public void SetBackgroundGroup(BackgroundGroup group) { this.group = group; index = 0; scale = 1.0f; Refresh(); }
public void SetGroup(BackgroundGroup group) { this.group = group; if (group == null) { snapshot.gameObject.SetActive(false); } else { snapshot.gameObject.SetActive(true); snapshot.sprite = group.LoadSnapshot(); } }
public void DisplayGroup(BackgroundGroup group) { imageViewer.SetBackgroundGroup(group); imageViewer.Show(); }