player arg2 = Player.Find(reader.ReadByte()); if (arg2 == null) { Debug.WriteLine("[PassTo] Player not found."); return; } bool arg3 = reader.ReadBoolean(); handler.PassTo(arg0, arg1, arg2, arg3); break; } case 61: { ControllableObject arg0 = ControllableObject.Find(reader.ReadInt32()); if (arg0 == null) { Debug.WriteLine("[TakeFrom] ControllableObject not found."); return; } Player arg1 = Player.Find(reader.ReadByte()); if (arg1 == null) { Debug.WriteLine("[TakeFrom] Player not found."); return; } handler.TakeFrom(arg0, arg1); break; } case 63: { ControllableObject arg0 = ControllableObject.Find(reader.ReadInt32()); if (arg0 == null) { Debug.WriteLine("[DontTake] ControllableObject not found."); return; } handler.DontTake(arg0); break; } case 64: { Group arg0 = Group.Find(reader.ReadInt32()); if (arg0 == null) { Debug.WriteLine("[FreezeCardsVisibility] Group not found."); return; } handler.FreezeCardsVisibility(arg0); break; } case 66: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[GroupVis] Player not found."); return; } Group arg1 = Group.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[GroupVis] Group not found."); return; } bool arg2 = reader.ReadBoolean(); bool arg3 = reader.ReadBoolean(); handler.GroupVis(arg0, arg1, arg2, arg3); break; } case 68: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[GroupVisAdd] Player not found."); return; } Group arg1 = Group.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[GroupVisAdd] Group not found."); return; } Player arg2 = Player.Find(reader.ReadByte()); if (arg2 == null) { Debug.WriteLine("[GroupVisAdd] Player not found."); return; } handler.GroupVisAdd(arg0, arg1, arg2); break; } case 70: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[GroupVisRemove] Player not found."); return; } Group arg1 = Group.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[GroupVisRemove] Group not found."); return; } Player arg2 = Player.Find(reader.ReadByte()); if (arg2 == null) { Debug.WriteLine("[GroupVisRemove] Player not found."); return; } handler.GroupVisRemove(arg0, arg1, arg2); break; } case 72: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[LookAt] Player not found."); return; } int arg1 = reader.ReadInt32(); Group arg2 = Group.Find(reader.ReadInt32()); if (arg2 == null) { Debug.WriteLine("[LookAt] Group not found."); return; } bool arg3 = reader.ReadBoolean(); handler.LookAt(arg0, arg1, arg2, arg3); break; } case 74: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[LookAtTop] Player not found."); return; } int arg1 = reader.ReadInt32(); Group arg2 = Group.Find(reader.ReadInt32()); if (arg2 == null) { Debug.WriteLine("[LookAtTop] Group not found."); return; } int arg3 = reader.ReadInt32(); bool arg4 = reader.ReadBoolean(); handler.LookAtTop(arg0, arg1, arg2, arg3, arg4); break; } case 76: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[LookAtBottom] Player not found."); return; } int arg1 = reader.ReadInt32(); Group arg2 = Group.Find(reader.ReadInt32()); if (arg2 == null) { Debug.WriteLine("[LookAtBottom] Group not found."); return; } int arg3 = reader.ReadInt32(); bool arg4 = reader.ReadBoolean(); handler.LookAtBottom(arg0, arg1, arg2, arg3, arg4); break; } case 78: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[StartLimited] Player not found."); return; } length = reader.ReadInt16(); Guid[] arg1 = new Guid[length]; for (int i = 0; i < length; ++i) { arg1[i] = new Guid(reader.ReadBytes(16)); } handler.StartLimited(arg0, arg1); break; } case 80: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[CancelLimited] Player not found."); return; } handler.CancelLimited(arg0); break; } case 81: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[CardSwitchTo] Player not found."); return; } Card arg1 = Card.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[CardSwitchTo] Card not found."); return; } string arg2 = reader.ReadString(); handler.CardSwitchTo(arg0, arg1, arg2); break; } case 82: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[PlayerSetGlobalVariable] Player not found."); return; } string arg1 = reader.ReadString(); string arg2 = reader.ReadString(); string arg3 = reader.ReadString(); handler.PlayerSetGlobalVariable(arg0, arg1, arg2, arg3); break; } case 83: { string arg0 = reader.ReadString(); string arg1 = reader.ReadString(); string arg2 = reader.ReadString(); handler.SetGlobalVariable(arg0, arg1, arg2); break; } case 85: { handler.Ping(); break; } case 86: { bool arg0 = reader.ReadBoolean(); handler.IsTableBackgroundFlipped(arg0); break; } case 87: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[PlaySound] Player not found."); return; } string arg1 = reader.ReadString(); handler.PlaySound(arg0, arg1); break; } case 88: { Player arg0 = Player.FindIncludingSpectators(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[Ready] Player not found."); return; } handler.Ready(arg0); break; } case 89: { Player arg0 = Player.FindIncludingSpectators(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[PlayerState] Player not found."); return; } byte arg1 = reader.ReadByte(); handler.PlayerState(arg0, arg1); break; } case 90: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[RemoteCall] Player not found."); return; } string arg1 = reader.ReadString(); string arg2 = reader.ReadString(); handler.RemoteCall(arg0, arg1, arg2); break; } case 91: { Player arg0 = Player.FindIncludingSpectators(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[GameStateReq] Player not found."); return; } handler.GameStateReq(arg0); break; } case 92: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[GameState] Player not found."); return; } string arg1 = reader.ReadString(); handler.GameState(arg0, arg1); break; } case 93: { Card arg0 = Card.Find(reader.ReadInt32()); if (arg0 == null) { Debug.WriteLine("[DeleteCard] Card not found."); return; } Player arg1 = Player.Find(reader.ReadByte()); if (arg1 == null) { Debug.WriteLine("[DeleteCard] Player not found."); return; } handler.DeleteCard(arg0, arg1); break; } case 94: { Player arg0 = Player.FindIncludingSpectators(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[PlayerDisconnect] Player not found."); return; } handler.PlayerDisconnect(arg0); break; } case 96: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[AddPacks] Player not found."); return; } length = reader.ReadInt16(); Guid[] arg1 = new Guid[length]; for (int i = 0; i < length; ++i) { arg1[i] = new Guid(reader.ReadBytes(16)); } bool arg2 = reader.ReadBoolean(); handler.AddPacks(arg0, arg1, arg2); break; } case 97: { Card arg0 = Card.Find(reader.ReadInt32()); if (arg0 == null) { Debug.WriteLine("[AnchorCard] Card not found."); return; } Player arg1 = Player.Find(reader.ReadByte()); if (arg1 == null) { Debug.WriteLine("[AnchorCard] Player not found."); return; } bool arg2 = reader.ReadBoolean(); handler.AnchorCard(arg0, arg1, arg2); break; } case 98: { Card arg0 = Card.Find(reader.ReadInt32()); if (arg0 == null) { Debug.WriteLine("[SetCardProperty] Card not found."); return; } Player arg1 = Player.Find(reader.ReadByte()); if (arg1 == null) { Debug.WriteLine("[SetCardProperty] Player not found."); return; } string arg2 = reader.ReadString(); string arg3 = reader.ReadString(); string arg4 = reader.ReadString(); handler.SetCardProperty(arg0, arg1, arg2, arg3, arg4); break; } case 99: { Card arg0 = Card.Find(reader.ReadInt32()); if (arg0 == null) { Debug.WriteLine("[ResetCardProperties] Card not found."); return; } Player arg1 = Player.Find(reader.ReadByte()); if (arg1 == null) { Debug.WriteLine("[ResetCardProperties] Player not found."); return; } handler.ResetCardProperties(arg0, arg1); break; } case 100: { Card arg0 = Card.Find(reader.ReadInt32()); if (arg0 == null) { Debug.WriteLine("[Filter] Card not found."); return; } string temp1 = reader.ReadString(); Color? arg1 = temp1 == "" ? (Color?)null : (Color?)ColorConverter.ConvertFromString(temp1); handler.Filter(arg0, arg1); break; } case 101: { string arg0 = reader.ReadString(); handler.SetBoard(arg0); break; } case 102: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[SetPlayerColor] Player not found."); return; } string arg1 = reader.ReadString(); handler.SetPlayerColor(arg0, arg1); break; } case 103: { byte arg0 = reader.ReadByte(); byte arg1 = reader.ReadByte(); bool arg2 = reader.ReadBoolean(); handler.SetPhase(arg0, arg1, arg2); break; } case 105: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[StopPhase] Player not found."); return; } byte arg1 = reader.ReadByte(); handler.StopPhase(arg0, arg1); break; } default: Debug.WriteLine("[Client Parser] Unknown message (id =" + method + ")"); break; } reader.Close(); }
public void Parse(byte[] data) { var stream = new MemoryStream(data); var reader = new BinaryReader(stream); short length; Program.Client.Muted = reader.ReadInt32(); var method = reader.ReadByte(); switch (method) { case 0: { Log.Debug($"OCTGN IN: Binary"); handler.Binary(); break; } case 1: { var arg0 = reader.ReadString(); Log.Debug($"OCTGN IN: Error"); handler.Error(arg0); break; } case 3: { var arg0 = reader.ReadString(); Log.Debug($"OCTGN IN: Kick"); handler.Kick(arg0); break; } case 6: { var arg0 = reader.ReadByte(); var arg1 = new Guid(reader.ReadBytes(16)); var arg2 = reader.ReadBoolean(); Log.Debug($"OCTGN IN: Welcome"); handler.Welcome(arg0, arg1, arg2); break; } case 7: { var arg0 = reader.ReadBoolean(); var arg1 = reader.ReadBoolean(); var arg2 = reader.ReadBoolean(); Log.Debug($"OCTGN IN: Settings"); handler.Settings(arg0, arg1, arg2); break; } case 8: { var arg0 = Player.FindIncludingSpectators(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[PlayerSettings] Player not found."); return; } var arg1 = reader.ReadBoolean(); var arg2 = reader.ReadBoolean(); Log.Debug($"OCTGN IN: PlayerSettings"); handler.PlayerSettings(arg0, arg1, arg2); break; } case 9: { var arg0 = reader.ReadByte(); var arg1 = reader.ReadString(); var arg2 = reader.ReadString(); var arg3 = reader.ReadUInt64(); var arg4 = reader.ReadBoolean(); var arg5 = reader.ReadBoolean(); Log.Debug($"OCTGN IN: NewPlayer"); handler.NewPlayer(arg0, arg1, arg2, arg3, arg4, arg5); break; } case 10: { var arg0 = Player.FindIncludingSpectators(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[Leave] Player not found."); return; } Log.Debug($"OCTGN IN: Leave"); handler.Leave(arg0); break; } case 12: { var arg0 = Player.FindIncludingSpectators(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[Nick] Player not found."); return; } var arg1 = reader.ReadString(); Log.Debug($"OCTGN IN: Nick"); handler.Nick(arg0, arg1); break; } case 13: { Log.Debug($"OCTGN IN: Start"); handler.Start(); break; } case 15: { var arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[Reset] Player not found."); return; } Log.Debug($"OCTGN IN: Reset"); handler.Reset(arg0); break; } case 16: { var arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[NextTurn] Player not found."); return; } var arg1 = reader.ReadBoolean(); var arg2 = reader.ReadBoolean(); Log.Debug($"OCTGN IN: NextTurn"); handler.NextTurn(arg0, arg1, arg2); break; } case 18: { var arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[StopTurn] Player not found."); return; } Log.Debug($"OCTGN IN: StopTurn"); handler.StopTurn(arg0); break; } case 20: { var arg0 = reader.ReadByte(); length = reader.ReadInt16(); var arg1 = new Player[length]; for (var i = 0; i < length; ++i) { arg1[i] = Player.Find(reader.ReadByte()); if (arg1[i] == null) { Debug.WriteLine("[SetPhase] Player not found."); } } var arg2 = reader.ReadBoolean(); Log.Debug($"OCTGN IN: SetPhase"); handler.SetPhase(arg0, arg1, arg2); break; } case 22: { var arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[SetActivePlayer] Player not found."); return; } Log.Debug($"OCTGN IN: SetActivePlayer"); handler.SetActivePlayer(arg0); break; } case 23: { Log.Debug($"OCTGN IN: ClearActivePlayer"); handler.ClearActivePlayer(); break; } case 25: { var arg0 = Player.FindIncludingSpectators(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[Chat] Player not found."); return; } var arg1 = reader.ReadString(); Log.Debug($"OCTGN IN: Chat"); handler.Chat(arg0, arg1); break; } case 27: { var arg0 = Player.FindIncludingSpectators(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[Print] Player not found."); return; } var arg1 = reader.ReadString(); Log.Debug($"OCTGN IN: Print"); handler.Print(arg0, arg1); break; } case 29: { var arg0 = reader.ReadInt32(); Log.Debug($"OCTGN IN: Random"); handler.Random(arg0); break; } case 31: { var arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[Counter] Player not found."); return; } var arg1 = Counter.