Ejemplo n.º 1
0
        private bool ProjectPointByCastingRay(Vector3 raycastOrigin, Vector3 raycastDirection, out Vector3 projectedPoint)
        {
            projectedPoint = Vector3.zero;

            Octave3DColliderRayHit colliderRayHit;
            Ray ray = new Ray(raycastOrigin, raycastDirection);

            if (_collider.RaycastBothDirections(ray, out colliderRayHit))
            {
                projectedPoint = colliderRayHit.HitPoint + _planeOfPointsToProject.normal * _projectedPointOffset;
                return(true);
            }

            return(false);
        }
        private List <Plane> GetPlanesOnWhichOrientedBoxResides(OrientedBox worldOrientedBox)
        {
            if (HasCursorPickedTerrainObject())
            {
                List <Vector3> boxCenterAndCornerPoints = worldOrientedBox.GetCenterAndCornerPoints();
                var            planes = new List <Plane>(boxCenterAndCornerPoints.Count);

                Octave3DColliderRayHit colliderRayHit;
                Octave3DCollider       hitCollider = _cursorRayHit.ClosestObjectRayHit.HitCollider;
                foreach (Vector3 boxPoint in boxCenterAndCornerPoints)
                {
                    Ray ray = new Ray(boxPoint, Normal);
                    if (hitCollider.RaycastBothDirections(ray, out colliderRayHit))
                    {
                        planes.Add(new Plane(colliderRayHit.HitNormal, colliderRayHit.HitPoint));
                    }
                    else
                    {
                        planes.Add(Plane);
                    }
                }

                return(planes);
            }

            return(new List <Plane> {
                Plane
            });
        }