private void ExtractData(GridCellRayHit gridCellRayHit)
 {
     _isValid = true;
     _mouseCursorPickPoint = gridCellRayHit.HitPoint;
     _normal        = gridCellRayHit.HitNormal;
     _type          = DecorPaintStrokeSurfaceType.GridCell;
     _surfaceObject = null;
 }
Ejemplo n.º 2
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 private void AcquireCursorRayHitOnStrokeStart()
 {
     if (HasCursorPickedAnything())
     {
         _strokeGameObjectRayHit = _cursorRayHit.ClosestObjectRayHit;
         _strokeGridCellRayHit   = _cursorRayHit.GridCellRayHit;
     }
 }
Ejemplo n.º 3
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 private void ExtractData(GridCellRayHit gridCellRayHit)
 {
     _isValid              = true;
     _surfaceQuad          = gridCellRayHit.HitCell.Quad;
     _mouseCursorPickPoint = gridCellRayHit.HitPoint;
     _type          = SnapSurfaceType.GridCell;
     _surfaceObject = null;
 }
Ejemplo n.º 4
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        public MouseCursorRayHit GetCursorRayHitForGridCell()
        {
            GridCellRayHit gridCellHit = GetGridCellRayHit();

            if (gridCellHit == null)
            {
                return(null);
            }

            return(new MouseCursorRayHit(gridCellHit, new List <GameObjectRayHit>()));
        }
Ejemplo n.º 5
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        public MouseCursorRayHit(GridCellRayHit gridCellRayHit, List <GameObjectRayHit> sortedObjectRayHits)
        {
            _gridCellRayHit      = gridCellRayHit;
            _sortedObjectRayHits = sortedObjectRayHits != null ? new List <GameObjectRayHit>(sortedObjectRayHits) : new List <GameObjectRayHit>();

            int firstLightHit          = _sortedObjectRayHits.FindIndex(item => item.HitObject.HasLight());
            int firstParticleSystemHit = _sortedObjectRayHits.FindIndex(item => item.HitObject.HasParticleSystem());

            if (firstLightHit >= 0)
            {
                _wasLightObjectHit     = true;
                _closestLightObjectHit = _sortedObjectRayHits[firstLightHit];
            }
            if (firstParticleSystemHit >= 0)
            {
                _wasParticleSystemHit           = true;
                _closestParticleSystemObjectHit = _sortedObjectRayHits[firstParticleSystemHit];
            }
        }
Ejemplo n.º 6
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        public void UpdateForMouseMovement()
        {
            if (_state == State.Inactive)
            {
                return;
            }

            if (MouseButtonStates.Instance.IsMouseButtonDown(MouseButton.Left))
            {
                _state = State.Snap;
            }
            else
            {
                _state = State.SelectPivot;
            }

            if (_state == State.SelectPivot && _selectedParents.Count != 0)
            {
                Camera  camera   = SceneViewCamera.Camera;
                Vector2 mousePos = Event.current.InvMousePos(camera);

                _isPivotAvailable = false;
                float minDistanceSq = float.MaxValue;
                foreach (var parent in _selectedParents)
                {
                    if (parent == null)
                    {
                        continue;
                    }

                    OrientedBox worldOOBB = parent.GetHierarchyWorldOrientedBox();
                    if (worldOOBB.IsValid())
                    {
                        List <Vector3> centerAndCorners = worldOOBB.GetCenterAndCornerPoints();
                        List <Vector2> oobbScreenPts    = Vector2Extensions.GetScreenPoints(centerAndCorners, camera);