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[Counter] Counter not found."); return; } var arg2 = reader.ReadInt32(); var arg3 = reader.ReadBoolean(); Log.Debug($"OCTGN IN: Counter"); handler.Counter(arg0, arg1, arg2, arg3); break; } case 32: { length = reader.ReadInt16(); var arg0 = new int[length]; for (var i = 0; i < length; ++i) { arg0[i] = reader.ReadInt32(); } length = reader.ReadInt16(); var arg1 = new Guid[length]; for (var i = 0; i < length; ++i) { arg1[i] = new Guid(reader.ReadBytes(16)); } length = reader.ReadInt16(); var arg2 = new Group[length]; for (var i = 0; i < length; ++i) { arg2[i] = Group.Find(reader.ReadInt32()); if (arg2[i] == null) { Debug.WriteLine("[LoadDeck] Group not found."); } } length = reader.ReadInt16(); var arg3 = new string[length]; for (var i = 0; i < length; ++i) { arg3[i] = reader.ReadString(); } var arg4 = reader.ReadString(); var arg5 = reader.ReadBoolean(); Log.Debug($"OCTGN IN: LoadDeck"); handler.LoadDeck(arg0, arg1, arg2, arg3, arg4, arg5); break; } case 33: { length = reader.ReadInt16(); var arg0 = new int[length]; for (var i = 0; i < length; ++i) { arg0[i] = reader.ReadInt32(); } length = reader.ReadInt16(); var arg1 = new Guid[length]; for (var i = 0; i < length; ++i) { arg1[i] = new Guid(reader.ReadBytes(16)); } length = reader.ReadInt16(); var arg2 = new string[length]; for (var i = 0; i < length; ++i) { arg2[i] = reader.ReadString(); } var arg3 = Group.Find(reader.ReadInt32()); if (arg3 == null) { Debug.WriteLine("[CreateCard] Group not found."); return; } Log.Debug($"OCTGN IN: CreateCard"); handler.CreateCard(arg0, arg1, arg2, arg3); break; } case 34: { length = reader.ReadInt16(); var arg0 = new int[length]; for (var i = 0; i < length; ++i) { arg0[i] = reader.ReadInt32(); } length = reader.ReadInt16(); var arg1 = new Guid[length]; for (var i = 0; i < length; ++i) { arg1[i] = new Guid(reader.ReadBytes(16)); } length = reader.ReadInt16(); var arg2 = new int[length]; for (var i = 0; i < length; ++i) { arg2[i] = reader.ReadInt32(); } length = reader.ReadInt16(); var arg3 = new int[length]; for (var i = 0; i < length; ++i) { arg3[i] = reader.ReadInt32(); } var arg4 = reader.ReadBoolean(); var arg5 = reader.ReadBoolean(); Log.Debug($"OCTGN IN: CreateCardAt"); handler.CreateCardAt(arg0, arg1, arg2, arg3, arg4, arg5); break; } case 35: { length = reader.ReadInt16(); var arg0 = new int[length]; for (var i = 0; i < length; ++i) { arg0[i] = reader.ReadInt32(); } length = reader.ReadInt16(); var arg1 = new ulong[length]; for (var i = 0; i < length; ++i) { arg1[i] = reader.ReadUInt64(); } Log.Debug($"OCTGN IN: CreateAliasDeprecated"); handler.CreateAliasDeprecated(arg0, arg1); break; } case 37: { var arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[MoveCard] Player not found."); return; } length = reader.ReadInt16(); var arg1 = new int[length]; for (var i = 0; i < length; ++i) { arg1[i] = reader.ReadInt32(); } var arg2 = Group.Find(reader.ReadInt32()); if (arg2 == null) { Debug.WriteLine("[MoveCard] Group not found."); return; } length = reader.ReadInt16(); var arg3 = new int[length]; for (var i = 0; i < length; ++i) { arg3[i] = reader.ReadInt32(); } length = reader.ReadInt16(); var arg4 = new bool[length]; for (var i = 0; i < length; ++i) { arg4[i] = reader.ReadBoolean(); } var arg5 = reader.ReadBoolean(); Log.Debug($"OCTGN IN: MoveCard"); handler.MoveCard(arg0, arg1, arg2, arg3, arg4, arg5); break; } case 39: { var arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[MoveCardAt] Player not found."); return; } length = reader.ReadInt16(); var arg1 = new int[length]; for (var i = 0; i < length; ++i) { arg1[i] = reader.ReadInt32(); } length = reader.ReadInt16(); var arg2 = new int[length]; for (var i = 0; i < length; ++i) { arg2[i] = reader.ReadInt32(); } length = reader.ReadInt16(); var arg3 = new int[length]; for (var i = 0; i < length; ++i) { arg3[i] = reader.ReadInt32(); } length = reader.ReadInt16(); var arg4 = new int[length]; for (var i = 0; i < length; ++i) { arg4[i] = reader.ReadInt32(); } length = reader.ReadInt16(); var arg5 = new bool[length]; for (var i = 0; i < length; ++i) { arg5[i] = reader.ReadBoolean(); } var arg6 = reader.ReadBoolean(); Log.Debug($"OCTGN IN: MoveCardAt"); handler.MoveCardAt(arg0, arg1, arg2, arg3, arg4, arg5, arg6); break; } case 41: { var arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[Peek] Player not found."); return; } var arg1 = Card.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[Peek] Card not found."); return; } Log.Debug($"OCTGN IN: Peek"); handler.Peek(arg0, arg1); break; } case 43: { var arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[Untarget] Player not found."); return; } var arg1 = Card.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[Untarget] Card not found."); return; } var arg2 = reader.ReadBoolean(); Log.Debug($"OCTGN IN: Untarget"); handler.Untarget(arg0, arg1, arg2); break; } case 45: { var arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[Target] Player not found."); return; } var arg1 = Card.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[Target] Card not found."); return; } var arg2 = reader.ReadBoolean(); Log.Debug($"OCTGN IN: Target"); handler.Target(arg0, arg1, arg2); break; } case 47: { var arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[TargetArrow] Player not found."); return; } var arg1 = Card.