public bool DisplayInformation(out DisplayingInformationStruct displayingInformationStruct) { if (_playerController.InvulnerabilityTime > 0) { _displayingInformationStruct.Text = $"неуязвимость {Math.Round(_playerController.InvulnerabilityTime)}"; displayingInformationStruct = _displayingInformationStruct; return(true); } displayingInformationStruct = _displayingInformationStruct; return(false); }
public bool DisplayInformation(out DisplayingInformationStruct displayingInformationStruct) { if (_playerController.CurrentPlayerSpeed >= _playerController.HighSpeed) { _displayingInformationStruct.Text = $"ускорение {Math.Round(_playerController.ChangingSpeedTime)}"; displayingInformationStruct = _displayingInformationStruct; return(true); } else { if (_playerController.CurrentPlayerSpeed <= _playerController.LowSpeed) { _displayingInformationStruct.Text = $"замедление { Math.Round(_playerController.ChangingSpeedTime)}"; displayingInformationStruct = _displayingInformationStruct; return(true); } } displayingInformationStruct = _displayingInformationStruct; return(false); }