                        for (int ptIndex = 0; ptIndex < centerAndCorners.Count; ++ptIndex)
                        {
                            Vector3 worldPt  = centerAndCorners[ptIndex];
                            Vector2 screenPt = oobbScreenPts[ptIndex];
                            float   distSq   = (mousePos - screenPt).sqrMagnitude;
                            if (distSq < minDistanceSq)
                            {
                                minDistanceSq     = distSq;
                                _pivot            = worldPt;
                                _isPivotAvailable = true;
                            }
                        }
                    }
                }
            }
            else
            if (_state == State.Snap && _isPivotAvailable)
            {
                GameObjectExtensions.RecordObjectTransformsForUndo(_selectedParents);
                MouseCursorRayHit cursorHit = MouseCursor.Instance.GetCursorRayHitForGridCell();
                if (cursorHit.WasACellHit)
                {
                    Camera         camera          = SceneViewCamera.Camera;
                    Vector2        mousePos        = Event.current.InvMousePos(camera);
                    GridCellRayHit cellRayHit      = cursorHit.GridCellRayHit;
                    Vector3        snapDestination = Vector3Extensions.GetClosestPointToPoint(cellRayHit.HitCell.Quad.GetCenterAndCornerPoints(), cellRayHit.HitPoint);

                    Vector3 moveVector = snapDestination - _pivot;
                    foreach (var parent in _selectedParents)
                    {
                        if (parent != null)
                        {
                            parent.transform.position += moveVector;
                        }
                    }

                    _pivot = snapDestination;

                    ObjectSelection.Get().ObjectSelectionTransformGizmoSystem.OnObjectSelectionUpdated();
                }
            }
        }
 public void FromGirdCellRayHit(GridCellRayHit gridCellRayHit)
 {
     _isValid = false;
     ExtractData(gridCellRayHit);
 }
Ejemplo n.º 8
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 private void ResetStrokePickInfo()
 {
     _strokeGameObjectRayHit = null;
     _strokeGridCellRayHit   = null;
 }
Ejemplo n.º 9
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        public void Update()
        {
            if (IsActive)
            {
                _currentCursorRayHit = GetCursorRayHit();
                if (!_currentCursorRayHit.WasAnythingHit)
                {
                    return;
                }

                if (_currentCursorRayHit.WasAnObjectHit)
                {
                    GameObjectExtensions.RecordObjectTransformsForUndo(_grabbedObjects);
                    GameObjectRayHit objectRayHit = _currentCursorRayHit.ClosestObjectRayHit;
                    _surfaceHitPoint = objectRayHit.HitPoint;
                    foreach (var grabbedObject in _grabbedObjects)
                    {
                        if (grabbedObject == null)
                        {
                            continue;
                        }

                        Transform objectTransform = grabbedObject.transform;
                        objectTransform.position = objectRayHit.HitPoint + _objectToPivotDir[grabbedObject];
                        if (objectRayHit.WasTerrainHit)
                        {
                            Ray ray = new Ray(grabbedObject.GetHierarchyWorldOrientedBox().Center + Vector3.up, -Vector3.up);
                            GameObjectRayHit sitPointHit = null;
                            if (objectRayHit.HitObject.RaycastTerrainReverseIfFail(ray, out sitPointHit))
                            {
                                if (_grabSettings.AlignAxis)
                                {
                                    AxisAlignment.AlignObjectAxis(grabbedObject, _grabSettings.AlignmentAxis, sitPointHit.HitNormal);
                                }
                                grabbedObject.PlaceHierarchyOnPlane(new Plane(sitPointHit.HitNormal, sitPointHit.HitPoint));
                                if (!_grabSettings.EmbedInSurfaceWhenNoAlign || _grabSettings.AlignAxis)
                                {
                                    objectTransform.position += _grabSettings.OffsetFromSurface * sitPointHit.HitNormal;
                                }
                                if (_grabSettings.EmbedInSurfaceWhenNoAlign && !_grabSettings.AlignAxis)
                                {
                                    grabbedObject.EmbedInSurfaceByVertex(-Vector3.up, objectRayHit.HitObject);
                                }
                            }
                        }
                        else
                        if (objectRayHit.WasMeshHit)
                        {
                            Ray ray = new Ray(grabbedObject.GetHierarchyWorldOrientedBox().Center + objectRayHit.HitNormal * 2.0f, -objectRayHit.HitNormal);
                            GameObjectRayHit sitPointHit = null;
                            if (objectRayHit.HitObject.RaycastMeshReverseIfFail(ray, out sitPointHit))
                            {
                                if (_grabSettings.AlignAxis)
                                {
                                    AxisAlignment.AlignObjectAxis(grabbedObject, _grabSettings.AlignmentAxis, sitPointHit.HitNormal);
                                }
                                grabbedObject.PlaceHierarchyOnPlane(new Plane(sitPointHit.HitNormal, sitPointHit.HitPoint));
                                if (!_grabSettings.EmbedInSurfaceWhenNoAlign || _grabSettings.AlignAxis)
                                {
                                    objectTransform.position += _grabSettings.OffsetFromSurface * sitPointHit.HitNormal;
                                }
                                if (_grabSettings.EmbedInSurfaceWhenNoAlign && !_grabSettings.AlignAxis)
                                {
                                    grabbedObject.EmbedInSurfaceByVertex(-sitPointHit.HitNormal, objectRayHit.HitObject);
                                }
                            }
                        }
                    }
                }
                else
                if (_currentCursorRayHit.WasACellHit)
                {
                    GameObjectExtensions.RecordObjectTransformsForUndo(_grabbedObjects);
                    GridCellRayHit cellRayHit = _currentCursorRayHit.GridCellRayHit;
                    _surfaceHitPoint = cellRayHit.HitPoint;