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[TargetArrow] Card not found."); return; } var arg2 = Card.Find(reader.ReadInt32()); if (arg2 == null) { Debug.WriteLine("[TargetArrow] Card not found."); return; } var arg3 = reader.ReadBoolean(); Log.Debug($"OCTGN IN: TargetArrow"); handler.TargetArrow(arg0, arg1, arg2, arg3); break; } case 48: { var arg0 = Card.Find(reader.ReadInt32()); if (arg0 == null) { Debug.WriteLine("[Highlight] Card not found."); return; } var temp1 = reader.ReadString(); var arg1 = temp1 == "" ? (Color?)null : (Color?)ColorConverter.ConvertFromString(temp1); Log.Debug($"OCTGN IN: Highlight"); handler.Highlight(arg0, arg1); break; } case 50: { var arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[Turn] Player not found."); return; } var arg1 = Card.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[Turn] Card not found."); return; } var arg2 = reader.ReadBoolean(); Log.Debug($"OCTGN IN: Turn"); handler.Turn(arg0, arg1, arg2); break; } case 52: { var arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[Rotate] Player not found."); return; } var arg1 = Card.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[Rotate] Card not found."); return; } var arg2 = (CardOrientation)reader.ReadByte(); Log.Debug($"OCTGN IN: Rotate"); handler.Rotate(arg0, arg1, arg2); break; } case 53: { var arg0 = Group.Find(reader.ReadInt32()); if (arg0 == null) { Debug.WriteLine("[ShuffleDeprecated] Group not found."); return; } length = reader.ReadInt16(); var arg1 = new int[length]; for (var i = 0; i < length; ++i) { arg1[i] = reader.ReadInt32(); } Log.Debug($"OCTGN IN: ShuffleDeprecated"); handler.ShuffleDeprecated(arg0, arg1); break; } case 54: { var arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[Shuffled] Player not found."); return; } var arg1 = Group.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[Shuffled] Group not found."); return; } length = reader.ReadInt16(); var arg2 = new int[length]; for (var i = 0; i < length; ++i) { arg2[i] = reader.ReadInt32(); } length = reader.ReadInt16(); var arg3 = new short[length]; for (var i = 0; i < length; ++i) { arg3[i] = reader.ReadInt16(); } Log.Debug($"OCTGN IN: Shuffled"); handler.Shuffled(arg0, arg1, arg2, arg3); break; } case 55: { var arg0 = Group.Find(reader.ReadInt32()); if (arg0 == null) { Debug.WriteLine("[UnaliasGrpDeprecated] Group not found."); return; } Log.Debug($"OCTGN IN: UnaliasGrpDeprecated"); handler.UnaliasGrpDeprecated(arg0); break; } case 56: { length = reader.ReadInt16(); var arg0 = new int[length]; for (var i = 0; i < length; ++i) { arg0[i] = reader.ReadInt32(); } length = reader.ReadInt16(); var arg1 = new ulong[length]; for (var i = 0; i < length; ++i) { arg1[i] = reader.ReadUInt64(); } Log.Debug($"OCTGN IN: UnaliasDeprecated"); handler.UnaliasDeprecated(arg0, arg1); break; } case 58: { var arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[AddMarker] Player not found."); return; } var arg1 = Card.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[AddMarker] Card not found."); return; } var arg2 = new Guid(reader.ReadBytes(16)); var arg3 = reader.ReadString(); var arg4 = reader.ReadUInt16(); var arg5 = reader.ReadUInt16(); var arg6 = reader.ReadBoolean(); Log.Debug($"OCTGN IN: AddMarker"); handler.AddMarker(arg0, arg1, arg2, arg3, arg4, arg5, arg6); break; } case 60: { var arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[RemoveMarker] Player not found."); return; } var arg1 = Card.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[RemoveMarker] Card not found."); return; } var arg2 = new Guid(reader.ReadBytes(16)); var arg3 = reader.ReadString(); var arg4 = reader.ReadUInt16(); var arg5 = reader.ReadUInt16(); var arg6 = reader.ReadBoolean(); Log.Debug($"OCTGN IN: RemoveMarker"); handler.RemoveMarker(arg0, arg1, arg2, arg3, arg4, arg5, arg6); break; } case 62: { var arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[TransferMarker] Player not found."); return; } var arg1 = Card.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[TransferMarker] Card not found."); return; } var arg2 = Card.Find(reader.ReadInt32()); if (arg2 == null) { Debug.WriteLine("[TransferMarker] Card not found."); return; } var arg3 = new Guid(reader.ReadBytes(16)); var arg4 = reader.ReadString(); var arg5 = reader.ReadUInt16(); var arg6 = reader.ReadUInt16(); var arg7 = reader.ReadBoolean(); Log.Debug($"OCTGN IN: TransferMarker"); handler.TransferMarker(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); break; } case 64: { var arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[PassTo] Player not found."); return; } var arg1 = ControllableObject.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[PassTo] ControllableObject not found."); return; } var arg2 = Player.Find(reader.ReadByte()); if (arg2 == null) { Debug.WriteLine("[PassTo] Player not found."); return; } var arg3 = reader.ReadBoolean(); Log.Debug($"OCTGN IN: PassTo"); handler.PassTo(arg0, arg1, arg2, arg3); break; } case 66: { var arg0 = ControllableObject.Find(reader.ReadInt32()); if (arg0 == null) { Debug.WriteLine("[TakeFrom] ControllableObject not found."); return; } var arg1 = Player.Find(reader.ReadByte()); if (arg1 == null) { Debug.WriteLine("[TakeFrom] Player not found."); return; } Log.Debug($"OCTGN IN: TakeFrom"); handler.TakeFrom(arg0, arg1); break; } case 68: { var arg0 = ControllableObject.Find(reader.ReadInt32()); if (arg0 == null) { Debug.WriteLine("[DontTake] ControllableObject not found."); return; } Log.Debug($"OCTGN IN: DontTake"); handler.DontTake(arg0); break; } case 69: { var arg0 = Group.Find(reader.ReadInt32()); if (arg0 == null) { Debug.WriteLine("[FreezeCardsVisibility] Group not found."); return; } Log.Debug($"OCTGN IN: FreezeCardsVisibility"); handler.FreezeCardsVisibility(arg0); break; } case 71: { var arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[GroupVis] Player not found."); return; } var arg1 = Group.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[GroupVis] Group not found."); return; } var arg2 = reader.ReadBoolean(); var arg3 = reader.ReadBoolean(); Log.Debug($"OCTGN IN: GroupVis"); handler.GroupVis(arg0, arg1, arg2, arg3); break; } case 73: { var arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[GroupVisAdd] Player not found."); return; } var arg1 = Group.