Ejemplo n.º 1
0
        public override void EndInit()
        {
            foreach (StartSceneConfig startSceneConfig in this.GetAll().Values)
            {
                this.ProcessScenes.Add(startSceneConfig.Process, startSceneConfig);

                if (!this.ZoneScenesByName.ContainsKey(startSceneConfig.Zone))
                {
                    this.ZoneScenesByName.Add(startSceneConfig.Zone, new Dictionary <string, StartSceneConfig>());
                }
                this.ZoneScenesByName[startSceneConfig.Zone].Add(startSceneConfig.Name, startSceneConfig);

                switch (startSceneConfig.Type)
                {
                case SceneType.Gate:
                    this.Gates.Add(startSceneConfig.Zone, startSceneConfig);
                    break;

                case SceneType.Location:
                    this.LocationConfig = startSceneConfig;
                    break;
                }
            }
        }
Ejemplo n.º 2
0
        public static async ETTask <Scene> Create(Entity parent, long id, int zone, string name, SceneType sceneType, StartSceneConfig startSceneConfig = null)
        {
            Scene scene = CreateScene(id, zone, sceneType, name);

            scene.Parent = parent;

            scene.AddComponent <MailBoxComponent, MailboxType>(MailboxType.UnOrderMessageDispatcher);


            switch (scene.SceneType)
            {
            case SceneType.Realm:
                scene.AddComponent <NetOuterComponent, string>(startSceneConfig.OuterAddress);
                break;

            case SceneType.Gate:
                scene.AddComponent <NetOuterComponent, string>(startSceneConfig.OuterAddress);
                scene.AddComponent <PlayerComponent>();
                scene.AddComponent <GateSessionKeyComponent>();
                break;

            case SceneType.Map:
                scene.AddComponent <UnitComponent>();
                break;

            case SceneType.Location:
                scene.AddComponent <LocationComponent>();
                break;
            }

            return(scene);
        }