/// <summary> /// Add mapping. /// </summary> /// <param name="mapping"></param> /// <param name="remainingPathParts"></param> protected void Add(FileSystemMapping mapping, Queue <string> remainingPathParts) { // if there are more path parts then add another child node else add a new leaf node if (remainingPathParts.Count > 0) { // get current path part string pathPart = remainingPathParts.Dequeue(); // create child node var childNode = new FileSystemChildNode(pathPart); // add child node this.AddChildNode(childNode); // add remaining path childNode.Add(mapping, remainingPathParts); } else { // create leaf node var leafNode = new FileSystemLeafNode(mapping.FileSystem); // add leaf node this.AddLeafNode(leafNode); } }
/// <summary> /// Add mapping. /// </summary> /// <param name="mapping"></param> /// <param name="remainingPathParts"></param> protected void Add(FileSystemMapping mapping, Queue<string> remainingPathParts) { // if there are more path parts then add another child node else add a new leaf node if (remainingPathParts.Count > 0) { // get current path part string pathPart = remainingPathParts.Dequeue(); // create child node var childNode = new FileSystemChildNode(pathPart); // add child node this.AddChildNode(childNode); // add remaining path childNode.Add(mapping, remainingPathParts); } else { // create leaf node var leafNode = new FileSystemLeafNode(mapping.FileSystem); // add leaf node this.AddLeafNode(leafNode); } }
protected void AddLeafNode(FileSystemLeafNode leafNode) { this.ChildLeaves.Add(leafNode); return; }
protected void AddLeafNode(FileSystemLeafNode leafNode) { this.ChildLeaves.Add(leafNode); return; }