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[GroupVisAdd] Group not found."); return; } var arg2 = Player.Find(reader.ReadByte()); if (arg2 == null) { Debug.WriteLine("[GroupVisAdd] Player not found."); return; } Log.Debug($"OCTGN IN: GroupVisAdd"); handler.GroupVisAdd(arg0, arg1, arg2); break; } case 75: { var arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[GroupVisRemove] Player not found."); return; } var arg1 = Group.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[GroupVisRemove] Group not found."); return; } var arg2 = Player.Find(reader.ReadByte()); if (arg2 == null) { Debug.WriteLine("[GroupVisRemove] Player not found."); return; } Log.Debug($"OCTGN IN: GroupVisRemove"); handler.GroupVisRemove(arg0, arg1, arg2); break; } case 77: { var arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[LookAt] Player not found."); return; } var arg1 = reader.ReadInt32(); var arg2 = Group.Find(reader.ReadInt32()); if (arg2 == null) { Debug.WriteLine("[LookAt] Group not found."); return; } var arg3 = reader.ReadBoolean(); Log.Debug($"OCTGN IN: LookAt"); handler.LookAt(arg0, arg1, arg2, arg3); break; } case 79: { var arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[LookAtTop] Player not found."); return; } var arg1 = reader.ReadInt32(); var arg2 = Group.Find(reader.ReadInt32()); if (arg2 == null) { Debug.WriteLine("[LookAtTop] Group not found."); return; } var arg3 = reader.ReadInt32(); var arg4 = reader.ReadBoolean(); Log.Debug($"OCTGN IN: LookAtTop"); handler.LookAtTop(arg0, arg1, arg2, arg3, arg4); break; } case 81: { var arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[LookAtBottom] Player not found."); return; } var arg1 = reader.ReadInt32(); var arg2 = Group.Find(reader.ReadInt32()); if (arg2 == null) { Debug.WriteLine("[LookAtBottom] Group not found."); return; } var arg3 = reader.ReadInt32(); var arg4 = reader.ReadBoolean(); Log.Debug($"OCTGN IN: LookAtBottom"); handler.LookAtBottom(arg0, arg1, arg2, arg3, arg4); break; } case 83: { var arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[StartLimited] Player not found."); return; } length = reader.ReadInt16(); var arg1 = new Guid[length]; for (var i = 0; i < length; ++i) { arg1[i] = new Guid(reader.ReadBytes(16)); } Log.Debug($"OCTGN IN: StartLimited"); handler.StartLimited(arg0, arg1); break; } case 85: { var arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[CancelLimited] Player not found."); return; } Log.Debug($"OCTGN IN: CancelLimited"); handler.CancelLimited(arg0); break; } case 86: { var arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[CardSwitchTo] Player not found."); return; } var arg1 = Card.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[CardSwitchTo] Card not found."); return; } var arg2 = reader.ReadString(); Log.Debug($"OCTGN IN: CardSwitchTo"); handler.CardSwitchTo(arg0, arg1, arg2); break; } case 87: { var arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[PlayerSetGlobalVariable] Player not found."); return; } var arg1 = reader.ReadString(); var arg2 = reader.ReadString(); var arg3 = reader.ReadString(); Log.Debug($"OCTGN IN: PlayerSetGlobalVariable"); handler.PlayerSetGlobalVariable(arg0, arg1, arg2, arg3); break; } case 88: { var arg0 = reader.ReadString(); var arg1 = reader.ReadString(); var arg2 = reader.ReadString(); Log.Debug($"OCTGN IN: SetGlobalVariable"); handler.SetGlobalVariable(arg0, arg1, arg2); break; } case 90: { handler.Ping(); break; } case 91: { var arg0 = reader.ReadBoolean(); Log.Debug($"OCTGN IN: IsTableBackgroundFlipped"); handler.IsTableBackgroundFlipped(arg0); break; } case 92: { var arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[PlaySound] Player not found."); return; } var arg1 = reader.ReadString(); Log.Debug($"OCTGN IN: PlaySound"); handler.PlaySound(arg0, arg1); break; } case 93: { var arg0 = Player.FindIncludingSpectators(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[Ready] Player not found."); return; } Log.Debug($"OCTGN IN: Ready"); handler.Ready(arg0); break; } case 94: { var arg0 = Player.FindIncludingSpectators(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[PlayerState] Player not found."); return; } var arg1 = reader.ReadByte(); Log.Debug($"OCTGN IN: PlayerState"); handler.PlayerState(arg0, arg1); break; } case 95: { var arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[RemoteCall] Player not found."); return; } var arg1 = reader.ReadString(); var arg2 = reader.ReadString(); Log.Debug($"OCTGN IN: RemoteCall"); handler.RemoteCall(arg0, arg1, arg2); break; } case 96: { var arg0 = Player.FindIncludingSpectators(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[GameStateReq] Player not found."); return; } Log.Debug($"OCTGN IN: GameStateReq"); handler.GameStateReq(arg0); break; } case 97: { var arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[GameState] Player not found."); return; } var arg1 = reader.ReadString(); Log.Debug($"OCTGN IN: GameState"); handler.GameState(arg0, arg1); break; } case 98: { var arg0 = Card.Find(reader.ReadInt32()); if (arg0 == null) { Debug.WriteLine("[DeleteCard] Card not found."); return; } var arg1 = Player.Find(reader.ReadByte()); if (arg1 == null) { Debug.WriteLine("[DeleteCard] Player not found."); return; } Log.Debug($"OCTGN IN: DeleteCard"); handler.DeleteCard(arg0, arg1); break; } case 99: { var arg0 = Player.FindIncludingSpectators(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[PlayerDisconnect] Player not found."); return; } Log.Debug($"OCTGN IN: PlayerDisconnect"); handler.PlayerDisconnect(arg0); break; } case 101: { var arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[AddPacks] Player not found."); return; } length = reader.ReadInt16(); var arg1 = new Guid[length]; for (var i = 0; i < length; ++i) { arg1[i] = new Guid(reader.ReadBytes(16)); } var arg2 = reader.ReadBoolean(); Log.Debug($"OCTGN IN: AddPacks"); handler.AddPacks(arg0, arg1, arg2); break; } case 102: { var arg0 = Card.Find(reader.ReadInt32()); if (arg0 == null) { Debug.WriteLine("[AnchorCard] Card not found."); return; } var arg1 = Player.Find(reader.ReadByte()); if (arg1 == null) { Debug.WriteLine("[AnchorCard] Player not found."); return; } var arg2 = reader.ReadBoolean(); Log.Debug($"OCTGN IN: AnchorCard"); handler.AnchorCard(arg0, arg1, arg2); break; } case 103: { var arg0 = Card.Find(reader.ReadInt32()); if (arg0 == null) { Debug.WriteLine("[SetCardProperty] Card not found."); return; } var arg1 = Player.Find(reader.ReadByte()); if (arg1 == null) { Debug.WriteLine("[SetCardProperty] Player not found."); return; } var arg2 = reader.ReadString(); var arg3 = reader.ReadString(); var arg4 = reader.ReadString(); Log.Debug($"OCTGN IN: SetCardProperty"); handler.SetCardProperty(arg0, arg1, arg2, arg3, arg4); break; } case 104: { var arg0 = Card.Find(reader.ReadInt32()); if (arg0 == null) { Debug.WriteLine("[ResetCardProperties] Card not found."); return; } var arg1 = Player.Find(reader.ReadByte()); if (arg1 == null) { Debug.WriteLine("[ResetCardProperties] Player not found."); return; } Log.Debug($"OCTGN IN: ResetCardProperties"); handler.ResetCardProperties(arg0, arg1); break; } case 105: { var arg0 = Card.Find(reader.ReadInt32()); if (arg0 == null) { Debug.WriteLine("[Filter] Card not found."); return; } var temp1 = reader.ReadString(); var arg1 = temp1 == "" ? (Color?)null : (Color?)ColorConverter.ConvertFromString(temp1); Log.Debug($"OCTGN IN: Filter"); handler.Filter(arg0, arg1); break; } case 106: { var arg0 = reader.ReadString(); Log.Debug($"OCTGN IN: SetBoard"); handler.SetBoard(arg0); break; } case 107: { var arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[SetPlayerColor] Player not found."); return; } var arg1 = reader.ReadString(); Log.Debug($"OCTGN IN: SetPlayerColor"); handler.SetPlayerColor(arg0, arg1); break; } default: Debug.WriteLine("[Client Parser] Unknown message (id =" + method + ")"); break; } reader.Close(); }
public void Parse(byte[] data) { MemoryStream stream = new MemoryStream(data); BinaryReader reader = new BinaryReader(stream); short length; Program.Client.Muted = reader.ReadInt32(); byte method = reader.ReadByte(); switch (method) { case 0: { handler.Binary(); break; } case 1: { string arg0 = reader.ReadString(); handler.Error(arg0); break; } case 3: { byte arg0 = reader.ReadByte(); handler.Welcome(arg0); break; } case 4: { bool arg0 = reader.ReadBoolean(); handler.Settings(arg0); break; } case 5: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[PlayerSettings] Player not found."); return; } bool arg1 = reader.ReadBoolean(); handler.PlayerSettings(arg0, arg1); break; } case 6: { byte arg0 = reader.ReadByte(); string arg1 = reader.ReadString(); ulong arg2 = reader.ReadUInt64(); handler.NewPlayer(arg0, arg1, arg2); break; } case 7: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[Leave] Player not found."); return; } handler.Leave(arg0); break; } case 9: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[Nick] Player not found."); return; } string arg1 = reader.ReadString(); handler.Nick(arg0, arg1); break; } case 10: { handler.Start(); break; } case 12: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[Reset] Player not found."); return; } handler.Reset(arg0); break; } case 13: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[NextTurn] Player not found."); return; } handler.NextTurn(arg0); break; } case 15: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[StopTurn] Player not found."); return; } handler.StopTurn(arg0); break; } case 17: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[Chat] Player not found."); return; } string arg1 = reader.ReadString(); handler.Chat(arg0, arg1); break; } case 19: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[Print] Player not found."); return; } string arg1 = reader.ReadString(); handler.Print(arg0, arg1); break; } case 21: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[Random] Player not found."); return; } int arg1 = reader.ReadInt32(); int arg2 = reader.ReadInt32(); int arg3 = reader.ReadInt32(); handler.Random(arg0, arg1, arg2, arg3); break; } case 23: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[RandomAnswer1] Player not found."); return; } int arg1 = reader.ReadInt32(); ulong arg2 = reader.ReadUInt64(); handler.RandomAnswer1(arg0, arg1, arg2); break; } case 25: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[RandomAnswer2] Player not found."); return; } int arg1 = reader.ReadInt32(); ulong arg2 = reader.ReadUInt64(); handler.RandomAnswer2(arg0, arg1, arg2); break; } case 27: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[Counter] Player not found."); return; } Counter arg1 = Counter.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[Counter] Counter not found."); return; } int arg2 = reader.ReadInt32(); handler.Counter(arg0, arg1, arg2); break; } case 28: { length = reader.ReadInt16(); int[] arg0 = new int[length]; for (int i = 0; i < length; ++i) { arg0[i] = reader.ReadInt32(); } length = reader.ReadInt16(); ulong[] arg1 = new ulong[length]; for (int i = 0; i < length; ++i) { arg1[i] = reader.ReadUInt64(); } length = reader.ReadInt16(); Group[] arg2 = new Group[length]; for (int i = 0; i < length; ++i) { arg2[i] = Group.Find(reader.ReadInt32()); if (arg2[i] == null) { Debug.WriteLine("[LoadDeck] Group not found."); } } handler.LoadDeck(arg0, arg1, arg2); break; } case 29: { length = reader.ReadInt16(); int[] arg0 = new int[length]; for (int i = 0; i < length; ++i) { arg0[i] = reader.ReadInt32(); } length = reader.ReadInt16(); ulong[] arg1 = new ulong[length]; for (int i = 0; i < length; ++i) { arg1[i] = reader.ReadUInt64(); } Group arg2 = Group.Find(reader.ReadInt32()); if (arg2 == null) { Debug.WriteLine("[CreateCard] Group not found."); return; } handler.CreateCard(arg0, arg1, arg2); break; } case 30: { length = reader.ReadInt16(); int[] arg0 = new int[length]; for (int i = 0; i < length; ++i) { arg0[i] = reader.ReadInt32(); } length = reader.ReadInt16(); ulong[] arg1 = new ulong[length]; for (int i = 0; i < length; ++i) { arg1[i] = reader.ReadUInt64(); } length = reader.ReadInt16(); Guid[] arg2 = new Guid[length]; for (int i = 0; i < length; ++i) { arg2[i] = new Guid(reader.ReadBytes(16)); } length = reader.ReadInt16(); int[] arg3 = new int[length]; for (int i = 0; i < length; ++i) { arg3[i] = reader.ReadInt32(); } length = reader.ReadInt16(); int[] arg4 = new int[length]; for (int i = 0; i < length; ++i) { arg4[i] = reader.ReadInt32(); } bool arg5 = reader.ReadBoolean(); bool arg6 = reader.ReadBoolean(); handler.CreateCardAt(arg0, arg1, arg2, arg3, arg4, arg5, arg6); break; } case 31: { length = reader.ReadInt16(); int[] arg0 = new int[length]; for (int i = 0; i < length; ++i) { arg0[i] = reader.ReadInt32(); } length = reader.ReadInt16(); ulong[] arg1 = new ulong[length]; for (int i = 0; i < length; ++i) { arg1[i] = reader.ReadUInt64(); } handler.CreateAlias(arg0, arg1); break; } case 33: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[MoveCard] Player not found."); return; } Card arg1 = Card.