Ejemplo n.º 1
0
        static void Main(string[] args)
        {
            GameManager manager = new GameManager();

            GameInfo borderlands2 = manager.Games["720CE71B-FCBF-46C8-AC9D-C4B2BF3169E3"];
            UserGameInfo borderInfo = manager.AddGame(borderlands2, @"C:\Program Files (x86)\Steam\steamapps\common\Borderlands 2\Binaries\Win32\Borderlands2.exe");

            GameProfile profile = new GameProfile();
            profile.InitializeDefault(borderlands2);

            PlayerInfo p1 = new PlayerInfo();
            p1.monitorBounds = new Rectangle(0, 0, 960, 540);
            p1.screenIndex = 0;
            profile.PlayerData.Add(p1);

            PlayerInfo p2 = new PlayerInfo();
            p2.monitorBounds = new Rectangle(0, 540, 960, 540);
            p2.screenIndex = 0;
            profile.PlayerData.Add(p2);

            borderInfo.Profiles.Add(profile);

            manager.WaitSave();

            // try to play game with custom profile
            handler = manager.MakeHandler(borderlands2);

            handler.Initialize(borderInfo, profile);

            ThreadPool.QueueUserWorkItem(Play);
            //handler.Play();

            for (; ; )
            {
                Thread.Sleep(16);
                handler.Update(16);

                if (handler.HasEnded)
                {
                    break;
                }
            }
        }
Ejemplo n.º 2
0
        private void list_Games_SelectedChanged(object arg1, Control arg2)
        {
            currentControl = (GameControl)arg1;
            currentGameInfo = currentControl.Game;
            if (currentGameInfo == null)
            {
                return;
            }

            if (!setSize)
            {
                this.Size = defaultSize;
                setSize = true;
            }

            panelGameName.Visible = true;
            label_StepTitle.Visible = true;
            StepPanel.Visible = true;
            btnBack.Visible = true;
            btnNext.Visible = true;

            currentGame = currentGameInfo.Game;

            btn_Play.Enabled = false;

            if (currentGame.Steps == null ||
                currentStepIndex == currentGame.Steps.Length)
            {
                // can play
                btn_Play.Enabled = true;

                // remove the current step if there's one
                KillCurrentStep();

                btnBack.Visible = false;
                btnNext.Visible = false;
            }

            currentProfile = new GameProfile();
            currentProfile.InitializeDefault(currentGame);

            this.label_GameTitle.Text = currentGame.GameName;
            this.pic_Game.Image = currentGameInfo.Icon;

            Type[] steps = currentGame.Steps;
            if (steps != null && steps.Length > 0)
            {
                GoToStep(0);
            }
        }