public static Vector3D Multiply(Vector3D vector, Matrix3D matrix) { return(matrix.Transform(vector)); }
public static Point3D Multiply(Point3D point, Matrix3D matrix) { return(matrix.Transform(point)); }
public static Vector3D Multiply(Vector3D vector, Matrix3D matrix) { return(matrix.Transform(vector)); }
public static Point3D Multiply(Point3D point, Matrix3D matrix) { return(matrix.Transform(point)); }