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[MoveCard] Card not found."); return; } Group arg2 = Group.Find(reader.ReadInt32()); if (arg2 == null) { Debug.WriteLine("[MoveCard] Group not found."); return; } int arg3 = reader.ReadInt32(); bool arg4 = reader.ReadBoolean(); handler.MoveCard(arg0, arg1, arg2, arg3, arg4); break; } case 35: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[MoveCardAt] Player not found."); return; } Card arg1 = Card.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[MoveCardAt] Card not found."); return; } int arg2 = reader.ReadInt32(); int arg3 = reader.ReadInt32(); int arg4 = reader.ReadInt32(); bool arg5 = reader.ReadBoolean(); handler.MoveCardAt(arg0, arg1, arg2, arg3, arg4, arg5); break; } case 36: { Card arg0 = Card.Find(reader.ReadInt32()); if (arg0 == null) { Debug.WriteLine("[Reveal] Card not found."); return; } ulong arg1 = reader.ReadUInt64(); Guid arg2 = new Guid(reader.ReadBytes(16)); handler.Reveal(arg0, arg1, arg2); break; } case 38: { length = reader.ReadInt16(); Player[] arg0 = new Player[length]; for (int i = 0; i < length; ++i) { arg0[i] = Player.Find(reader.ReadByte()); if (arg0[i] == null) { Debug.WriteLine("[RevealTo] Player not found."); } } Card arg1 = Card.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[RevealTo] Card not found."); return; } length = reader.ReadInt16(); ulong[] arg2 = new ulong[length]; for (int i = 0; i < length; ++i) { arg2[i] = reader.ReadUInt64(); } handler.RevealTo(arg0, arg1, arg2); break; } case 40: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[Peek] Player not found."); return; } Card arg1 = Card.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[Peek] Card not found."); return; } handler.Peek(arg0, arg1); break; } case 42: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[Untarget] Player not found."); return; } Card arg1 = Card.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[Untarget] Card not found."); return; } handler.Untarget(arg0, arg1); break; } case 44: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[Target] Player not found."); return; } Card arg1 = Card.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[Target] Card not found."); return; } handler.Target(arg0, arg1); break; } case 46: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[TargetArrow] Player not found."); return; } Card arg1 = Card.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[TargetArrow] Card not found."); return; } Card arg2 = Card.Find(reader.ReadInt32()); if (arg2 == null) { Debug.WriteLine("[TargetArrow] Card not found."); return; } handler.TargetArrow(arg0, arg1, arg2); break; } case 47: { Card arg0 = Card.Find(reader.ReadInt32()); if (arg0 == null) { Debug.WriteLine("[Highlight] Card not found."); return; } string temp1 = reader.ReadString(); Color? arg1 = temp1 == "" ? (Color?)null : (Color?)ColorConverter.ConvertFromString(temp1); handler.Highlight(arg0, arg1); break; } case 49: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[Turn] Player not found."); return; } Card arg1 = Card.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[Turn] Card not found."); return; } bool arg2 = reader.ReadBoolean(); handler.Turn(arg0, arg1, arg2); break; } case 51: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[Rotate] Player not found."); return; } Card arg1 = Card.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[Rotate] Card not found."); return; } CardOrientation arg2 = (CardOrientation)reader.ReadByte(); handler.Rotate(arg0, arg1, arg2); break; } case 52: { Group arg0 = Group.Find(reader.ReadInt32()); if (arg0 == null) { Debug.WriteLine("[Shuffle] Group not found."); return; } length = reader.ReadInt16(); int[] arg1 = new int[length]; for (int i = 0; i < length; ++i) { arg1[i] = reader.ReadInt32(); } handler.Shuffle(arg0, arg1); break; } case 53: { Group arg0 = Group.Find(reader.ReadInt32()); if (arg0 == null) { Debug.WriteLine("[Shuffled] Group not found."); return; } length = reader.ReadInt16(); int[] arg1 = new int[length]; for (int i = 0; i < length; ++i) { arg1[i] = reader.ReadInt32(); } length = reader.ReadInt16(); short[] arg2 = new short[length]; for (int i = 0; i < length; ++i) { arg2[i] = reader.ReadInt16(); } handler.Shuffled(arg0, arg1, arg2); break; } case 54: { Group arg0 = Group.Find(reader.ReadInt32()); if (arg0 == null) { Debug.WriteLine("[UnaliasGrp] Group not found."); return; } handler.UnaliasGrp(arg0); break; } case 55: { length = reader.ReadInt16(); int[] arg0 = new int[length]; for (int i = 0; i < length; ++i) { arg0[i] = reader.ReadInt32(); } length = reader.ReadInt16(); ulong[] arg1 = new ulong[length]; for (int i = 0; i < length; ++i) { arg1[i] = reader.ReadUInt64(); } handler.Unalias(arg0, arg1); break; } case 57: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[AddMarker] Player not found."); return; } Card arg1 = Card.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[AddMarker] Card not found."); return; } Guid arg2 = new Guid(reader.ReadBytes(16)); string arg3 = reader.ReadString(); ushort arg4 = reader.ReadUInt16(); handler.AddMarker(arg0, arg1, arg2, arg3, arg4); break; } case 59: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[RemoveMarker] Player not found."); return; } Card arg1 = Card.