                    foreach (var grabbedObject in _grabbedObjects)
                    {
                        if (grabbedObject == null)
                        {
                            continue;
                        }

                        Transform objectTransform = grabbedObject.transform;
                        objectTransform.position = cellRayHit.HitPoint + _objectToPivotDir[grabbedObject];

                        if (_grabSettings.AlignAxis)
                        {
                            AxisAlignment.AlignObjectAxis(grabbedObject, _grabSettings.AlignmentAxis, cellRayHit.HitNormal);
                        }
                        grabbedObject.PlaceHierarchyOnPlane(new Plane(cellRayHit.HitNormal, cellRayHit.HitPoint));
                        if (!_grabSettings.EmbedInSurfaceWhenNoAlign || _grabSettings.AlignAxis)
                        {
                            objectTransform.position += _grabSettings.OffsetFromSurface * cellRayHit.HitNormal;
                        }
                    }
                }
            }
        }
Ejemplo n.º 10
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        public void Update()
        {
            if (IsActive)
            {
                if (AllShortcutCombos.Instance.GrabRotateSelection.IsActive())
                {
                    _state = State.Rotating;
                }
                else if (AllShortcutCombos.Instance.GrabScaleSelection.IsActive())
                {
                    if (_state != State.Scaling)
                    {
                        _objectToWorldScale.Clear();
                        foreach (var grabbedObject in _grabbedObjects)
                        {
                            if (grabbedObject != null)
                            {
                                _objectToWorldScale.Add(grabbedObject, grabbedObject.transform.lossyScale);
                            }
                        }
                        _cursorPosAtScaleBegin = MouseCursor.Instance.Position;
                        _state = State.Scaling;
                    }
                }
                else
                {
                    // Need to reset the anchor relationships because the cursor was moved without
                    // the objects following it.
                    if (_state == State.Rotating || _state == State.Scaling)
                    {
                        _objectToPivotDir.Clear();
                        foreach (var grabbedObject in _grabbedObjects)
                        {
                            if (grabbedObject != null)
                            {
                                _objectToPivotDir.Add(grabbedObject, grabbedObject.transform.position - _surfaceHitPoint);
                            }
                        }
                    }
                    _state = State.Moving;
                }

