/// <summary>
		/// Raises the <see cref="GameLaunched"/> event.
		/// </summary>
		/// <param name="e">A <see cref="GameLaunchEventArgs"/> describing the event arguments.</param>
		/// <seealso cref="OnGameLaunched(bool, string)"/>
		protected virtual void OnGameLaunched(GameLaunchEventArgs e)
		{
			GameLaunched(this, e);
		}
Ejemplo n.º 2
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		/// <summary>
		/// Handles the <see cref="IGameLauncher.GameLaunched"/> event of the game launcher.
		/// </summary>
		/// <remarks>This displays any message resulting from the game launch. If the launch was successful, the
		/// form is closed.</remarks>
		/// <param name="sender">The object that raised the event.</param>
		/// <param name="e">A <see cref="GameLaunchEventArgs"/> describing the event arguments.</param>
		private void GameLauncher_GameLaunched(object sender, GameLaunchEventArgs e)
		{
			if (!e.Launched)
				MessageBox.Show(this, e.Message, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
			else if (ViewModel.EnvironmentInfo.Settings.CloseModManagerAfterGameLaunch)
				Close();
		}
Ejemplo n.º 3
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 /// <summary>
 /// Raises the <see cref="GameLaunched"/> event.
 /// </summary>
 /// <param name="e">A <see cref="GameLaunchEventArgs"/> describing the event arguments.</param>
 /// <seealso cref="OnGameLaunched(bool, string)"/>
 protected virtual void OnGameLaunched(GameLaunchEventArgs e)
 {
     GameLaunched(this, e);
 }