Ejemplo n.º 1
0
            /// <summary>
            /// Create a connection between an ExternalConstraintShape and a FactType. Roles
            /// used in the connection are stored with the currently active connect action.
            /// </summary>
            /// <param name="sourceShapeElement">The source of the requested connection</param>
            /// <param name="targetShapeElement">The target of the requested connection</param>
            /// <param name="paintFeedbackArgs">PaintFeedbackArgs</param>
            public override void CreateConnection(ShapeElement sourceShapeElement, ShapeElement targetShapeElement, PaintFeedbackArgs paintFeedbackArgs)
            {
                ORMDiagram        diagram = (ORMDiagram)sourceShapeElement.Diagram;
                RoleConnectAction action  = diagram.RoleConnectAction;
                ObjectType        objectType;
                RoleBase          sourceRole = action.mySourceRole;
                RoleBase          roleBase;
                RoleBase          targetRole;
                FactTypeShape     factTypeShape;

                if (sourceRole != null &&
                    sourceShapeElement == targetShapeElement &&
                    null != (targetRole = action.myLastMouseMoveRole) &&
                    targetRole != sourceRole &&
                    null != (factTypeShape = sourceShapeElement as FactTypeShape))
                {
                    LinkedElementCollection <RoleBase> displayedRoles = factTypeShape.GetEditableDisplayRoleOrder();
                    displayedRoles.Move(displayedRoles.IndexOf(sourceRole), displayedRoles.IndexOf(targetRole));
                }
                else if ((null != (roleBase = sourceRole) && null != (objectType = ObjectTypeFromShape(targetShapeElement))) ||
                         (null != (objectType = action.mySourceObjectType) && null != (roleBase = action.myLastMouseMoveRole)))
                {
                    // Don't trigger a change if none is indicated. Turn this into a noop
                    Role role = roleBase.Role;
                    if (role.RolePlayer != objectType)
                    {
                        role.RolePlayer = objectType;
                    }
                }
                else if (targetShapeElement == diagram &&
                         action.mySourceRoleMissingConnector)
                {
                    diagram.PlaceORMElementOnDiagram(null, roleBase.Role.RolePlayer, paintFeedbackArgs.TargetFeedbackBounds.Location, ORMPlacementOption.AllowMultipleShapes, null, null);
                }
            }
Ejemplo n.º 2
0
            /// <summary>
            /// Called as the pointer is moved over potential targets after a source is selected
            /// So should be pretty quick
            /// </summary>
            /// <remarks>
            /// The cursor can change dependant on CanCreateConnection when this returns true
            /// </remarks>
            /// <param name="sourceShapeElement">ShapeElement</param>
            /// <param name="targetShapeElement">ShapeElement</param>
            /// <returns></returns>
            public override bool IsValidSourceAndTarget(ShapeElement sourceShapeElement, ShapeElement targetShapeElement)
            {
                ORMDiagram        diagram = (ORMDiagram)sourceShapeElement.Diagram;
                RoleConnectAction action  = diagram.RoleConnectAction;

                action.myRoleReorderConnector = false;
                ObjectType      objectType;
                RoleBase        sourceRole = action.mySourceRole;
                RoleBase        role;
                RoleBase        targetRole;
                Objectification objectification;

                // Reorder roles in the same shape
                if (sourceRole != null &&
                    sourceShapeElement == targetShapeElement &&
                    null != (targetRole = action.myLastMouseMoveRole) &&
                    targetRole != sourceRole)
                {
                    action.myRoleReorderConnector = true;
                    return(true);
                }
                else if ((null != (role = sourceRole) && null != (objectType = ObjectTypeFromShape(targetShapeElement)) &&
                          (null == (objectification = objectType.Objectification) || !objectification.IsImplied)) ||
                         (null != (objectType = action.mySourceObjectType) && null != (role = action.myLastMouseMoveRole)))
                {
                    return(role.Role.FactType != objectType.NestedFactType);
                }
                // Allow the user to drag out an existing role player from a
                // role on a shape that is not connected.
                else if (targetShapeElement == diagram &&
                         action.mySourceRoleMissingConnector)
                {
                    return(true);
                }
                return(false);
            }