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[RemoveMarker] Card not found."); return; } Guid arg2 = new Guid(reader.ReadBytes(16)); string arg3 = reader.ReadString(); ushort arg4 = reader.ReadUInt16(); handler.RemoveMarker(arg0, arg1, arg2, arg3, arg4); break; } case 61: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[SetMarker] Player not found."); return; } Card arg1 = Card.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[SetMarker] Card not found."); return; } Guid arg2 = new Guid(reader.ReadBytes(16)); string arg3 = reader.ReadString(); ushort arg4 = reader.ReadUInt16(); handler.SetMarker(arg0, arg1, arg2, arg3, arg4); break; } case 63: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[TransferMarker] Player not found."); return; } Card arg1 = Card.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[TransferMarker] Card not found."); return; } Card arg2 = Card.Find(reader.ReadInt32()); if (arg2 == null) { Debug.WriteLine("[TransferMarker] Card not found."); return; } Guid arg3 = new Guid(reader.ReadBytes(16)); string arg4 = reader.ReadString(); ushort arg5 = reader.ReadUInt16(); handler.TransferMarker(arg0, arg1, arg2, arg3, arg4, arg5); break; } case 65: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[PassTo] Player not found."); return; } ControllableObject arg1 = ControllableObject.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[PassTo] ControllableObject not found."); return; } Player arg2 = Player.Find(reader.ReadByte()); if (arg2 == null) { Debug.WriteLine("[PassTo] Player not found."); return; } bool arg3 = reader.ReadBoolean(); handler.PassTo(arg0, arg1, arg2, arg3); break; } case 67: { ControllableObject arg0 = ControllableObject.Find(reader.ReadInt32()); if (arg0 == null) { Debug.WriteLine("[TakeFrom] ControllableObject not found."); return; } Player arg1 = Player.Find(reader.ReadByte()); if (arg1 == null) { Debug.WriteLine("[TakeFrom] Player not found."); return; } handler.TakeFrom(arg0, arg1); break; } case 69: { ControllableObject arg0 = ControllableObject.Find(reader.ReadInt32()); if (arg0 == null) { Debug.WriteLine("[DontTake] ControllableObject not found."); return; } handler.DontTake(arg0); break; } case 70: { Group arg0 = Group.Find(reader.ReadInt32()); if (arg0 == null) { Debug.WriteLine("[FreezeCardsVisibility] Group not found."); return; } handler.FreezeCardsVisibility(arg0); break; } case 72: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[GroupVis] Player not found."); return; } Group arg1 = Group.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[GroupVis] Group not found."); return; } bool arg2 = reader.ReadBoolean(); bool arg3 = reader.ReadBoolean(); handler.GroupVis(arg0, arg1, arg2, arg3); break; } case 74: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[GroupVisAdd] Player not found."); return; } Group arg1 = Group.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[GroupVisAdd] Group not found."); return; } Player arg2 = Player.Find(reader.ReadByte()); if (arg2 == null) { Debug.WriteLine("[GroupVisAdd] Player not found."); return; } handler.GroupVisAdd(arg0, arg1, arg2); break; } case 76: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[GroupVisRemove] Player not found."); return; } Group arg1 = Group.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[GroupVisRemove] Group not found."); return; } Player arg2 = Player.Find(reader.ReadByte()); if (arg2 == null) { Debug.WriteLine("[GroupVisRemove] Player not found."); return; } handler.GroupVisRemove(arg0, arg1, arg2); break; } case 78: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[LookAt] Player not found."); return; } int arg1 = reader.ReadInt32(); Group arg2 = Group.Find(reader.ReadInt32()); if (arg2 == null) { Debug.WriteLine("[LookAt] Group not found."); return; } bool arg3 = reader.ReadBoolean(); handler.LookAt(arg0, arg1, arg2, arg3); break; } case 80: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[LookAtTop] Player not found."); return; } int arg1 = reader.ReadInt32(); Group arg2 = Group.Find(reader.ReadInt32()); if (arg2 == null) { Debug.WriteLine("[LookAtTop] Group not found."); return; } int arg3 = reader.ReadInt32(); bool arg4 = reader.ReadBoolean(); handler.LookAtTop(arg0, arg1, arg2, arg3, arg4); break; } case 82: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[LookAtBottom] Player not found."); return; } int arg1 = reader.ReadInt32(); Group arg2 = Group.Find(reader.ReadInt32()); if (arg2 == null) { Debug.WriteLine("[LookAtBottom] Group not found."); return; } int arg3 = reader.ReadInt32(); bool arg4 = reader.ReadBoolean(); handler.LookAtBottom(arg0, arg1, arg2, arg3, arg4); break; } case 84: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[StartLimited] Player not found."); return; } length = reader.ReadInt16(); Guid[] arg1 = new Guid[length]; for (int i = 0; i < length; ++i) { arg1[i] = new Guid(reader.ReadBytes(16)); } handler.StartLimited(arg0, arg1); break; } case 86: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[CancelLimited] Player not found."); return; } handler.CancelLimited(arg0); break; } case 87: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[CardSwitchTo] Player not found."); return; } Card arg1 = Card.Find(reader.ReadInt32()); if (arg1 == null) { Debug.WriteLine("[CardSwitchTo] Card not found."); return; } string arg2 = reader.ReadString(); handler.CardSwitchTo(arg0, arg1, arg2); break; } case 88: { Player arg0 = Player.Find(reader.ReadByte()); if (arg0 == null) { Debug.WriteLine("[PlayerSetGlobalVariable] Player not found."); return; } string arg1 = reader.ReadString(); string arg2 = reader.ReadString(); handler.PlayerSetGlobalVariable(arg0, arg1, arg2); break; } case 89: { string arg0 = reader.ReadString(); string arg1 = reader.ReadString(); handler.SetGlobalVariable(arg0, arg1); break; } case 91: { handler.Ping(); break; } case 92: { bool arg0 = reader.ReadBoolean(); handler.IsTableBackgroundFlipped(arg0); break; } default: Debug.WriteLine("[Client Parser] Unknown message (id =" + method + ")"); break; } reader.Close(); }