                _currentCursorRayHit = GetCursorRayHit();
                if (!_currentCursorRayHit.WasAnythingHit)
                {
                    return;
                }

                if (_currentCursorRayHit.WasAnythingHit)
                {
                    if (_currentCursorRayHit.WasAnObjectHit)
                    {
                        _surfaceHitPoint = _currentCursorRayHit.ClosestObjectRayHit.HitPoint;
                    }
                    else
                    {
                        _surfaceHitPoint = _currentCursorRayHit.GridCellRayHit.HitPoint;
                    }
                }

                if (_state == State.Moving || _objectToSurfaceInfo.Count == 0)
                {
                    if (_currentCursorRayHit.WasAnObjectHit)
                    {
                        GameObjectExtensions.RecordObjectTransformsForUndo(_grabbedObjects);
                        GameObjectRayHit objectRayHit = _currentCursorRayHit.ClosestObjectRayHit;
                        foreach (var grabbedObject in _grabbedObjects)
                        {
                            if (grabbedObject == null)
                            {
                                continue;
                            }

                            Transform objectTransform = grabbedObject.transform;
                            objectTransform.position = objectRayHit.HitPoint + _objectToPivotDir[grabbedObject];
                            if (objectRayHit.WasTerrainHit)
                            {
                                Ray ray = new Ray(grabbedObject.GetHierarchyWorldOrientedBox().Center + Vector3.up, -Vector3.up);
                                GameObjectRayHit sitPointHit = null;
                                if (objectRayHit.HitObject.RaycastTerrainReverseIfFail(ray, out sitPointHit))
                                {
                                    Plane surfacePlane = new Plane(sitPointHit.HitNormal, sitPointHit.HitPoint);
                                    if (_grabSettings.AlignAxis)
                                    {
                                        AxisAlignment.AlignObjectAxis(grabbedObject, _grabSettings.AlignmentAxis, sitPointHit.HitNormal);
                                    }
                                    grabbedObject.PlaceHierarchyOnPlane(surfacePlane);
                                    if (!_grabSettings.EmbedInSurfaceWhenNoAlign || _grabSettings.AlignAxis)
                                    {
                                        objectTransform.position += _grabSettings.OffsetFromSurface * sitPointHit.HitNormal;
                                    }
                                    if (_grabSettings.EmbedInSurfaceWhenNoAlign && !_grabSettings.AlignAxis)
                                    {
                                        grabbedObject.EmbedInSurfaceByVertex(-Vector3.up, objectRayHit.HitObject);
                                    }

                                    ObjectSurfaceInfo surfaceInfo = new ObjectSurfaceInfo();
                                    surfaceInfo.SurfacePlane = surfacePlane;
                                    surfaceInfo.SitPoint     = sitPointHit.HitPoint;
                                    SetObjectSurfaceInfo(grabbedObject, surfaceInfo);
                                }
                            }
                            else
                            if (objectRayHit.WasMeshHit)
                            {
                                Ray ray = new Ray(grabbedObject.GetHierarchyWorldOrientedBox().Center + objectRayHit.HitNormal * 2.0f, -objectRayHit.HitNormal);
                                GameObjectRayHit sitPointHit = null;
                                if (objectRayHit.HitObject.RaycastMeshReverseIfFail(ray, out sitPointHit))
                                {
                                    Plane surfacePlane = new Plane(sitPointHit.HitNormal, sitPointHit.HitPoint);
                                    if (_grabSettings.AlignAxis)
                                    {
                                        AxisAlignment.AlignObjectAxis(grabbedObject, _grabSettings.AlignmentAxis, sitPointHit.HitNormal);
                                    }
                                    grabbedObject.PlaceHierarchyOnPlane(surfacePlane);
                                    if (!_grabSettings.EmbedInSurfaceWhenNoAlign || _grabSettings.AlignAxis)
                                    {
                                        objectTransform.position += _grabSettings.OffsetFromSurface * sitPointHit.HitNormal;
                                    }
                                    if (_grabSettings.EmbedInSurfaceWhenNoAlign && !_grabSettings.AlignAxis)
                                    {
                                        grabbedObject.EmbedInSurfaceByVertex(-sitPointHit.HitNormal, objectRayHit.HitObject);
                                    }

