Ejemplo n.º 1
0
 /// <summary>
 /// <see text="Overridden from " cref="Hero.doCritical(Monster, Hero)"/>
 /// </summary>
 public override void doCritical(Monster monster = null, Hero hero = null)
 {
     if (monster == null)
     {
         Logger.printMsgSystem("Sorry, but there is no Monster to attack!");
         return;
     }
     Logger.printMsgSystem(String.Format("Hero {0} did a critical damage to {1}!", this.Name, monster.getMonsterName()));
     int criticalDamageToDeal = (int)(this.Damage * this.criticalChance) + this.Damage;
     monster.getDamage(criticalDamageToDeal, hero: this);
 }
Ejemplo n.º 2
0
 /// <summary>
 /// <para>Deal damage to the Monster.</para>
 /// <para>Usage: you can leave Hero object empty and only pass a Monster instance as an argument.</para>
 /// </summary>
 /// <param name="monster">Monster to deal damage.</param>
 /// <param name="hero">Leave it empty.</param>
 public virtual void dealDamage(Monster monster = null, Hero hero = null)
 {
     if (monster == null)
     {
         Logger.printMsgSystem("Sorry, but there is no Monster to attack!");
         return;
     }
     this.prepareToFight();
     Logger.printMsgPlayer(String.Format("Hero {0} is starting hitting a monster {1}!", this.Name, monster.getMonsterName()));
     monster.getDamage(this.Damage, hero: this);
 }
Ejemplo n.º 3
0
 /// <summary>
 /// <para>Get damage from the Monster.</para>
 /// <para>Usage: you can leave Hero object empty and only pass a Monster instance and damage as arguments.</para>
 /// </summary>
 /// <param name="damage">Damage to be taken.</param>
 /// <param name="monster">Monster to take damage from.</param>
 /// <param name="hero">Leave it empty.</param>
 public virtual void getDamage(int damage, Monster monster = null, Hero hero = null)
 {
     if (monster == null)
     {
         Logger.printMsgSystem("Sorry, but there is no Monster to get damage from!");
         return;
     }
     this.Health -= damage;
     Logger.printMsgPlayer(
         String.Format(
             "Oh no, monster {0} dealed {1} damage to me, {2}!",
             monster.getMonsterName(), damage, this.Name));
 }
Ejemplo n.º 4
0
 /// <summary>
 /// <para>Deal damage to the Monster.</para>
 /// <para>Usage: you can leave Hero object empty and only pass a Monster instance as an argument.</para>
 /// </summary>
 /// <param name="monster">Monster to deal damage.</param>
 /// <param name="hero">Leave it empty.</param>
 public virtual void dealDamage(Monster monster = null, Hero hero = null)
 {
     if (monster == null)
     {
         Logger.printMsgSystem("Sorry, but there is no Monster to attack!");
         return;
     }
     this.prepareToFight();
     Logger.printMsgPlayer(String.Format("Hero {0} is starting hitting a monster {1}!", this.Name, monster.getMonsterName()));
     monster.getDamage(this.Damage, hero: this);
 }
Ejemplo n.º 5
0
        /// <summary>
        /// <see text="Overridden from " cref="Hero.doCritical(Monster, Hero)"/>
        /// </summary>
        public override void doCritical(Monster monster = null, Hero hero = null)
        {
            if (monster == null)
            {
                Logger.printMsgSystem("Sorry, but there is no Monster to attack!");
                return;
            }
            Logger.printMsgSystem(String.Format("Hero {0} did a critical damage to {1}!", this.Name, monster.getMonsterName()));
            int criticalDamageToDeal = (int)(this.Damage * this.criticalChance) + this.Damage;

            monster.getDamage(criticalDamageToDeal, hero: this);
        }
Ejemplo n.º 6
0
 /// <summary>
 /// <para>Get damage from the Monster.</para>
 /// <para>Usage: you can leave Hero object empty and only pass a Monster instance and damage as arguments.</para>
 /// </summary>
 /// <param name="damage">Damage to be taken.</param>
 /// <param name="monster">Monster to take damage from.</param>
 /// <param name="hero">Leave it empty.</param>
 public virtual void getDamage(int damage, Monster monster = null, Hero hero = null)
 {
     if (monster == null)
     {
         Logger.printMsgSystem("Sorry, but there is no Monster to get damage from!");
         return;
     }
     this.Health -= damage;
     Logger.printMsgPlayer(
         String.Format(
             "Oh no, monster {0} dealed {1} damage to me, {2}!",
             monster.getMonsterName(), damage, this.Name));
 }