Translate() public method

public Translate ( Vector3D vec ) : void
vec Vector3D
return void
Ejemplo n.º 1
0
        protected override void RenderContent(GraphicsInterface GI)
        {
            // Draw Section 0
            GI.PushMatrix();
            GI.Rotate(0, 0, 1, 0);
            GI.Translate(0, 4, fSpeakerSection0.Radius * fSpeakerSeparation);
            fSpeakerSection0.Render(GI);
            GI.PopMatrix();

            // Draw Section 90
            GI.PushMatrix();
            GI.Rotate(90, 0, 1, 0);
            GI.Translate(0, 4, fSpeakerSection90.Radius * fSpeakerSeparation);
            fSpeakerSection90.Render(GI);
            GI.PopMatrix();

            // Draw Section 180
            GI.PushMatrix();
            GI.Rotate(180, 0, 1, 0);
            GI.Translate(0, 4, fSpeakerSection180.Radius * fSpeakerSeparation);
            fSpeakerSection180.Render(GI);
            GI.PopMatrix();

            // Draw Section 270
            GI.PushMatrix();
            GI.Rotate(270, 0, 1, 0);
            GI.Translate(0, 4, fSpeakerSection270.Radius * fSpeakerSeparation);
            fSpeakerSection270.Render(GI);
            GI.PopMatrix();

        }
Ejemplo n.º 2
0
        public virtual void Render(GraphicsInterface gi)
        {
            gi.Color(fShaftColor);
            fAxisShaft.Render(gi);
            gi.PushMatrix();
                gi.Translate(0.0f, 0.0f, fSpearLength);
                fArrowHead.Render(gi);
                gi.Rotate(180.0f, 1.0f, 0.0f, 0.0f);
                fDisk.Render(gi);
            gi.PopMatrix();

        }
Ejemplo n.º 3
0
 protected override void RenderContent(GraphicsInterface GI)
 {
     for (int i = 0; i < NumberOfSections; i++)
     {
         float3 trans = Translation + new float3(0, 0, -Radius * ExpansionFactor);
         // Draw Section 0
         GI.PushMatrix();
         GI.Rotate(i*ArcDegrees, 0, 1, 0);
         GI.Translate(trans.x, trans.y, trans.z);
         Sections[i].Render(GI);
         GI.PopMatrix();
     }
 }
Ejemplo n.º 4
0
        public virtual void Render(GraphicsInterface gi)
        {
            //fAxes.Render(gi);

            // Do a model translation before rendering?
            ///
            gi.PushMatrix();
            gi.Translate(fTranslation.X, fTranslation.Y, fTranslation.Z);

            foreach (AABBFaceMesh rw in fWalls.Values)
            {
                rw.Render(gi);
            }
            gi.PopMatrix();

        }