                                    ObjectSurfaceInfo surfaceInfo = new ObjectSurfaceInfo();
                                    surfaceInfo.SurfacePlane = surfacePlane;
                                    surfaceInfo.SitPoint     = sitPointHit.HitPoint;
                                    SetObjectSurfaceInfo(grabbedObject, surfaceInfo);
                                }
                            }
                        }
                    }
                    else
                    if (_currentCursorRayHit.WasACellHit)
                    {
                        GameObjectExtensions.RecordObjectTransformsForUndo(_grabbedObjects);
                        GridCellRayHit cellRayHit = _currentCursorRayHit.GridCellRayHit;
                        foreach (var grabbedObject in _grabbedObjects)
                        {
                            if (grabbedObject == null)
                            {
                                continue;
                            }

                            Transform objectTransform = grabbedObject.transform;
                            objectTransform.position = cellRayHit.HitPoint + _objectToPivotDir[grabbedObject];

                            Plane   surfacePlane = new Plane(cellRayHit.HitNormal, cellRayHit.HitPoint);
                            Vector3 sitPoint     = surfacePlane.ProjectPoint(grabbedObject.GetWorldOrientedBox().Center);

                            if (_grabSettings.AlignAxis)
                            {
                                AxisAlignment.AlignObjectAxis(grabbedObject, _grabSettings.AlignmentAxis, cellRayHit.HitNormal);
                            }
                            grabbedObject.PlaceHierarchyOnPlane(surfacePlane);
                            if (!_grabSettings.EmbedInSurfaceWhenNoAlign || _grabSettings.AlignAxis)
                            {
                                objectTransform.position += _grabSettings.OffsetFromSurface * cellRayHit.HitNormal;
                            }

                            ObjectSurfaceInfo surfaceInfo = new ObjectSurfaceInfo();
                            surfaceInfo.SurfacePlane = surfacePlane;
                            surfaceInfo.SitPoint     = sitPoint;
                            SetObjectSurfaceInfo(grabbedObject, surfaceInfo);
                        }
                    }
                }
                else
                if (_state == State.Rotating)
                {
                    GameObjectExtensions.RecordObjectTransformsForUndo(_grabbedObjects);
                    float rotationSensitivity = _grabSettings.RotationSensitivity;
                    foreach (var grabbedObject in _grabbedObjects)
                    {
                        if (!_objectToSurfaceInfo.ContainsKey(grabbedObject))
                        {
                            continue;
                        }

                        var         surfaceInfo = _objectToSurfaceInfo[grabbedObject];
                        OrientedBox worldOOBB   = grabbedObject.GetHierarchyWorldOrientedBox();
                        grabbedObject.RotateHierarchyBoxAroundPoint(MouseCursor.Instance.OffsetSinceLastMouseMove.x * rotationSensitivity, _grabSettings.AlignAxis ? surfaceInfo.SurfacePlane.normal : Vector3.up, worldOOBB.Center);
                    }
                }
                else
                if (_state == State.Scaling)
                {
                    GameObjectExtensions.RecordObjectTransformsForUndo(_grabbedObjects);
                    Vector2 currentCursorPos           = MouseCursor.Instance.Position;
                    Vector2 cursorOffsetFromScaleBegin = currentCursorPos - _cursorPosAtScaleBegin;

                    float scaleFactor = 1.0f + _grabSettings.ScaleSensitivity * cursorOffsetFromScaleBegin.x;
                    foreach (var grabbedObject in _grabbedObjects)
                    {
                        if (!_objectToSurfaceInfo.ContainsKey(grabbedObject) ||
                            !_objectToWorldScale.ContainsKey(grabbedObject))
                        {
                            continue;
                        }

                        var surfaceInfo = _objectToSurfaceInfo[grabbedObject];
                        grabbedObject.SetHierarchyWorldScaleByPivotPoint(_objectToWorldScale[grabbedObject] * scaleFactor, surfaceInfo.SitPoint);
                    }
                }
            }
        }