void DrawQuickButtonsForSuitBodyColliders()
        {
            GUIStyle style = new GUIStyle(GUI.skin.button);

            GUILayoutOption[] options = new GUILayoutOption[0];
            float             width   = EditorGUIUtility.currentViewWidth;

            GUILayoutOption[] innerOptions = { GUILayout.MaxWidth(width / 3), GUILayout.MinWidth(35) };
            GUIContent        content      = new GUIContent(string.Empty);
            //Toggle to show a list of all the suits
            List <SuitBodyCollider> suitObjects = new List <SuitBodyCollider>();

            suitObjects = FindObjectsOfType <SuitBodyCollider>().ToList();

            if (suitObjects.Count > 0)
            {
                if (QuickButtonFoldout)
                {
                    EditorGUILayout.BeginVertical("box");
                }
                string showQuickButtonName = QuickButtonFoldout ? "Hide" : "Show";
                QuickButtonFoldout = GUILayout.Toggle(QuickButtonFoldout, showQuickButtonName + " Existing Suit Body Colliders", style);
                if (QuickButtonFoldout)
                {
                    bool horizOpen = false;
                    for (int i = 0; i < suitObjects.Count; i++)
                    {
                        if (i % 3 == 0)
                        {
                            if (horizOpen)
                            {
                                EditorGUILayout.EndHorizontal();
                            }
                            EditorGUILayout.BeginHorizontal();
                            horizOpen = true;
                        }
                        if (suitObjects[i] != null)
                        {
                            content = new GUIContent(suitObjects[i].name, "Quick Navigate to " + suitObjects[i].name);
                            //Create a select button
                            NullSpaceEditorStyles.QuickSelectButton(false, suitObjects[i].gameObject, content, innerOptions);
                        }
                    }
                    if (horizOpen)
                    {
                        EditorGUILayout.EndHorizontal();
                    }
                }
                if (QuickButtonFoldout)
                {
                    EditorGUILayout.EndVertical();
                }
            }
        }
        void OnGUI()
        {
            //Make a button that auto looks things up in children of an object
            CheckIfInvalidSetup();

            //EditorGUILayout.InspectorTitlebar(true, this, true);
            //GUILayoutOption[] innerOptions = { GUILayout.MaxHeight(45), GUILayout.MinHeight(35) };
            GUIStyle title = new GUIStyle();

            title.fontSize = 18;
            GUILayout.Label(" Hardlight Quick Setup Tool", title);

            bool       allowExpandAll = Suits != null && Suits.Count > 1;
            GUIContent content        = new GUIContent("Collapsed All");
            bool       result         = NullSpaceEditorStyles.OperationButton(!allowExpandAll, content);

            scrollPos = EditorGUILayout.BeginScrollView(scrollPos);

            for (int i = 0; i < Suits.Count; i++)
            {
                Suits[i].OnGUI();
            }

            EditorGUILayout.EndScrollView();

            DrawQuickButtonsForSuitBodyColliders();


            bool clicked = GUILayout.Button("Add Suit Configuration");

            if (clicked)
            {
                AddSuitConfiguration();
            }

            //Label describing section
            //[TODO]
        }