public override void OnInspectorGUI()
        {
            serializedObject.UpdateIfRequiredOrScript();

            Editor.DrawPropertiesExcluding(serializedObject, "m_Script");

            GUI.enabled = (constraints.Actor != null && constraints.Actor.Initialized);


            GUILayout.BeginHorizontal();

            if (GUILayout.Button("Generate Tethers"))
            {
                if (constraints.Actor != null)
                {
                    Undo.RegisterCompleteObjectUndo(constraints, "Generate tethers");

                    constraints.RemoveFromSolver(null);
                    if (!constraints.Actor.GenerateTethers(tetherType))
                    {
                        Debug.LogWarning("Could not generate tethers. Make sure the actor has been properly initialized.");
                    }
                    constraints.AddToSolver(null);
                }
            }

            if (constraints.Actor is ObiRope)
            {
                tetherType = (ObiActor.TetherType)EditorGUILayout.EnumPopup(tetherType);
            }

            GUILayout.EndHorizontal();

            if (GUILayout.Button("Clear Tethers"))
            {
                if (constraints.Actor != null)
                {
                    if (EditorUtility.DisplayDialog("Clear tethers", "Are you sure you want to remove all tethers?", "Ok", "Cancel"))
                    {
                        Undo.RegisterCompleteObjectUndo(constraints, "Clear tethers");

                        constraints.RemoveFromSolver(null);
                        constraints.Actor.ClearTethers();
                        constraints.AddToSolver(null);
                    }
                }
            }

            GUI.enabled = true;

            // Apply changes to the serializedProperty
            if (GUI.changed)
            {
                serializedObject.ApplyModifiedProperties();

                constraints.PushDataToSolver();
            }
        }
Ejemplo n.º 2
0
        public override void OnInspectorGUI()
        {
            serializedObject.UpdateIfDirtyOrScript();

            Editor.DrawPropertiesExcluding(serializedObject, "m_Script");

            GUI.enabled = (constraints.Actor != null && constraints.Actor.Initialized);

            if (GUILayout.Button("Generate Tether Constraints"))
            {
                if (constraints.Actor != null)
                {
                    Undo.RegisterCompleteObjectUndo(constraints, "Generate tethers");

                    constraints.RemoveFromSolver(null);
                    if (!constraints.Actor.GenerateTethers(constraints.Actor.MaxTethers))
                    {
                        Debug.LogWarning("Could not generate tethers. Make sure the actor has been properly initialized.");
                    }
                    constraints.AddToSolver(null);

                    EditorUtility.SetDirty(constraints);
                }
            }

            GUI.enabled = true;

            // Apply changes to the serializedProperty
            if (GUI.changed)
            {
                serializedObject.ApplyModifiedProperties();

                constraints.PushDataToSolver(new ObiSolverData(ObiSolverData.TetherConstraintsData.ALL));
            }
        }