Ejemplo n.º 1
0
        private void InitBoard(GameObject obj)
        {
            BoardDock board = obj.GetComponent <BoardDock>();

            board.Length = GameSetting.Asset.BoardLength;
            board.GetModule <BoardSizeModule>().Resize();
            PositionFixer pf = board.GetComponent <PositionFixer>();

            pf.Position = GetNextBoardPos();
            pf.FixPos();
        }
Ejemplo n.º 2
0
        private void OnRoleJumpOff(object[] param)
        {
            BoardDock board = param.GetValue(0) as BoardDock;

            if (board)
            {
                m_pool.Despawn(board);
            }

            SpawnNextBoard();
        }
Ejemplo n.º 3
0
        private void OnCollisionEnter(Collision2D collision)
        {
            if (!GameController.Instance.IsGaming)
            {
                return;
            }

            if (GameSetting.Asset.BoardLayer == 1 << collision.collider.gameObject.layer)
            {
                m_holdBoard = collision.collider.GetComponent <BoardDock>();
                SetStatus(RoleStatus.Hold);
            }
        }
Ejemplo n.º 4
0
        public void Jump()
        {
            if (m_dock.Status != RoleStatus.Aim)
            {
                return;
            }


            m_dock.Dir = m_dock.Dir == FaceDir.Left ? FaceDir.Right : FaceDir.Left;
            Vector2 moveDir = m_dock.ArrowCenter.transform.position - transform.position;

            moveDir.Normalize();
            m_velocity = moveDir * m_speed;

            SetStatus(RoleStatus.Jump);

            EventManager.Instance.Broadcast(GameEvent.OnJumpOff, m_holdBoard);
            m_holdBoard = null;
        }